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I couldn't find any references to such RCE specifically in the audio libraries of that game.
in any case the policy from that issue it's not just targetting the tf2 binary - it seems equivalent to toggling execheap as it is allowing anything running on spc_t context.
Describe the package
When playing TF2 on Fedora, you will notice that various sounds don't emit, like music, character voices etc.
The issue is that the sound engine of TF2 is using execheap for MP3 sound decoding, which is something that SELinux permits.
More details on this:
ValveSoftware/Source-1-Games#2734 (comment)
The not so good & secure solution is just disabling SELinux completely.
Proper solution:
Incorporate simple SELinux rule in rpm by Kylegospo which is only targeting the TF2 executable.
Package:
https://copr.fedorainfracloud.org/coprs/kylegospo/hl2linux-selinux/
Information on the package
Can't display it with dnf info
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