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relics.ts
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relics.ts
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export let relicDb = [
{
name: "Burning Blood",
rarity: "Starter",
char: "IRONCLAD",
desc: "At the end of combat, heal 6 HP.",
flavor: "Your body's own blood burns with an undying rage.",
cond: ""
},
{
name: "Cracked Core",
rarity: "Starter",
char: "DEFECT",
desc: "At the start of each combat, Channel 1 Lightning.",
flavor: "The mysterious life force which powers the Automatons within the Spire. It appears to be cracked.",
cond: ""
},
{
name: "Pure Water",
rarity: "Starter",
char: "WATCHER",
desc: "At the start of each combat, add a Miracle into your hand.",
flavor: "Filtered through fine sand and free of impurities.",
cond: ""
},
{
name: "Ring of the Snake",
rarity: "Starter",
char: "SILENT",
desc: "At the start of each combat, draw 2 additional cards.",
flavor: "Made from a fossilized snake. Represents great skill as a huntress.",
cond: ""
},
{
name: "Akabeko",
rarity: "Common",
char: "",
desc: "Your first Attack each combat deals 8 additional damage.",
flavor: "Muuu~",
cond: ""
},
{
name: "Anchor",
rarity: "Common",
char: "",
desc: "Start each combat with 10 Block.",
flavor: "Holding this miniature trinket, you feel heavier and more stable.",
cond: ""
},
{
name: "Ancient Tea Set",
rarity: "Common",
char: "",
desc: "Whenever you enter a Rest Site, start the next combat with [E] [E] .",
flavor: "The key to a refreshing night's rest.",
cond: "Below floor 49"
},
{
name: "Art of War",
rarity: "Common",
char: "",
desc: "If you do not play any Attacks during your turn, gain an additional [E] next turn.",
flavor: "This ancient manuscript contains wisdom from a past age.",
cond: ""
},
{
name: "Bag of Marbles",
rarity: "Common",
char: "",
desc: "At the start of each combat, apply 1 Vulnerable to ALL enemies.",
flavor: "A once popular toy in the City. Useful for throwing enemies off balance.",
cond: ""
},
{
name: "Bag of Preparation",
rarity: "Common",
char: "",
desc: "At the start of each combat, draw 2 additional cards.",
flavor: "Oversized adventurer's pack. Has many pockets and straps.",
cond: ""
},
{
name: "Blood Vial",
rarity: "Common",
char: "",
desc: "At the start of each combat, heal 2 HP.",
flavor: "A vial containing the blood of a pure and elder vampire.",
cond: ""
},
{
name: "Bronze Scales",
rarity: "Common",
char: "",
desc: "Start each combat with 3 Thorns.",
flavor: "The sharp scales of the Guardian. Rearranges itself to protect its user.",
cond: ""
},
{
name: "Centennial Puzzle",
rarity: "Common",
char: "",
desc: "The first time you lose HP each combat, draw 3 cards.",
flavor: "Upon solving the puzzle, you feel a powerful warmth in your chest.",
cond: ""
},
{
name: "Ceramic Fish",
rarity: "Common",
char: "",
desc: "Whenever you add a card to your deck, gain 9 Gold.",
flavor: "Meticulously painted, these fish were revered to bring great fortune.",
cond: "Below floor 49"
},
{
name: "Damaru",
rarity: "Common",
char: "WATCHER",
desc: "At the start of your turn, gain 1 Mantra.",
flavor: "The sound of the small drum keeps your mind awake, revealing a path forward.",
cond: ""
},
{
name: "Data Disk",
rarity: "Common",
char: "DEFECT",
desc: "Start each combat with 1 Focus.",
flavor: "This disk contains precious data on birds and snakes.",
cond: ""
},
{
name: "Dream Catcher",
rarity: "Common",
char: "",
desc: "Whenever you Rest, you may add a card into your deck.",
flavor: "The northern tribes would often use dream catchers at night, believing they led to self improvement.",
cond: "Below floor 49"
},
{
name: "Happy Flower",
rarity: "Common",
char: "",
desc: "Every 3 turns, gain [E] .",
flavor: "This unceasingly joyous plant is a popular novelty item among nobles.",
cond: ""
},
{
name: "Juzu Bracelet",
rarity: "Common",
char: "",
desc: "Normal enemy combats are no longer encountered in ? rooms.",
flavor: "A ward against the unknown.",
cond: "Below floor 49"
},
{
name: "Lantern",
rarity: "Common",
char: "",
desc: "Start each combat with an additional [E] .",
flavor: "An eerie lantern which illuminates only for the wielder.",
cond: ""
},
{
name: "Maw Bank",
rarity: "Common",
char: "",
desc: "Whenever you climb a floor, gain 12 Gold. No longer works when you spend any Gold at a shop.",
flavor: "Surprisingly popular, despite maw attacks being a regular occurrence.",
cond: "Below floor 49 and not in a shop"
},
{
name: "Meal Ticket",
rarity: "Common",
char: "",
desc: "Whenever you enter a shop, heal 15 HP.",
flavor: "Complimentary meatballs with every visit!",
cond: "Below floor 49"
},
{
name: "Nunchaku",
rarity: "Common",
char: "",
desc: "Every time you play 10 Attacks, gain [E] .",
flavor: "A good training tool. Improves the posture and agility of the wielder.",
cond: ""
},
{
name: "Oddly Smooth Stone",
rarity: "Common",
char: "",
desc: "Start each combat with 1 Dexterity.",
flavor: "You have never seen something so smooth and pristine. This must be the work of the Ancients.",
cond: ""
},
{
name: "Omamori",
rarity: "Common",
char: "",
desc: "Negate the next 2 Curses you obtain.",
flavor: "A common charm for staving off vile spirits. This one seems to possess a spark of divine energy.",
cond: "Below floor 49"
},
{
name: "Orichalcum",
rarity: "Common",
char: "",
desc: "If you end your turn without Block, gain 6 Block.",
flavor: "A green tinted metal of an unknown origin. Seemingly indestructible.",
cond: ""
},
{
name: "Pen Nib",
rarity: "Common",
char: "",
desc: "Every 10th Attack you play deals double damage.",
flavor: "Holding the nib, you can see everyone ever slain by a previous owner of the pen. A violent history.",
cond: ""
},
{
name: "Potion Belt",
rarity: "Common",
char: "",
desc: "Upon pickup, gain 2 Potion slots.",
flavor: "I can hold more Potions using this belt!",
cond: "Below floor 49"
},
{
name: "Preserved Insect",
rarity: "Common",
char: "",
desc: "Enemies in Elite combats have 25% less HP.",
flavor: "The insect seems to create a shrinking aura that targets particularly large enemies.",
cond: "Below floor 53"
},
{
name: "Red Skull",
rarity: "Common",
char: "IRONCLAD",
desc: "While your HP is at or below 50%, you have 3 additional Strength.",
flavor: "A small skull covered in ornamental paint.",
cond: ""
},
{
name: "Regal Pillow",
rarity: "Common",
char: "",
desc: "Whenever you Rest, heal an additional 15 HP.",
flavor: "Now you can get a proper night's rest.",
cond: "Below floor 49"
},
{
name: "Smiling Mask",
rarity: "Common",
char: "",
desc: "The Merchant's card removal service now always costs 50 Gold.",
flavor: "Mask worn by the Merchant. He must have spares...",
cond: "Below floor 49 and not in a shop"
},
{
name: "Snecko Skull",
rarity: "Common",
char: "SILENT",
desc: "Whenever you apply Poison, apply an additional 1 Poison.",
flavor: "A snecko skull in pristine condition. Mysteriously clean and smooth, dirt and grime fall off inexplicably.",
cond: ""
},
{
name: "Strawberry",
rarity: "Common",
char: "",
desc: "Upon pickup, raise your Max HP by 7.",
flavor: "Delicious! Haven't seen any of these since the blight.\" - Ranwid",
cond: ""
},
{
name: "The Boot",
rarity: "Common",
char: "",
desc: "Whenever you would deal 4 or less unblocked attack damage, increase it to 5.",
flavor: "When wound up, the boot grows larger in size.",
cond: ""
},
{
name: "Tiny Chest",
rarity: "Common",
char: "",
desc: "Every 4th ? room is a Treasure room.",
flavor: "A fine prototype.\" - The Architect",
cond: "Below floor 36"
},
{
name: "Toy Ornithopter",
rarity: "Common",
char: "",
desc: "Whenever you use a potion, heal 5 HP.",
flavor: "This little toy is the perfect companion for the lone adventurer!",
cond: ""
},
{
name: "Vajra",
rarity: "Common",
char: "",
desc: "Start each combat with 1 Strength.",
flavor: "An ornamental relic given to warriors displaying glory in battle.",
cond: ""
},
{
name: "War Paint",
rarity: "Common",
char: "",
desc: "Upon pickup, Upgrade 2 random Skills.",
flavor: "In the past, Ironclads would create wards using enchanted war paint before charging into battle.",
cond: ""
},
{
name: "Whetstone",
rarity: "Common",
char: "",
desc: "Upon pickup, Upgrade 2 random Attacks.",
flavor: "Flesh never beats steel.\" - Kublai the Great",
cond: ""
},
{
name: "Blue Candle",
rarity: "Uncommon",
char: "",
desc: "Unplayable Curse cards can now be played. Whenever you play a Curse, lose 1 HP and Exhaust it.",
flavor: "The flame ignites when shrouded in darkness.",
cond: ""
},
{
name: "Bottled Flame",
rarity: "Uncommon",
char: "",
desc: "Upon pickup, choose an Attack. Start each combat with this card in your hand.",
flavor: "Inside the bottle resides a flame that eternally burns.",
cond: "Non-basic attack in deck"
},
{
name: "Bottled Lightning",
rarity: "Uncommon",
char: "",
desc: "Upon pickup, choose a Skill. Start each combat with this card in your hand.",
flavor: "Peering into the swirling maelstrom, you see a part of yourself staring back.",
cond: "Non-basic skill in deck"
},
{
name: "Bottled Tornado",
rarity: "Uncommon",
char: "",
desc: "Upon pickup, choose a Power card. Start each combat with this card in your hand.",
flavor: "The bottle gently hums and whirs.",
cond: "Non-basic power in deck"
},
{
name: "Darkstone Periapt",
rarity: "Uncommon",
char: "",
desc: "Whenever you obtain a Curse, increase your Max HP by 6.",
flavor: "The stone draws power from dark energy, converting it into vitality for the wearer.",
cond: "Below floor 49"
},
{
name: "Duality",
rarity: "Uncommon",
char: "WATCHER",
desc: "Whenever you play an Attack, gain 1 temporary Dexterity.",
flavor: "And the sun was extinguished forever, as if curtains fell before it.\" - Zoroth",
cond: ""
},
{
name: "Eternal Feather",
rarity: "Uncommon",
char: "",
desc: "For every 5 cards in your deck, heal 3 HP whenever you enter a Rest Site.",
flavor: "This feather appears to be completely indestructible. What bird does this possibly come from?",
cond: ""
},
{
name: "Frozen Egg",
rarity: "Uncommon",
char: "",
desc: "Whenever you add a Power card into your deck, Upgrade it.",
flavor: "The egg lies inert and frozen, never to hatch.",
cond: "Below floor 49"
},
{
name: "Gold-Plated Cables",
rarity: "Uncommon",
char: "DEFECT",
desc: "Your rightmost Orb triggers its passive an additional time.",
flavor: "Interesting! Even automatons are affected by placebo.\" - Ranwid",
cond: ""
},
{
name: "Gremlin Horn",
rarity: "Uncommon",
char: "",
desc: "Whenever an enemy dies, gain [E] and draw 1 card.",
flavor: "Gremlin Nobs are capable of growing until the day they die. Remarkable.\" - Ranwid",
cond: ""
},
{
name: "Horn Cleat",
rarity: "Uncommon",
char: "",
desc: "At the start of your 2nd turn, gain 14 Block.",
flavor: "Pleasant to hold in the hand. What was it for?",
cond: ""
},
{
name: "Ink Bottle",
rarity: "Uncommon",
char: "",
desc: "Whenever you play 10 cards, draw 1 card.",
flavor: "Once exhausted, appears to refill itself in a different color.",
cond: ""
},
{
name: "Kunai",
rarity: "Uncommon",
char: "",
desc: "Every time you play 3 Attacks in a single turn, gain 1 Dexterity.",
flavor: "A blade favored by assassins for its lethality at range.",
cond: ""
},
{
name: "Letter Opener",
rarity: "Uncommon",
char: "",
desc: "Every time you play 3 Skills in a single turn, deal 5 damage to ALL enemies.",
flavor: "Unnaturally sharp.",
cond: ""
},
{
name: "Matryoshka",
rarity: "Uncommon",
char: "",
desc: "The next 2 non-Boss chests you open contain 2 Relics.",
flavor: "A stackable set of painted dolls. The paint depicts an unknown bird with white eyes and blue feathers.",
cond: "Below floor 41"
},
{
name: "Meat on the Bone",
rarity: "Uncommon",
char: "",
desc: "If your HP is at or below 50% at the end of combat, heal 12 HP.",
flavor: "The meat keeps replenishing, never seeming to fully run out.",
cond: "Below floor 49"
},
{
name: "Mercury Hourglass",
rarity: "Uncommon",
char: "",
desc: "At the start of your turn, deal 3 damage to ALL enemies.",
flavor: "An enchanted hourglass that endlessly drips.",
cond: ""
},
{
name: "Molten Egg",
rarity: "Uncommon",
char: "",
desc: "Whenever you add an Attack into your deck, Upgrade it.",
flavor: "The egg of a Phoenix. It glows red hot with a simmering lava.",
cond: "Below floor 49"
},
{
name: "Mummified Hand",
rarity: "Uncommon",
char: "",
desc: "Whenever you play a Power card, a random card in your hand costs 0 that turn.",
flavor: "Frequently twitches, especially when your pulse is high.",
cond: ""
},
{
name: "Ninja Scroll",
rarity: "Uncommon",
char: "SILENT",
desc: "At the start of each combat, add 3 Shivs into your hand.",
flavor: "Contains the secrets of assassination.",
cond: ""
},
{
name: "Ornamental Fan",
rarity: "Uncommon",
char: "",
desc: "Every time you play 3 Attacks in a single turn, gain 4 Block.",
flavor: "The fan seems to extend and harden as blood is spilled.",
cond: ""
},
{
name: "Pantograph",
rarity: "Uncommon",
char: "",
desc: "At the start of Boss combats, heal 25 HP.",
flavor: "Solid foundations are not accidental. Tools for planning are a must.\" - The Architect",
cond: ""
},
{
name: "Paper Krane",
rarity: "Uncommon",
char: "SILENT",
desc: "Enemies with Weak deal 40% less damage rather than 25%.",
flavor: "An origami of a creature from a past age.",
cond: ""
},
{
name: "Paper Phrog",
rarity: "Uncommon",
char: "IRONCLAD",
desc: "Enemies with Vulnerable take 75% more damage rather than 50%.",
flavor: "The paper continually folds and unfolds itself into the shape of a small creature.",
cond: ""
},
{
name: "Pear",
rarity: "Uncommon",
char: "",
desc: "Upon pickup, raise your Max HP by 10.",
flavor: "A common fruit before the Spireblight.",
cond: ""
},
{
name: "Question Card",
rarity: "Uncommon",
char: "",
desc: "Future card rewards have 1 additional card to choose from.",
flavor: "Those with more choices minimize the downside to chaos.\" - Kublai the Great",
cond: "Below floor 49"
},
{
name: "Self-Forming Clay",
rarity: "Uncommon",
char: "IRONCLAD",
desc: "Whenever you lose HP, gain 3 Block next turn.",
flavor: "Most curious! It appears to form itself loosely on my thoughts! Tele-clay?\" - Ranwid",
cond: ""
},
{
name: "Shuriken",
rarity: "Uncommon",
char: "",
desc: "Every time you play 3 Attacks in a single turn, gain 1 Strength.",
flavor: "Lightweight throwing weapons. Recommend going for the eyes.",
cond: ""
},
{
name: "Singing Bowl",
rarity: "Uncommon",
char: "",
desc: "When adding cards into your deck, you may raise your Max HP by 2 instead.",
flavor: "This well-used artifact rings out with a beautiful melody when struck.",
cond: "Below floor 49"
},
{
name: "Strike Dummy",
rarity: "Uncommon",
char: "",
desc: "Cards containing \"Strike\" deal 3 additional damage.",
flavor: "It's beat up.",
cond: ""
},
{
name: "Sundial",
rarity: "Uncommon",
char: "",
desc: "Every 3 times you shuffle your draw pile, gain [E] [E] .",
flavor: "Early man's foolish obsession with time caused them to look to the sky for guidance, hoping for something permanent.\" - Zoroth",
cond: ""
},
{
name: "Symbiotic Virus",
rarity: "Uncommon",
char: "DEFECT",
desc: "At the start of each combat, Channel 1 Dark.",
flavor: "A little bit of bad can do a lot of good...",
cond: ""
},
{
name: "Teardrop Locket",
rarity: "Uncommon",
char: "WATCHER",
desc: "Start each combat in Calm.",
flavor: "Its owner blind, its contents unseen.",
cond: ""
},
{
name: "The Courier",
rarity: "Uncommon",
char: "",
desc: "The Merchant restocks cards, relics, and potions. All prices are reduced by 20%.",
flavor: "The Merchant's personal pet!",
cond: "Below floor 49 and not in a shop"
},
{
name: "Toxic Egg",
rarity: "Uncommon",
char: "",
desc: "Whenever you add a Skill into your deck, Upgrade it.",
flavor: "What a marvelous discovery! This appears to be the inert egg of some magical creature. Who or what created this?\" - Ranwid",
cond: "Below floor 49"
},
{
name: "White Beast Statue",
rarity: "Uncommon",
char: "",
desc: "Potions always appear in combat rewards.",
flavor: "A small white statue of a creature you have never seen before.",
cond: ""
},
{
name: "Bird-Faced Urn",
rarity: "Rare",
char: "",
desc: "Whenever you play a Power card, heal 2 HP.",
flavor: "This urn shows the crow god Mazaleth looking mischievous.",
cond: ""
},
{
name: "Calipers",
rarity: "Rare",
char: "",
desc: "At the start of your turn, lose 15 Block rather than all of your Block.",
flavor: "Mechanical precision leads to greatness\" - The Architect",
cond: ""
},
{
name: "Captain's Wheel",
rarity: "Rare",
char: "",
desc: "At the start of your 3rd turn, gain 18 Block.",
flavor: "Wooden trinket carved with delicate precision. A name is carved into it but the language is foreign.",
cond: ""
},
{
name: "Champion Belt",
rarity: "Rare",
char: "IRONCLAD",
desc: "Whenever you apply Vulnerable, apply 1 Weak.",
flavor: "Only the greatest may wear this belt.",
cond: ""
},
{
name: "Charon's Ashes",
rarity: "Rare",
char: "IRONCLAD",
desc: "Whenever you Exhaust a card, deal 3 damage to ALL enemies.",
flavor: "Charon was said to be the god of rebirth, eternally dying and reviving in a burst of flame.",
cond: ""
},
{
name: "Cloak Clasp",
rarity: "Rare",
char: "WATCHER",
desc: "At the end of your turn, gain 1 Block for each card in your hand.",
flavor: "A simple but sturdy design.",
cond: ""
},
{
name: "Dead Branch",
rarity: "Rare",
char: "",
desc: "Whenever you Exhaust a card, add a random card into your hand.",
flavor: "The branch of a tree from a forgotten era.",
cond: ""
},
{
name: "Du-Vu Doll",
rarity: "Rare",
char: "",
desc: "For each Curse in your deck, start each combat with 1 Strength.",
flavor: "A doll devised to gain strength from malicious energy.",
cond: ""
},
{
name: "Emotion Chip",
rarity: "Rare",
char: "DEFECT",
desc: "If you lost HP during the previous turn, trigger the passive ability of all Orbs at the start of your turn.",
flavor: "...<3...?",
cond: ""
},
{
name: "Fossilized Helix",
rarity: "Rare",
char: "",
desc: "Prevent the first time you would lose HP each combat.",
flavor: "Seemingly indestructible, you wonder what kind of creature this belonged to.",
cond: ""
},
{
name: "Gambling Chip",
rarity: "Rare",
char: "",
desc: "At the start of each combat, discard any number of cards, then draw that many cards.",
flavor: "You can see a small inscription on one side. It reads: \"Bear's Lucky Chip!",
cond: ""
},
{
name: "Ginger",
rarity: "Rare",
char: "",
desc: "You can no longer become Weakened.",
flavor: "A potent tool in many tonics.",
cond: ""
},
{
name: "Girya",
rarity: "Rare",
char: "",
desc: "You can now gain Strength at Rest Sites (up to 3 times).",
flavor: "This Girya is unfathomably heavy. You could train with this to get significantly stronger.",
cond: "Below floor 49. Max 2 campfire relics."
},
{
name: "Golden Eye",
rarity: "Rare",
char: "WATCHER",
desc: "Whenever you Scry, Scry 2 additional cards.",
flavor: "See into the minds of those nearby, predicting their future moves.",
cond: ""
},
{
name: "Ice Cream",
rarity: "Rare",
char: "",
desc: "Energy is now conserved between turns.",
flavor: "Delicious!",
cond: ""
},
{
name: "Incense Burner",
rarity: "Rare",
char: "",
desc: "Every 6 turns, gain 1 Intangible.",
flavor: "The smoke imbues its owner with the spirit of the burned.",
cond: ""
},
{
name: "Lizard Tail",
rarity: "Rare",
char: "",
desc: "When you would die, heal to 50% of your Max HP instead (works once).",
flavor: "A fake tail to trick enemies during combat.",
cond: ""
},
{
name: "Magic Flower",
rarity: "Rare",
char: "IRONCLAD",
desc: "Healing is 50% more effective during combat.",
flavor: "A flower long thought extinct, somehow preserved in perfect condition.",
cond: ""
},
{
name: "Mango",
rarity: "Rare",
char: "",
desc: "Upon pickup, raise your Max HP by 14.",
flavor: "The most coveted forgotten fruit. Impeccably preserved with no signs of Spireblight.",
cond: ""
},
{
name: "Old Coin",
rarity: "Rare",
char: "",
desc: "Upon pickup, gain 300 Gold.",
flavor: "Unique coins are highly valued by merchants for their historical value and rare metallic composition.",
cond: "Below floor 49 and not in a shop"
},
{
name: "Peace Pipe",
rarity: "Rare",
char: "",
desc: "You can now remove cards from your deck at Rest Sites.",
flavor: "Clears the mind and cleanses the soul.",
cond: "Below floor 49. Max 2 campfire relics."
},
{
name: "Pocketwatch",
rarity: "Rare",
char: "",
desc: "Whenever you play 3 or less cards during your turn, draw 3 additional cards at the start of your next turn.",
flavor: "The hands seem stuck on the 3 o'clock position.",
cond: ""
},
{
name: "Prayer Wheel",
rarity: "Rare",
char: "",
desc: "Normal enemies drop an additional card reward.",
flavor: "The wheel continues to spin, never stopping.",
cond: "Below floor 49"
},
{
name: "Shovel",
rarity: "Rare",
char: "",
desc: "You can now Dig for relics at Rest Sites.",
flavor: "The Spire houses all number of relics from past civilizations and powerful adventurers lost to time. Time to go dig them up!",
cond: "Below floor 49. Max 2 campfire relics."
},
{
name: "Stone Calendar",
rarity: "Rare",
char: "",
desc: "At the end of turn 7, deal 52 damage to ALL enemies.",
flavor: "The passage of time is imperceptible in the Spire.",
cond: ""
},
{
name: "The Specimen",
rarity: "Rare",
char: "SILENT",
desc: "Whenever an enemy dies, transfer any Poison it has to a random enemy.",
flavor: "Fascinating! I found a mutated creature demonstrating astounding toxic properties. Storing a sample for later examination.\" - Ranwid",
cond: ""
},
{
name: "Thread and Needle",
rarity: "Rare",
char: "",
desc: "Start each combat with 4 Plated Armor.",
flavor: "Wrapping the magical thread around your body, you feel harder to the touch.",
cond: ""
},
{
name: "Tingsha",
rarity: "Rare",
char: "SILENT",
desc: "Whenever you discard a card during your turn, deal 3 damage to a random enemy.",
flavor: "The sound this instrument generates seems to be capable of reverberating to painful levels of volume.",
cond: ""
},
{
name: "Torii",
rarity: "Rare",
char: "",
desc: "Whenever you would receive 5 or less unblocked attack damage, reduce it to 1.",
flavor: "Holding the small Torii, you feel a sense of calm and safety drift through your mind.",
cond: ""
},
{
name: "Tough Bandages",
rarity: "Rare",
char: "SILENT",
desc: "Whenever you discard a card during your turn, gain 3 Block.",
flavor: "Loss gives strength.",
cond: ""
},
{
name: "Tungsten Rod",
rarity: "Rare",
char: "",
desc: "Whenever you would lose HP, lose 1 less.",
flavor: "It's very very heavy.",
cond: ""
},
{
name: "Turnip",
rarity: "Rare",
char: "",
desc: "You can no longer become Frail.",
flavor: "Best with Ginger.",
cond: ""
},
{
name: "Unceasing Top",
rarity: "Rare",
char: "",
desc: "Whenever you have no cards in hand during your turn, draw a card.",
flavor: "The top continues to spin effortlessly as if you were in a dream.",
cond: ""
},
{
name: "Wing Boots",
rarity: "Rare",
char: "",
desc: "You may ignore paths when choosing the next room to travel to 3 times.",
flavor: "Stylish.",
cond: "Below floor 41"
},
{
name: "Astrolabe",
rarity: "Boss",
char: "",
desc: "Upon pickup, Transform 3 cards, then Upgrade them.",
flavor: "A tool to glean invaluable knowledge from the stars.",
cond: ""
},
{
name: "Black Blood",
rarity: "Boss",
char: "IRONCLAD",
desc: "Replaces Burning Blood. At the end of combat, heal 12 HP.",
flavor: "The rage grows darker.",
cond: "You have the relic Burning Blood"
},
{
name: "Black Star",
rarity: "Boss",
char: "",
desc: "Elites drop an additional relic when defeated.",
flavor: "Originally discovered in the town of the serpent, beside a solitary candle.",
cond: ""
},
{
name: "Busted Crown",
rarity: "Boss",
char: "",
desc: "Gain [E] at the start of your turn. Future card rewards have 2 less cards to choose from.",
flavor: "The Champ's crown... or a pale imitation?",
cond: ""
},
{
name: "Calling Bell",
rarity: "Boss",
char: "",
desc: "Upon pickup, obtain a unique Curse and 3 relics.",
flavor: "This dark iron bell rang 3 times when you found it, but now stays silent.",
cond: ""
},
{
name: "Coffee Dripper",
rarity: "Boss",
char: "",
desc: "Gain [E] at the start of your turn. You can no longer Rest at Rest Sites.",
flavor: "Yes, another cup please. Back to work. Back to work!\" - The Architect",
cond: ""
},
{
name: "Cursed Key",
rarity: "Boss",
char: "",
desc: "Gain [E] at the start of your turn. Whenever you open a non-Boss chest, obtain a Curse.",
flavor: "You can feel the malicious energy emanating from the key. Power comes at a price.",
cond: ""
},
{
name: "Ectoplasm",
rarity: "Boss",
char: "",
desc: "Gain [E] at the start of your turn. You can no longer gain Gold.",
flavor: "This blob of slime and energy seems to pulse with life.",
cond: "Only in act 1"
},
{
name: "Empty Cage",
rarity: "Boss",
char: "",
desc: "Upon pickup, remove 2 cards from your deck.",
flavor: "How unusual to cage that which you worship.\" - Ranwid",
cond: ""
},
{
name: "Frozen Core",
rarity: "Boss",
char: "DEFECT",
desc: "Replaces Cracked Core. If you end your turn with any empty Orb slots, Channel 1 Frost.",
flavor: "The crack in your core has been filled with a pulsating cold energy.",
cond: "You have the relic Cracked Core"
},
{
name: "Fusion Hammer",
rarity: "Boss",
char: "",
desc: "Gain [E] at the start of your turn. You can no longer Smith at Rest Sites.",
flavor: "Once wielded, the owner can never let go.",
cond: ""
},
{
name: "Holy Water",
rarity: "Boss",
char: "WATCHER",
desc: "Replaces Pure Water. At the start of each combat, add 3 Miracles into your hand.",
flavor: "Collected from a time before the Spire.",
cond: "You have the relic Pure Water"
},
{
name: "Hovering Kite",
rarity: "Boss",
char: "SILENT",
desc: "The first time you discard a card each turn, gain [E] .",
flavor: "The Kite floats around you in battle, propelled by a mysterious force.",
cond: ""
},
{
name: "Inserter",
rarity: "Boss",
char: "DEFECT",
desc: "Every 2 turns, gain 1 Orb slot.",
flavor: "Push. Pull. Stack. Repeat.",
cond: ""
},
{
name: "Mark of Pain",
rarity: "Boss",
char: "IRONCLAD",
desc: "Gain [R] at the start of your turn. At the start of combat, shuffle 2 Wounds into your draw pile.",
flavor: "This brand was used by the northern tribes to signify warriors who had mastered pain in battle.",
cond: ""