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Godot uses the toString method and so that function is implemented by the api generation and made final, preventing users to customize it.
_toString should be used instead as planned by Godot (to do in ScriptInstance)
The text was updated successfully, but these errors were encountered:
Godot uses the toString method and so that function is implemented by the api generation and made final, preventing users to customize it.
_toString should be used instead as planned by Godot (to do in ScriptInstance)
The text was updated successfully, but these errors were encountered: