You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
My 1980 Z80 Dazzler games utilized Dazzler page flipping to produce a 4-color mode as well as a very flickery 8-color mode. This is incompatible with the Dazzler emulation as it stands, so I create the 4 and 8 color modes inside the Dazzler emulator itself and patched the Assembler to use the page-flip emulation instead of 60Hz interrupts. This is a bit non-standard but should be done for any programs that did this. I believe I got the idea from some magazine or Cromemco document in 1978, so there may be other programs doing this. I put it in a #define and it is ready for merging.
n.b. I am still debugging to find the remaining typos in my 1980 Dazzler games over at Cromeco-Z80-games when I have time.
The text was updated successfully, but these errors were encountered:
My 1980 Z80 Dazzler games utilized Dazzler page flipping to produce a 4-color mode as well as a very flickery 8-color mode. This is incompatible with the Dazzler emulation as it stands, so I create the 4 and 8 color modes inside the Dazzler emulator itself and patched the Assembler to use the page-flip emulation instead of 60Hz interrupts. This is a bit non-standard but should be done for any programs that did this. I believe I got the idea from some magazine or Cromemco document in 1978, so there may be other programs doing this. I put it in a #define and it is ready for merging.
n.b. I am still debugging to find the remaining typos in my 1980 Dazzler games over at Cromeco-Z80-games when I have time.
The text was updated successfully, but these errors were encountered: