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mouse_input_events.rs
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/
mouse_input_events.rs
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//! Prints all mouse events to the console.
use bevy::{
input::{
gestures::*,
mouse::{MouseButtonInput, MouseMotion, MouseWheel},
},
prelude::*,
};
fn main() {
App::new()
.add_plugins(DefaultPlugins)
.add_systems(Update, print_mouse_events_system)
.run();
}
/// This system prints out all mouse events as they come in
fn print_mouse_events_system(
mut mouse_button_input_events: EventReader<MouseButtonInput>,
mut mouse_motion_events: EventReader<MouseMotion>,
mut cursor_moved_events: EventReader<CursorMoved>,
mut mouse_wheel_events: EventReader<MouseWheel>,
mut pinch_gesture_events: EventReader<PinchGesture>,
mut rotation_gesture_events: EventReader<RotationGesture>,
mut double_tap_gesture_events: EventReader<DoubleTapGesture>,
) {
for event in mouse_button_input_events.read() {
info!("{:?}", event);
}
for event in mouse_motion_events.read() {
info!("{:?}", event);
}
for event in cursor_moved_events.read() {
info!("{:?}", event);
}
for event in mouse_wheel_events.read() {
info!("{:?}", event);
}
// This event will only fire on macOS
for event in pinch_gesture_events.read() {
info!("{:?}", event);
}
// This event will only fire on macOS
for event in rotation_gesture_events.read() {
info!("{:?}", event);
}
// This event will only fire on macOS
for event in double_tap_gesture_events.read() {
info!("{:?}", event);
}
}