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mika edited this page Apr 9, 2021 · 31 revisions

Instructions

Setup

  • After first run, you need to set "Unity Installation Parent Folders". This is list of folders, under which you have Unity's installed. (launcher will search each folder for Unity editor.exe)
  • For example, if you have installed your Unity versions under "c:\Program Files" browse and add that folder

Optional Settings

  • Minimize to tray : When window is minimized, hides application into taskbar icon area
  • Register Explorer context menu : Install registry entry for Explorer context menu (Recommended, it helps a lot)
  • Close after opening project : Closes launcher after running project (not really useful)
  • Close after launching from Explorer : Close launcher after running from commandline or Explorer (recommended)
  • Show commandline arguments column : Shows olumn for custom project commandline params
  • Show git branch column : Shows column for project git branch info
  • Show projects that don't exist on disk : List in recent projects, even if the project folder is missing (useful for remembering where you had the project that was moved elsewhere in folders)
  • Allow single instance only : Activates already running instance, instead of starting new exe (not working if app is minimized in taskbar)
  • Ask name for New Project : If disabled, uses automatic quick project naming
  • Streamer mode : Hide project names and folders (if you are recording your desktop view for example)
  • Show current target platform : Shows platform column in project list
  • Root Folder for New Projects : When you click "Create Project" in main page, new project is generated under this path+UnityVersion (eg. /2017a/)
  • WebGL Relative Build Path (inside Builds/) : For running webgl server on selected project, you can set additional folder where your webgl builds usually are, so that browser will automatically open the build index.html
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