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cba_settings.sqf
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// A3TI
force force A3TI_ACE_JAVELIN = true;
force force A3TI_ALLOW_TANK_DRIVER = false;
force force A3TI_ALLOW_VANILLA_TI = false;
force force A3TI_ENABLE_ZEUS = true;
force force A3TI_HD_VISION_FIGHTER = false;
force force A3TI_HD_VISION_LANDVEH = false;
force force A3TI_HD_VISION_SHIP = false;
force force A3TI_HD_VISION_UAV = false;
force force A3TI_REMOVE_FILMGRAIN_RHS = true;
// Aaren's Blast Effect
force force tracer_illuminate_list = 1;
force force tracer_illuminate_sim = true;
// ACE Advanced Ballistics
force force ace_advanced_ballistics_ammoTemperatureEnabled = true;
force force ace_advanced_ballistics_barrelLengthInfluenceEnabled = true;
force force ace_advanced_ballistics_bulletTraceEnabled = true;
force force ace_advanced_ballistics_enabled = true;
force force ace_advanced_ballistics_muzzleVelocityVariationEnabled = true;
force force ace_advanced_ballistics_simulationInterval = 0.05;
// ACE Advanced Fatigue
force force ace_advanced_fatigue_enabled = true;
force force ace_advanced_fatigue_enableStaminaBar = true;
ace_advanced_fatigue_fadeStaminaBar = true;
force force ace_advanced_fatigue_loadFactor = 0.5;
force force ace_advanced_fatigue_performanceFactor = 2;
force force ace_advanced_fatigue_recoveryFactor = 2;
force force ace_advanced_fatigue_terrainGradientFactor = 0.5;
// ACE Advanced Throwing
force force ace_advanced_throwing_enabled = true;
force force ace_advanced_throwing_enablePickUp = true;
force force ace_advanced_throwing_enablePickUpAttached = true;
ace_advanced_throwing_enableTempWindInfo = true;
ace_advanced_throwing_showMouseControls = true;
ace_advanced_throwing_showThrowArc = true;
// ACE Advanced Vehicle Damage
force force ace_vehicle_damage_enableCarDamage = false;
force force ace_vehicle_damage_enabled = true;
// ACE AI
force ace_ai_assignNVG = false;
// ACE Aircraft
force force ace_aircraft_enableLoadoutMenu = true;
force force ace_aircraft_makeNewPylonsEmpty = true;
// ACE Arsenal
force force ace_arsenal_allowDefaultLoadouts = true;
force force ace_arsenal_allowSharedLoadouts = true;
ace_arsenal_camInverted = false;
ace_arsenal_defaultToFavorites = false;
force force ace_arsenal_enableIdentityTabs = false;
force force ace_arsenal_enableModIcons = false;
force force ace_arsenal_EnableRPTLog = true;
ace_arsenal_favoritesColor = [0.9,0.875,0.6];
ace_arsenal_fontHeight = 4.5;
force force ace_arsenal_loadoutsSaveFace = false;
force force ace_arsenal_loadoutsSaveInsignia = true;
force force ace_arsenal_loadoutsSaveVoice = false;
// ACE Artillery
force force ace_artillerytables_advancedCorrections = true;
force force ace_artillerytables_disableArtilleryComputer = true;
force force ace_mk6mortar_airResistanceEnabled = true;
force force ace_mk6mortar_allowCompass = true;
force force ace_mk6mortar_allowComputerRangefinder = true;
force force ace_mk6mortar_useAmmoHandling = false;
// ACE Captives
force force ace_captives_allowHandcuffOwnSide = true;
force force ace_captives_allowSurrender = true;
force force ace_captives_requireSurrender = 1;
force force ace_captives_requireSurrenderAi = false;
// ACE Casings
ace_casings_enabled = true;
ace_casings_maxCasings = 250;
// ACE Common
force force ace_common_allowFadeMusic = true;
force force ace_common_checkPBOsAction = 0;
force force ace_common_checkPBOsCheckAll = false;
force force ace_common_checkPBOsWhitelist = "[]";
force force ace_common_deployedSwayFactor = 1;
ace_common_displayTextColor = [0,0,0,0.1];
ace_common_displayTextFontColor = [1,1,1,1];
force force ace_common_enableSway = true;
ace_common_epilepsyFriendlyMode = false;
force force ace_common_progressBarInfo = 2;
force force ace_common_restedSwayFactor = 1;
ace_common_settingFeedbackIcons = 1;
ace_common_settingProgressBarLocation = 0;
force force ace_common_swayFactor = 1;
// ACE Cook-off
force force ace_cookoff_ammoCookoffDuration = 0.25;
force ace_cookoff_cookoffDuration = 1;
force force ace_cookoff_destroyVehicleAfterCookoff = true;
force force ace_cookoff_enableAmmobox = false;
force force ace_cookoff_enableAmmoCookoff = true;
force force ace_cookoff_enableFire = true;
force force ace_cookoff_probabilityCoef = 1;
force ace_cookoff_removeAmmoDuringCookoff = true;
// ACE Crew Served Weapons
force force ace_csw_ammoHandling = 1;
force force ace_csw_defaultAssemblyMode = false;
ace_csw_dragAfterDeploy = false;
force force ace_csw_handleExtraMagazines = true;
force force ace_csw_handleExtraMagazinesType = 0;
force force ace_csw_progressBarTimeCoefficent = 1;
// ACE Dragging
force force ace_dragging_allowRunWithLightweight = true;
force force ace_dragging_dragAndFire = true;
force force ace_dragging_skipContainerWeight = false;
force ace_dragging_weightCoefficient = 1;
// ACE Explosives
force force ace_explosives_customTimerDefault = 30;
force force ace_explosives_customTimerMax = 900;
force force ace_explosives_customTimerMin = 5;
force force ace_explosives_explodeOnDefuse = true;
force force ace_explosives_punishNonSpecialists = true;
force force ace_explosives_requireSpecialist = false;
// ACE Field Rations
force acex_field_rations_affectAdvancedFatigue = true;
force acex_field_rations_enabled = false;
acex_field_rations_hudShowLevel = 0;
acex_field_rations_hudTransparency = -1;
acex_field_rations_hudType = 0;
force acex_field_rations_hungerSatiated = 1;
force acex_field_rations_terrainObjectActions = true;
force acex_field_rations_thirstQuenched = 1;
force acex_field_rations_timeWithoutFood = 2;
force acex_field_rations_timeWithoutWater = 2;
force acex_field_rations_waterSourceActions = 2;
// ACE Fire
force force ace_fire_dropWeapon = 2;
force force ace_fire_enabled = true;
force force ace_fire_enableFlare = true;
ace_fire_enableScreams = true;
// ACE Fortify
force force ace_fortify_markObjectsOnMap = 1;
force ace_fortify_timeCostCoefficient = 1;
force ace_fortify_timeMin = 1.5;
force force acex_fortify_settingHint = 1;
// ACE Fragmentation Simulation
force force ace_frag_enabled = true;
force force ace_frag_maxTrack = 10;
force force ace_frag_maxTrackPerFrame = 10;
force ace_frag_reflectionsEnabled = false;
force ace_frag_spallEnabled = false;
// ACE G-Forces
force force ace_gforces_coef = 1;
force force ace_gforces_enabledFor = 2;
// ACE Goggles
force force ace_goggles_effects = 2;
force force ace_goggles_showClearGlasses = true;
force force ace_goggles_showInThirdPerson = true;
// ACE Grenades
force force ace_grenades_convertExplosives = true;
// ACE Headless
force force acex_headless_delay = 15;
force force acex_headless_enabled = true;
force force acex_headless_endMission = 0;
force force acex_headless_log = false;
force force acex_headless_transferLoadout = 1;
// ACE Hearing
force force ace_hearing_autoAddEarplugsToUnits = 1;
force force ace_hearing_disableEarRinging = false;
force force ace_hearing_earplugsVolume = 0.5;
force force ace_hearing_enableCombatDeafness = true;
force force ace_hearing_enabledForZeusUnits = false;
force force ace_hearing_unconsciousnessVolume = 0.05;
// ACE Interaction
force force ace_interaction_disableNegativeRating = true;
force force ace_interaction_enableAnimActions = true;
force force ace_interaction_enableGroupRenaming = false;
ace_interaction_enableMagazinePassing = true;
force force ace_interaction_enableTeamManagement = true;
ace_interaction_enableWeaponAttachments = true;
force ace_interaction_interactWithTerrainObjects = false;
// ACE Interaction Menu
ace_gestures_showOnInteractionMenu = 2;
ace_interact_menu_actionOnKeyRelease = true;
ace_interact_menu_addBuildingActions = false;
ace_interact_menu_alwaysUseCursorInteraction = true;
ace_interact_menu_alwaysUseCursorSelfInteraction = true;
ace_interact_menu_colorShadowMax = [0,0,0,1];
ace_interact_menu_colorShadowMin = [0,0,0,0.25];
ace_interact_menu_colorTextMax = [1,1,1,1];
ace_interact_menu_colorTextMin = [1,1,1,0.25];
ace_interact_menu_consolidateSingleChild = false;
ace_interact_menu_cursorKeepCentered = false;
ace_interact_menu_cursorKeepCenteredSelfInteraction = false;
ace_interact_menu_menuAnimationSpeed = 2;
ace_interact_menu_menuBackground = 0;
ace_interact_menu_menuBackgroundSelf = 0;
ace_interact_menu_selectorColor = [1,0,0];
ace_interact_menu_shadowSetting = 2;
ace_interact_menu_textSize = 2;
ace_interact_menu_useListMenu = false;
ace_interact_menu_useListMenuSelf = false;
// ACE Iron Dome
force ace_iron_dome_enable = false;
force ace_iron_dome_launchAcceptableAngle = 10;
force ace_iron_dome_launchAcceptableElevation = 5;
force ace_iron_dome_proximityFuseFailureChance = 0;
force ace_iron_dome_proximityFuseRange = 10;
force ace_iron_dome_targetRecycleTime = 15;
force ace_iron_dome_timeBetweenLaunches = 1;
// ACE Kill Tracker
force force ace_killtracker_showCrewKills = true;
force force ace_killtracker_trackAI = true;
// ACE Logistics
ace_cargo_carryAfterUnload = true;
force force ace_cargo_enable = true;
force force ace_cargo_enableDeploy = true;
force force ace_cargo_enableRename = true;
force force ace_cargo_loadTimeCoefficient = 5;
ace_cargo_openAfterUnload = 0;
force force ace_cargo_paradropTimeCoefficent = 0.01;
force force ace_rearm_distance = 20;
force force ace_rearm_enabled = true;
force force ace_rearm_level = 2;
force force ace_rearm_supply = 0;
force force ace_refuel_cargoRate = 10;
force force ace_refuel_enabled = true;
force force ace_refuel_hoseLength = 20;
force force ace_refuel_progressDuration = 2;
force force ace_refuel_rate = 1;
force force ace_towing_addRopeToVehicleInventory = false;
// ACE Magazine Repack
force force ace_magazinerepack_repackAnimation = true;
force force ace_magazinerepack_repackLoadedMagazines = true;
force force ace_magazinerepack_timePerAmmo = 1.5;
force force ace_magazinerepack_timePerBeltLink = 8;
force force ace_magazinerepack_timePerMagazine = 2;
// ACE Map
force force ace_map_BFT_Enabled = false;
force force ace_map_BFT_HideAiGroups = true;
force ace_map_BFT_Interval = 1;
force ace_map_BFT_ShowPlayerNames = false;
force force ace_map_DefaultChannel = 1;
force force ace_map_mapGlow = true;
force force ace_map_mapIllumination = true;
force force ace_map_mapLimitZoom = false;
force force ace_map_mapShake = true;
force force ace_map_mapShowCursorCoordinates = false;
force force ace_markers_moveRestriction = 0;
force force ace_markers_timestampEnabled = true;
force force ace_markers_timestampFormat = "HH:MM";
force force ace_markers_timestampHourFormat = 24;
force force ace_markers_timestampTimezone = 0;
force force ace_markers_TimestampUTCMinutesOffset = 0;
force force ace_markers_timestampUTCOffset = 0;
// ACE Map Gestures
force force ace_map_gestures_allowCurator = true;
force force ace_map_gestures_allowSpectator = true;
force force ace_map_gestures_briefingMode = 0;
ace_map_gestures_defaultColor = [1,0.88,0,0.7];
ace_map_gestures_defaultLeadColor = [1,0.88,0,0.95];
force force ace_map_gestures_enabled = true;
force force ace_map_gestures_interval = 0.05;
force force ace_map_gestures_maxRange = 7;
force force ace_map_gestures_maxRangeCamera = 14;
ace_map_gestures_nameTextColor = [0.2,0.2,0.2,0.3];
force force ace_map_gestures_onlyShowFriendlys = false;
// ACE Map Tools
ace_maptools_drawStraightLines = true;
force force ace_maptools_plottingBoardAllowChannelDrawing = 1;
ace_maptools_rotateModifierKey = 1;
// ACE Medical
force force ace_medical_ai_enabledFor = 2;
force force ace_medical_ai_requireItems = 0;
force force ace_medical_AIDamageThreshold = 1;
force force ace_medical_bleedingCoefficient = 1;
force force ace_medical_blood_bloodLifetime = 900;
force force ace_medical_blood_enabledFor = 2;
force force ace_medical_blood_maxBloodObjects = 300;
force force ace_medical_deathChance = 1;
force force ace_medical_dropWeaponUnconsciousChance = 0;
force force ace_medical_enableVehicleCrashes = true;
force force ace_medical_engine_damagePassThroughEffect = 1;
force force ace_medical_fatalDamageSource = 0;
force force ace_medical_fractureChance = 0.1;
force force ace_medical_fractures = 2;
force force ace_medical_ivFlowRate = 1;
force force ace_medical_limping = 1;
force force ace_medical_painCoefficient = 1;
force force ace_medical_painUnconsciousChance = 0.1;
force force ace_medical_painUnconsciousThreshold = 0.5;
force force ace_medical_playerDamageThreshold = 1;
force force ace_medical_spontaneousWakeUpChance = 0.2;
force ace_medical_spontaneousWakeUpEpinephrineBoost = 4;
force force ace_medical_statemachine_AIUnconsciousness = false;
force force ace_medical_statemachine_cardiacArrestTime = 780;
force force ace_medical_statemachine_comaTime = 1800;
force force ace_medical_statemachine_fatalInjuriesAI = 0;
force force ace_medical_statemachine_fatalInjuriesPlayer = 2;
force force ace_medical_treatment_advancedBandages = 2;
force force ace_medical_treatment_advancedDiagnose = 1;
force force ace_medical_treatment_advancedMedication = true;
force force ace_medical_treatment_allowBodyBagUnconscious = false;
force force ace_medical_treatment_allowGraveDigging = 1;
force force ace_medical_treatment_allowLitterCreation = true;
force force ace_medical_treatment_allowSelfIV = 1;
force force ace_medical_treatment_allowSelfPAK = 0;
force force ace_medical_treatment_allowSelfStitch = 0;
force force ace_medical_treatment_allowSharedEquipment = 0;
force force ace_medical_treatment_bandageEffectiveness = 1;
force force ace_medical_treatment_bandageRollover = true;
force force ace_medical_treatment_clearTrauma = 1;
force force ace_medical_treatment_consumePAK = 0;
force force ace_medical_treatment_consumeSurgicalKit = 0;
force force ace_medical_treatment_convertItems = 0;
force force ace_medical_treatment_cprSuccessChanceMax = 0.4;
force force ace_medical_treatment_cprSuccessChanceMin = 0.2;
force force ace_medical_treatment_graveDiggingMarker = true;
force force ace_medical_treatment_holsterRequired = 0;
force force ace_medical_treatment_litterCleanupDelay = 600;
force force ace_medical_treatment_locationEpinephrine = 0;
force force ace_medical_treatment_locationIV = 0;
force force ace_medical_treatment_locationPAK = 2;
force force ace_medical_treatment_locationsBoostTraining = true;
force force ace_medical_treatment_locationSurgicalKit = 0;
force force ace_medical_treatment_maxLitterObjects = 200;
force force ace_medical_treatment_medicEpinephrine = 1;
force force ace_medical_treatment_medicIV = 1;
force force ace_medical_treatment_medicPAK = 1;
force force ace_medical_treatment_medicSurgicalKit = 1;
force force ace_medical_treatment_timeCoefficientPAK = 1;
force force ace_medical_treatment_treatmentTimeAutoinjector = 5;
force force ace_medical_treatment_treatmentTimeBodyBag = 15;
force force ace_medical_treatment_treatmentTimeCoeffZeus = 1;
force force ace_medical_treatment_treatmentTimeCPR = 15;
force force ace_medical_treatment_treatmentTimeGrave = 30;
force force ace_medical_treatment_treatmentTimeIV = 12;
force force ace_medical_treatment_treatmentTimeSplint = 7;
force force ace_medical_treatment_treatmentTimeTourniquet = 7;
force force ace_medical_treatment_woundReopenChance = 1;
force force ace_medical_treatment_woundStitchTime = 5;
force ace_medical_vitals_simulateSpO2 = true;
// ACE Medical Interface
force force ace_medical_feedback_bloodVolumeEffectType = 0;
force force ace_medical_feedback_enableHUDIndicators = true;
force force ace_medical_feedback_painEffectType = 0;
ace_medical_gui_bloodLossColor_0 = [1,1,1,1];
ace_medical_gui_bloodLossColor_1 = [1,0.95,0.64,1];
ace_medical_gui_bloodLossColor_2 = [1,0.87,0.46,1];
ace_medical_gui_bloodLossColor_3 = [1,0.8,0.33,1];
ace_medical_gui_bloodLossColor_4 = [1,0.72,0.24,1];
ace_medical_gui_bloodLossColor_5 = [1,0.63,0.15,1];
ace_medical_gui_bloodLossColor_6 = [1,0.54,0.08,1];
ace_medical_gui_bloodLossColor_7 = [1,0.43,0.02,1];
ace_medical_gui_bloodLossColor_8 = [1,0.3,0,1];
ace_medical_gui_bloodLossColor_9 = [1,0,0,1];
ace_medical_gui_bodyPartOutlineColor = [1,1,1,1];
ace_medical_gui_damageColor_0 = [1,1,1,1];
ace_medical_gui_damageColor_1 = [0.75,0.95,1,1];
ace_medical_gui_damageColor_2 = [0.62,0.86,1,1];
ace_medical_gui_damageColor_3 = [0.54,0.77,1,1];
ace_medical_gui_damageColor_4 = [0.48,0.67,1,1];
ace_medical_gui_damageColor_5 = [0.42,0.57,1,1];
ace_medical_gui_damageColor_6 = [0.37,0.47,1,1];
ace_medical_gui_damageColor_7 = [0.31,0.36,1,1];
ace_medical_gui_damageColor_8 = [0.22,0.23,1,1];
ace_medical_gui_damageColor_9 = [0,0,1,1];
ace_medical_gui_enableActions = 0;
force force ace_medical_gui_enableMedicalMenu = 1;
ace_medical_gui_enableSelfActions = true;
force force ace_medical_gui_interactionMenuShowTriage = 1;
force ace_medical_gui_maxDistance = 3;
ace_medical_gui_openAfterTreatment = true;
ace_medical_gui_peekMedicalInfoReleaseDelay = 1;
force force ace_medical_gui_peekMedicalOnHit = false;
ace_medical_gui_peekMedicalOnHitDuration = 1;
force force ace_medical_gui_showBleeding = 2;
force force ace_medical_gui_showBloodlossEntry = true;
force force ace_medical_gui_showDamageEntry = false;
force force ace_medical_gui_tourniquetWarning = false;
// ACE Name Tags
force force ace_nametags_ambientBrightnessAffectViewDist = 1;
ace_nametags_defaultNametagColor = [0.77,0.51,0.08,1];
ace_nametags_nametagColorBlue = [0.67,0.67,1,1];
ace_nametags_nametagColorGreen = [0.67,1,0.67,1];
ace_nametags_nametagColorMain = [1,1,1,1];
ace_nametags_nametagColorRed = [1,0.67,0.67,1];
ace_nametags_nametagColorYellow = [1,1,0.67,1];
force force ace_nametags_playerNamesMaxAlpha = 0.8;
force force ace_nametags_playerNamesViewDistance = 5;
force force ace_nametags_showCursorTagForVehicles = false;
force force ace_nametags_showNamesForAI = false;
ace_nametags_showPlayerNames = 1;
force force ace_nametags_showPlayerRanks = true;
force force ace_nametags_showSoundWaves = 1;
force force ace_nametags_showVehicleCrewInfo = true;
ace_nametags_tagSize = 2;
// ACE Nightvision
force force ace_nightvision_aimDownSightsBlur = 0.15;
ace_nightvision_alwaysUseWP = false;
force force ace_nightvision_disableNVGsWithSights = false;
force force ace_nightvision_effectScaling = 0.4;
force force ace_nightvision_fogScaling = 0.2;
force force ace_nightvision_noiseScaling = 0.4;
force force ace_nightvision_shutterEffects = true;
// ACE Overheating
force force ace_overheating_cookoffCoef = 2.5;
force force ace_overheating_coolingCoef = 1;
ace_overheating_displayTextOnJam = true;
force force ace_overheating_enabled = true;
force force ace_overheating_heatCoef = 1;
force force ace_overheating_jamChanceCoef = 1;
force force ace_overheating_overheatingDispersion = true;
force force ace_overheating_overheatingRateOfFire = true;
force force ace_overheating_particleEffectsAndDispersionDistance = 3000;
force force ace_overheating_showParticleEffects = true;
force force ace_overheating_showParticleEffectsForEveryone = true;
force force ace_overheating_suppressorCoef = 1;
force force ace_overheating_unJamFailChance = 0.1;
force force ace_overheating_unJamOnreload = false;
force force ace_overheating_unJamOnSwapBarrel = false;
// ACE Pointing
force force ace_finger_enabled = true;
ace_finger_indicatorColor = [0.83,0.68,0.21,0.75];
force force ace_finger_indicatorForSelf = true;
force force ace_finger_maxRange = 4;
force force ace_finger_proximityScaling = true;
force force ace_finger_sizeCoef = 1;
// ACE Pylons
force force ace_pylons_enabledForZeus = true;
force force ace_pylons_enabledFromAmmoTrucks = true;
force force ace_pylons_rearmNewPylons = false;
force force ace_pylons_requireEngineer = false;
force force ace_pylons_requireToolkit = false;
force force ace_pylons_searchDistance = 15;
force force ace_pylons_timePerPylon = 5;
// ACE Quick Mount
force force ace_quickmount_distance = 3;
force force ace_quickmount_enabled = true;
force force ace_quickmount_enableMenu = 3;
ace_quickmount_priority = 0;
force force ace_quickmount_speed = 18;
// ACE Repair
force force ace_repair_addSpareParts = true;
force force ace_repair_autoShutOffEngineWhenStartingRepair = true;
force force ace_repair_consumeItem_toolKit = 0;
force force ace_repair_displayTextOnRepair = true;
force force ace_repair_enabled = true;
force force ace_repair_engineerSetting_fullRepair = 2;
force force ace_repair_engineerSetting_repair = 1;
force force ace_repair_engineerSetting_wheel = 0;
force force ace_repair_fullRepairLocation = 3;
force force ace_repair_fullRepairRequiredItems = ["ace_repair_anyToolKit"];
force force ace_repair_locationsBoostTraining = true;
force force ace_repair_miscRepairRequiredItems = ["ace_repair_anyToolKit"];
force force ace_repair_miscRepairTime = 15;
force force ace_repair_patchWheelEnabled = 0;
force force ace_repair_patchWheelLocation = ["ground","vehicle"];
force force ace_repair_patchWheelMaximumRepair = 0.3;
force force ace_repair_patchWheelRequiredItems = ["ace_repair_anyToolKit"];
force force ace_repair_patchWheelTime = 5;
force force ace_repair_repairDamageThreshold = 0.6;
force force ace_repair_repairDamageThreshold_engineer = 0.4;
force force ace_repair_timeCoefficientFullRepair = 1.5;
force force ace_repair_wheelChangeTime = 10;
force force ace_repair_wheelRepairRequiredItems = [];
// ACE Respawn
force force ace_respawn_removeDeadBodiesDisconnected = false;
force force ace_respawn_savePreDeathGear = false;
// ACE Scopes
force force ace_scopes_correctZeroing = true;
force force ace_scopes_deduceBarometricPressureFromTerrainAltitude = true;
force force ace_scopes_defaultZeroRange = 100;
force force ace_scopes_enabled = true;
force force ace_scopes_forceUseOfAdjustmentTurrets = true;
force force ace_scopes_overwriteZeroRange = true;
force force ace_scopes_simplifiedZeroing = false;
force force ace_scopes_useLegacyUI = false;
force force ace_scopes_zeroReferenceBarometricPressure = 1013.25;
force force ace_scopes_zeroReferenceHumidity = 0;
force force ace_scopes_zeroReferenceTemperature = 15;
// ACE Sitting
force force acex_sitting_enable = true;
// ACE Spectator
force force ace_spectator_enableAI = false;
force force ace_spectator_maxFollowDistance = 5;
force force ace_spectator_restrictModes = 0;
force force ace_spectator_restrictVisions = 0;
// ACE Switch Units
force force ace_switchunits_enableSafeZone = true;
force force ace_switchunits_enableSwitchUnits = false;
force force ace_switchunits_safeZoneRadius = 100;
force force ace_switchunits_switchToCivilian = false;
force force ace_switchunits_switchToEast = false;
force force ace_switchunits_switchToIndependent = false;
force force ace_switchunits_switchToWest = false;
// ACE Trenches
force force ace_trenches_bigEnvelopeDigDuration = 25;
force force ace_trenches_bigEnvelopeRemoveDuration = 15;
force force ace_trenches_smallEnvelopeDigDuration = 20;
force force ace_trenches_smallEnvelopeRemoveDuration = 12;
// ACE Uncategorized
force ace_fastroping_autoAddFRIES = false;
force force ace_fastroping_requireRopeItems = false;
force force ace_gunbag_swapGunbagEnabled = true;
force force ace_hitreactions_minDamageToTrigger = 0.1;
force force ace_hitreactions_weaponDropChanceArmHitAI = 0;
force force ace_hitreactions_weaponDropChanceArmHitPlayer = 0.1;
ace_inventory_inventoryDisplaySize = 0;
force force ace_laser_dispersionCount = 2;
force force ace_laser_showLaserOnMap = 2;
force ace_marker_flags_placeAnywhere = false;
force force ace_microdagr_mapDataAvailable = 2;
force force ace_microdagr_waypointPrecision = 3;
force force ace_noradio_enabled = true;
force force ace_optionsmenu_showNewsOnMainMenu = false;
force ace_overpressure_backblastDistanceCoefficient = 1;
force ace_overpressure_overpressureDistanceCoefficient = 1;
force ace_parachute_failureChance = 0;
force force ace_parachute_hideAltimeter = true;
ace_tagging_quickTag = 1;
// ACE User Interface
force force ace_ui_allowSelectiveUI = true;
force force ace_ui_ammoCount = false;
force force ace_ui_ammoType = true;
force force ace_ui_commandMenu = true;
force force ace_ui_enableSpeedIndicator = true;
force force ace_ui_firingMode = true;
force force ace_ui_groupBar = false;
force force ace_ui_gunnerAmmoCount = true;
force force ace_ui_gunnerAmmoType = true;
force force ace_ui_gunnerFiringMode = true;
force force ace_ui_gunnerLaunchableCount = true;
force force ace_ui_gunnerLaunchableName = true;
force force ace_ui_gunnerMagCount = true;
force force ace_ui_gunnerWeaponLowerInfoBackground = true;
force force ace_ui_gunnerWeaponName = true;
force force ace_ui_gunnerWeaponNameBackground = true;
force force ace_ui_gunnerZeroing = true;
ace_ui_hideDefaultActionIcon = false;
force force ace_ui_magCount = true;
force force ace_ui_soldierVehicleWeaponInfo = true;
force force ace_ui_staminaBar = true;
force force ace_ui_stance = true;
force force ace_ui_throwableCount = true;
force force ace_ui_throwableName = true;
force force ace_ui_vehicleAltitude = true;
force force ace_ui_vehicleCompass = true;
force force ace_ui_vehicleDamage = true;
force force ace_ui_vehicleFuelBar = true;
force force ace_ui_vehicleInfoBackground = true;
force force ace_ui_vehicleName = true;
force force ace_ui_vehicleNameBackground = true;
force force ace_ui_vehicleRadar = true;
force force ace_ui_vehicleSpeed = true;
force force ace_ui_weaponLowerInfoBackground = true;
force force ace_ui_weaponName = true;
force force ace_ui_weaponNameBackground = true;
force force ace_ui_zeroing = true;
// ACE Vehicle Lock
force ace_vehiclelock_defaultLockpickStrength = 10;
force ace_vehiclelock_lockVehicleInventory = false;
force ace_vehiclelock_vehicleStartingLockState = -1;
// ACE Vehicles
force force ace_novehicleclanlogo_enabled = false;
ace_vehicles_hideEjectAction = true;
force force ace_vehicles_keepEngineRunning = false;
ace_vehicles_speedLimiterStep = 5;
force force ace_viewports_enabled = true;
// ACE View Distance Limiter
force force ace_viewdistance_enabled = false;
force ace_viewdistance_limitViewDistance = 10000;
ace_viewdistance_objectViewDistanceCoeff = 0;
ace_viewdistance_viewDistanceAirVehicle = 0;
ace_viewdistance_viewDistanceLandVehicle = 0;
ace_viewdistance_viewDistanceOnFoot = 0;
// ACE View Restriction
force acex_viewrestriction_mode = 0;
force acex_viewrestriction_modeSelectiveAir = 0;
force acex_viewrestriction_modeSelectiveFoot = 0;
force acex_viewrestriction_modeSelectiveLand = 0;
force acex_viewrestriction_modeSelectiveSea = 0;
force force acex_viewrestriction_preserveView = true;
// ACE Volume
acex_volume_enabled = false;
acex_volume_fadeDelay = 1;
acex_volume_lowerInVehicles = false;
acex_volume_reduction = 5;
acex_volume_remindIfLowered = false;
acex_volume_showNotification = true;
// ACE Weapons
force force ace_common_persistentLaserEnabled = true;
force force ace_reload_displayText = true;
force force ace_reload_showCheckAmmoSelf = false;
ace_reloadlaunchers_displayStatusText = true;
force force ace_weapononback_enabled = false;
force force ace_weapononback_renderLimit = -1;
force force ace_weaponselect_displayText = true;
// ACE Weather
force force ace_weather_enabled = true;
ace_weather_showCheckAirTemperature = true;
force force ace_weather_updateInterval = 60;
force ace_weather_windSimulation = true;
// ACE Wind Deflection
force force ace_winddeflection_enabled = true;
force force ace_winddeflection_simulationInterval = 0.05;
force force ace_winddeflection_vehicleEnabled = true;
// ACE Zeus
force force ace_zeus_autoAddObjects = true;
force force ace_zeus_canCreateZeus = -1;
force force ace_zeus_radioOrdnance = false;
force force ace_zeus_remoteWind = false;
force force ace_zeus_revealMines = 0;
force force ace_zeus_zeusAscension = false;
force force ace_zeus_zeusBird = false;
// ACRE2
force force acre_sys_core_automaticAntennaDirection = true;
force force acre_sys_core_defaultRadioVolume = 0.8;
force force acre_sys_core_fullDuplex = false;
acre_sys_core_godVolume = 1;
force force acre_sys_core_ignoreAntennaDirection = false;
force force acre_sys_core_interference = true;
acre_sys_core_postmixGlobalVolume = 1;
acre_sys_core_premixGlobalVolume = 1;
force force acre_sys_core_rememberUsedRackRadios = true;
force force acre_sys_core_revealToAI = 1;
acre_sys_core_spectatorVolume = 1;
force force acre_sys_core_terrainLoss = 0.1;
force acre_sys_core_ts3ChannelName = "";
force acre_sys_core_ts3ChannelPassword = "";
acre_sys_core_ts3ChannelSwitch = true;
acre_sys_core_unmuteClients = true;
force acre_sys_radio_defaultRadio = "ACRE_PRC343";
force force acre_sys_signal_signalModel = 0;
// ACRE2 Gestures
force force acre_sys_gestures_enabled = true;
force force acre_sys_gestures_stopADS = true;
// ACRE2 UI
acre_sys_godmode_rxNotification = true;
acre_sys_godmode_rxNotificationColor = [0.8,0.8,0.8,1];
acre_sys_godmode_txNotification = true;
acre_sys_godmode_txNotificationCurrentChatColor = [0.8,0.8,0.8,1];
acre_sys_godmode_txNotificationGroup1Color = [0.8,0.8,0.8,1];
acre_sys_godmode_txNotificationGroup2Color = [0.8,0.8,0.8,1];
acre_sys_godmode_txNotificationGroup3Color = [0.8,0.8,0.8,1];
acre_sys_gui_volumeColorScale = [[1,1,0,0.5],[1,0.83,0,0.5],[1,0.65,0,0.5],[1,0.44,0,0.5],[1,0,0,0.5]];
acre_sys_list_CycleRadiosColor = [0.66,0.05,1,1];
acre_sys_list_DefaultPTTColor = [1,0.8,0,1];
acre_sys_list_HintBackgroundColor = [0,0,0,0.8];
acre_sys_list_HintTextFont = "RobotoCondensed";
acre_sys_list_LanguageColor = [1,0.29,0.16,1];
acre_sys_list_PTT1Color = [1,0.8,0,1];
acre_sys_list_PTT2Color = [1,0.8,0,1];
acre_sys_list_PTT3Color = [1,0.8,0,1];
acre_sys_list_SwitchChannelColor = [0.66,0.05,1,1];
acre_sys_list_ToggleHeadsetColor = [0.66,0.05,1,1];
// ACRE2 Zeus
force force acre_sys_zeus_zeusCanSpectate = true;
acre_sys_zeus_zeusCommunicateViaCamera = true;
acre_sys_zeus_zeusDefaultVoiceSource = true;
// Advance Aero Effects
force force burner_flare_fn = true;
force force burner_fn = true;
force force camshake_fn = true;
force force camshake_sdr = 200;
force force crashShake_fn = true;
force force gBreathe_sound_fn = true;
force force gear_fn = true;
gear_snd_alarm_fn = false;
force force gear_snd_rum_fn = true;
force force gearP_sdr = 600;
force force Gforces_fn = true;
gforces_sdr = 1;
force force Gforces_Vol_fn = true;
gforces_Vol_sdr = 30;
force force ground_fn = true;
force force groundP_sdr = 50;
force force landingVEF_fn = true;
force force sonicboom_fn = true;
force force sonicboom_tmp_fn = true;
force force taxiing_fn = true;
force force Taxiing_sound_fn = true;
force force Taxing_sound_fn = true;
force force TDSound_fn = true;
force force turbulent_ang_sdr = 30;
force force turbulent_sdr = 15;
turbulent_snd_alarm_fn = false;
force force turbulent_snd_rum_fn = true;
force force turbulentH_fn = true;
turbulentH_snd_alarm_fn = false;
force force turbulentP_fn = true;
force force turbulentS_fn = true;
turbulentS_snd_alarm_fn = false;
force force turbulentT_sdr = 50;
force force vapor_fn = true;
force force vapor_sdr = 3000;
force force vapor_sim_fn = true;
force force wingspan_fn = true;
// Backpack On Chest
force force bocr_main_disabled = false;
force force bocr_main_walk = true;
// Blastcore Murr Edition
force force WarFXPE_BlastWave = 1;
force force WarFXPE_HeatHaze = true;
force force WarFXPE_WeatherEffects = true;
// Community Base Addons
cba_diagnostic_ConsoleIndentType = 0;
force force cba_diagnostic_watchInfoRefreshRate = 0.2;
force force cba_disposable_dropUsedLauncher = 2;
force force cba_disposable_replaceDisposableLauncher = true;
cba_events_repetitionMode = 1;
force force cba_network_loadoutValidation = 0;
cba_optics_usePipOptics = true;
cba_ui_notifyLifetime = 4;
cba_ui_StorePasswords = 1;
// CUP
force force CUP_CheckCfgPatches = false;
force force CUP_Vehicles_PreventBarrelClip = false;
// CUP Static Weapons
force force CUP_staticWeapons_allowMovement = false;
force force CUP_staticWeapons_allowRotation = false;
// DUI - Squad Radar - Main
diwako_dui_ace_hide_interaction = false;
diwako_dui_colors = "standard";
diwako_dui_font = "RobotoCondensed";
diwako_dui_icon_style = "standard";
force force diwako_dui_main_hide_ui_by_default = true;
diwako_dui_main_squadBlue = [0,0,1,1];
diwako_dui_main_squadGreen = [0,1,0,1];
diwako_dui_main_squadMain = [1,1,1,1];
diwako_dui_main_squadRed = [1,0,0,1];
diwako_dui_main_squadYellow = [1,1,0,1];
// DUI - Squad Radar - Radar
force force diwako_dui_compass_hide_alone_group = true;
force force diwako_dui_compass_hide_blip_alone_group = true;
diwako_dui_compass_icon_scale = 1;
diwako_dui_compass_opacity = 1;
diwako_dui_compass_style = ["\z\diwako_dui\addons\radar\UI\compass_styles\standard\compass_limited.paa","\z\diwako_dui\addons\radar\UI\compass_styles\standard\compass.paa"];
force force diwako_dui_compassRange = 35;
force force diwako_dui_compassRefreshrate = 0;
diwako_dui_dir_showMildot = false;
diwako_dui_dir_size = 1.25;
diwako_dui_distanceWarning = 3;
diwako_dui_enable_compass = false;
force force diwako_dui_enable_compass_dir = 0;
force force diwako_dui_enable_occlusion = true;
force force diwako_dui_enable_occlusion_cone = 270;
diwako_dui_hudScaling = 1.33333;
diwako_dui_namelist = false;
diwako_dui_namelist_bg = 0;
diwako_dui_namelist_only_buddy_icon = false;
diwako_dui_namelist_size = 1.5396;
diwako_dui_namelist_text_shadow = 2;
diwako_dui_namelist_width = 215;
force force diwako_dui_radar_ace_finger = false;
force force diwako_dui_radar_group_by_vehicle = true;
diwako_dui_radar_leadingZeroes = false;
diwako_dui_radar_namelist_hideWhenLeader = false;
diwako_dui_radar_namelist_vertical_spacing = 0.75;
force force diwako_dui_radar_occlusion_fade_time = 30;
diwako_dui_radar_pointer_color = [1,0.5,0,1];
diwako_dui_radar_pointer_style = "standard";
force force diwako_dui_radar_sortType = "fireteam";
force force diwako_dui_radar_sqlFirst = true;
diwako_dui_radar_trackingColor = [0.93,0.26,0.93,1];
diwako_dui_reset_ui_pos = false;
diwako_dui_use_layout_editor = false;
// GRAD Civilians
force grad_civs_activities_panicCooldown = "[15, 120, 240]";
force grad_civs_cars_animalTransportChance = 0.4;
force grad_civs_cars_animalTransportVehicles = "";
force grad_civs_cars_automaticVehicleGroupSize = true;
force grad_civs_cars_vehicles = "[""C_Van_01_fuel_F"",""C_Hatchback_01_F"",""C_Truck_02_fuel_F"",""C_Truck_02_covered_F"",""C_Offroad_01_F"",""C_SUV_01_F"",""C_Van_01_transport_F"",""C_Van_01_box_F""]";
force force grad_civs_diagnostics_showFps = false;
force force grad_civs_diagnostics_showInfoLine = false;
force force grad_civs_diagnostics_showMisc = false;
force force grad_civs_diagnostics_showOnMap = false;
force force grad_civs_diagnostics_showPinkArrows = false;
force grad_civs_gta_enabled = true;
force grad_civs_lifecycle_civClasses = "C_Man_1";
force grad_civs_lifecycle_cleanupCorpses = true;
force grad_civs_lifecycle_minCivOwnerFps = 30;
force grad_civs_lifecycle_minCivUpdateTime = 3;
force force grad_civs_lifecycle_minServerFps = 40;
force grad_civs_lifecycle_smMultiplicator = 1;
force grad_civs_lifecycle_spawnOnlyWithPlayers = true;
force grad_civs_loadout_backpackProbability = 0.5;
force grad_civs_loadout_backpacks = "[]";
force grad_civs_loadout_clothes = "[]";
force grad_civs_loadout_faces = "[]";
force grad_civs_loadout_goggles = "[]";
force grad_civs_loadout_headgear = "[]";
force grad_civs_main_enabled = false;
force force grad_civs_mimikry_civilianNotificationEnabled = false;
force grad_civs_mimikry_enabled = true;
force force grad_civs_interact_enabled = false;
force grad_civs_patrol_initialGroupSize = 3;
force grad_civs_patrol_maxCivsOnFoot = 30;
force grad_civs_patrol_spawnDistancesOnFoot = "[1000, 4500]";
force grad_civs_residents_chatTime = 20;
force grad_civs_residents_maxCivsResidents = 20;
force grad_civs_residents_meetNeighborCooldown = 150;
force grad_civs_residents_spawnDistancesResidents = "[500, 1000]";
force grad_civs_transit_maxVehiclesInTransit = 5;
force grad_civs_transit_vehicles = "[]";
force grad_civs_voyage_maxCivsInVehicles = 10;
force grad_civs_voyage_maxTravelRadius = 0;
force grad_civs_voyage_spawnDistancesInVehicles = "[1500, 6000]";
// GRAD Trenches
force force grad_trenches_functions_allowBigEnvelope = true;
force force grad_trenches_functions_allowCamouflage = true;
force force grad_trenches_functions_allowDigging = true;
force force grad_trenches_functions_allowEffects = true;
force force grad_trenches_functions_allowGiantEnvelope = true;
force force grad_trenches_functions_allowHitDecay = true;
force force grad_trenches_functions_allowLongEnvelope = true;
force force grad_trenches_functions_allowShortEnvelope = true;
force force grad_trenches_functions_allowSmallEnvelope = true;
force force grad_trenches_functions_allowTrenchDecay = false;
force force grad_trenches_functions_allowVehicleEnvelope = true;
force force grad_trenches_functions_bigEnvelopeDamageMultiplier = 2;
force force grad_trenches_functions_bigEnvelopeDigTime = 40;
force force grad_trenches_functions_bigEnvelopeRemovalTime = -1;
force force grad_trenches_functions_buildFatigueFactor = 1;
force force grad_trenches_functions_camouflageRequireEntrenchmentTool = true;
force force grad_trenches_functions_createTrenchMarker = false;
force force grad_trenches_functions_decayTime = 1800;
force force grad_trenches_functions_giantEnvelopeDamageMultiplier = 1;
force force grad_trenches_functions_giantEnvelopeDigTime = 90;
force force grad_trenches_functions_giantEnvelopeRemovalTime = -1;
force force grad_trenches_functions_hitDecayMultiplier = 1;
force force grad_trenches_functions_LongEnvelopeDigTime = 100;
force force grad_trenches_functions_LongEnvelopeRemovalTime = -1;
force force grad_trenches_functions_shortEnvelopeDamageMultiplier = 2;
force force grad_trenches_functions_shortEnvelopeDigTime = 15;
force force grad_trenches_functions_shortEnvelopeRemovalTime = -1;
force force grad_trenches_functions_smallEnvelopeDamageMultiplier = 3;
force force grad_trenches_functions_smallEnvelopeDigTime = 30;
force force grad_trenches_functions_smallEnvelopeRemovalTime = -1;
force force grad_trenches_functions_stopBuildingAtFatigueMax = true;
force force grad_trenches_functions_timeoutToDecay = 7200;
force force grad_trenches_functions_vehicleEnvelopeDamageMultiplier = 1;
force force grad_trenches_functions_vehicleEnvelopeDigTime = 120;
force force grad_trenches_functions_vehicleEnvelopeRemovalTime = -1;
// GreenMag
force greenmag_main_CBAS_enable = false;
greenmag_main_CBAS_maxMags = 0;
force force greenmag_main_CBAS_simpleGM = false;
// Helicopter Turbulence
force force TURBULENCE_ENABLE_MASTER = true;
force force TURBULENCE_ENABLE_WEATHEREFFECT = true;
force force TURBULENCE_MAX_TURBULENCE = 15;
force force TURBULENCE_MIN_TURBULENCE = 0.1;
// LAMBS Danger
force lambs_danger_cqbRange = 60;
force force lambs_danger_disableAIAutonomousManoeuvres = false;
force force lambs_danger_disableAIDeployStaticWeapons = false;
force force lambs_danger_disableAIFindStaticWeapons = false;
force force lambs_danger_disableAIHideFromTanksAndAircraft = false;
force force lambs_danger_disableAIPlayerGroup = true;
force force lambs_danger_disableAIPlayerGroupReaction = true;
force force lambs_danger_disableAutonomousFlares = false;
force force lambs_danger_disableAutonomousSmokeGrenades = false;
force lambs_danger_panicChance = 0.1;
// LAMBS Danger Eventhandlers
force force lambs_eventhandlers_ExplosionEventHandlerEnabled = true;
force force lambs_eventhandlers_ExplosionReactionTime = 9;
// LAMBS Danger WP
force lambs_wp_autoAddArtillery = false;
// LAMBS Main
force force lambs_main_combatShareRange = 200;
force force lambs_main_debug_drawAllUnitsInVehicles = false;
force force lambs_main_debug_Drawing = false;
force force lambs_main_debug_FSM = false;
force force lambs_main_debug_FSM_civ = false;
force force lambs_main_debug_functions = false;
force force lambs_main_debug_RenderExpectedDestination = false;
force force lambs_main_disableAICallouts = false;
force force lambs_main_disableAIDodge = false;
force force lambs_main_disableAIFleeing = false;
force force lambs_main_disableAIGestures = false;
force force lambs_main_disableAutonomousMunitionSwitching = false;
force force lambs_main_disablePlayerGroupSuppression = true;
force force lambs_main_indoorMove = 0.1;
force force lambs_main_maxRevealValue = 1;
force force lambs_main_minFriendlySuppressionDistance = 5;
force force lambs_main_minObstacleProximity = 5;
force force lambs_main_minSuppressionRange = 50;
force force lambs_main_radioBackpack = 2000;
force force lambs_main_radioDisabled = false;
force force lambs_main_radioEast = 500;
force force lambs_main_radioGuer = 500;
force force lambs_main_radioShout = 100;
force force lambs_main_radioWest = 500;
// Metis Marker
mts_markers_saveLastSelection = false;
mts_markers_showPresetsUI = false;
force force mts_markers_useVanillaColors = false;
// NMAB Settings
force force NMAB_setting_particlesEnabled = true;
// SPS Black Hornet Settings
SPS_BlackHornet_EnableACEInteraction = true;
SPS_BlackHornet_EnableVanillaScrollWheel = true;
// TBD Mortars Main
force force TBD_MORTARS_main_assemble105Time = 5;
force force TBD_MORTARS_main_chargeChangeTime = 5;
force force TBD_MORTARS_main_disassemble105Time = 5;
force force TBD_MORTARS_main_loadTime = 1;
force force TBD_MORTARS_main_pack105Time = 5;
force force TBD_MORTARS_main_unloadTime = 5;
force force TBD_MORTARS_main_unpack105Time = 5;
// OCAP - Main
force OCAP_administratorList = "[]";
force OCAP_enabled = true;
force OCAP_isDebug = false;
// OCAP - Recorder
force OCAP_settings_autoStart = false;
force OCAP_settings_excludeClassFromRecord = "['ACE_friesAnchorBar']";
force OCAP_settings_excludeKindFromRecord = "['WeaponHolder']";
force OCAP_settings_excludeMarkerFromRecord = "['SystemMarker_','ACE_BFT_']";
force OCAP_settings_frameCaptureDelay = 1;
force OCAP_settings_minMissionTime = 1;
force OCAP_settings_minPlayerCount = 1;