- Added a preference property to toggle the check for updates
- Code refactor to allow more flexibility on the use of rendering resolution for Shot Manager
- Updated sm_logging
- Added warnings to disable the render buttons when the scene is not in a valid rendering state
- Cleaned get resolution functions
- Added a property to specify the time context to use for the output images indices
- Added a property to set the start frame on video (videoFirstFrameIndex)
- Added a property to control the number of digits in the frame numbers (frameDigitsPadding)
- Added an add-on preferences property to toggle the visibility of the main UI panel in the 3D View
- Add-on Preference property named mediaFirstFrameIsZero has been removed, it is now advantageously replaced by videoFirstFrameIndex
- Fix on the get latest release version path
- Support for Blender 3.1+ and Python 3.10
- Code cleaning and updated to match the implementation of Ubisoft Shot Manager add-on
- Added custom class of Logger
- (partly) changed the global debug variable gbWkDebug to a variable devDebug stored in config.py
- Added function evaluateRenderResolutionForStampInfo
- Improved tooltips and explanations about animation ranges
- Added a text field for Sequence
- Set date and time on by default
- Logos built-in path was broken
- Improved again error catching for better user feedback when not in admin mode
- Improved error catching with pip download timeout
- Online documentation now available here: Ubisoft Stamp Info
- Provided better user feedback at install time in case of errors
- Refactored messagebox function
- Added a query messagebox operator
- Added a Reset All Properties function
- Improved the rendering usability by reducing the blocking rendering cases
- Fix: Frame ranges are now disabled again when unchecked in the UI
- Rewamped UI
- Improved documentation
- Removed handlers and use of the compositing editor that were used to generate the final images because code was unstable and complicated
- Added 2 Render buttons and a batch based on the VSE to create the final images