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RuntimeLASConvert.cs
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RuntimeLASConvert.cs
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// example script to convert LAS/LAZ file at runtime and then read it in regular viewer (as .ucpc format)
using System.Diagnostics;
using System.IO;
using unitycodercom_PointCloudBinaryViewer;
using UnityEngine;
using Debug = UnityEngine.Debug;
namespace unitycoder_examples
{
public class RuntimeLASConvert : MonoBehaviour
{
public PointCloudViewerDX11 binaryViewerDX11;
public string lasFile = "runtime.las";
// inside streaming assets
string commandlinePath = "PointCloudConverter173b/PointCloudConverter.exe";
bool isConverting = false;
void Start()
{
isConverting = true;
var sourceFile = lasFile;
// check if full path or relative to streaming assets
if (Path.IsPathRooted(sourceFile) == false)
{
sourceFile = Path.Combine(Application.streamingAssetsPath, sourceFile);
}
if (File.Exists(sourceFile))
{
Debug.Log("Converting file: " + sourceFile);
}
else
{
Debug.LogError("Input file missing: " + sourceFile);
return;
}
var outputPath = Path.GetDirectoryName(sourceFile);
outputPath = Path.Combine(outputPath, "runtime.ucpc");
// start commandline tool with params https://github.com/unitycoder/UnityPointCloudViewer/wiki/Commandline-Tools
var exePath = Path.Combine(Application.streamingAssetsPath, commandlinePath);
ProcessStartInfo startInfo = new ProcessStartInfo(exePath);
startInfo.Arguments = "-input=" + sourceFile + " -flip=true -output=" + outputPath;
startInfo.UseShellExecute = true;
startInfo.WindowStyle = ProcessWindowStyle.Hidden;
//startInfo.WindowStyle = ProcessWindowStyle.Minimized;
var process = Process.Start(startInfo);
process.WaitForExit();
//Debug.Log(startInfo.Arguments);
isConverting = false;
// check if output exists
if (File.Exists(outputPath))
{
Debug.Log("Reading output file: " + outputPath);
binaryViewerDX11.CallReadPointCloudThreaded(outputPath);
}
else
{
Debug.LogError("File not found: " + outputPath);
}
}
}
}