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Shadow mapping #12

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untodesu opened this issue Nov 26, 2021 · 0 comments
Open

Shadow mapping #12

untodesu opened this issue Nov 26, 2021 · 0 comments
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enhancement New feature or request
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@untodesu
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Description

Forward-rendering with shadow mapping.
The rendering API seems to already grant us such "features", the only real problem with that would be requirement to render the whole scene two (or more if we talk about PSSM) times.

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There are already some juicy shadow filtering functions present in the SDK (in untouched Valve's code there's a couple, in this codebase only one but it's nice) and the only thing that is required is generating a shadow map and somehow hacking it into LightmappedGeneric code because it seems like the amount of shader constants is limited.

@untodesu untodesu added the enhancement New feature or request label Nov 26, 2021
@untodesu untodesu added this to the 0.3.0 milestone Nov 26, 2021
@untodesu untodesu self-assigned this Nov 26, 2021
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