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Add documentation for flipped mode #23

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unbelievableflavour opened this issue Jun 6, 2022 · 2 comments
Open

Add documentation for flipped mode #23

unbelievableflavour opened this issue Jun 6, 2022 · 2 comments
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documentation Improvements or additions to documentation

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@unbelievableflavour
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@unbelievableflavour unbelievableflavour added the enhancement New feature or request label Jun 6, 2022
@unbelievableflavour
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unbelievableflavour commented Jun 7, 2022

Apparently there is already support for flipped mode (still gotta test this +add documentation for it).
For instance if you have a tileset like this
flipped-bw_tiles-table-8-8
Then you should add a flipped mode like this:
bw_tiles-table-8-8

@unbelievableflavour unbelievableflavour changed the title Add support for flipped mode Add documentation for flipped mode Jun 7, 2022
@unbelievableflavour unbelievableflavour added documentation Improvements or additions to documentation and removed enhancement New feature or request labels Jun 7, 2022
@GuvBubbs
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So I tested this out in my test game

I took this...
TestTiles-table-16-16

Mirrored and flipped it to make this...
flipped-TestTiles-table-16-16

And what I found is that it places tiles in the wrong place now...

Take this example.
image

Notice how you can see the floor inbetween the wallpaper and the black wall top.

It should looks like so
image

If I turn the mirror setting off in LDtk this issue isn't seen.
image

If you're like me, your first thought would be that I've flipped things incorrectly. But if that were the case, it will offset mistake would be filled with white. Not transparency.

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