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math_compat.msl
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#ifndef METAL_COMPAT_FUNCS
#define METAL_COMPAT_FUNCS
inline float radians(float angle)
{
return angle * M_PI_F / 180.0;
}
inline bool2 lessThan(float2 x, float2 y) {
return x < y;
}
inline bool3 lessThan(float3 x, float3 y) {
return x < y;
}
inline bool4 lessThan(float4 x, float4 y) {
return x < y;
}
inline bool2 lessThanEqual(float2 x, float2 y) {
return x <= y;
}
inline bool3 lessThanEqual(float3 x, float3 y) {
return x <= y;
}
inline bool4 lessThanEqual(float4 x, float4 y) {
return x <= y;
}
inline bool2 greaterThan(float2 x, float2 y) {
return x > y;
}
inline bool3 greaterThan(float3 x, float3 y) {
return x > y;
}
inline bool4 greaterThan(float4 x, float4 y) {
return x > y;
}
inline bool2 greaterThanEqual(float2 x, float2 y) {
return x >= y;
}
inline bool3 greaterThanEqual(float3 x, float3 y) {
return x >= y;
}
inline bool4 greaterThanEqual(float4 x, float4 y) {
return x >= y;
}
inline bool2 equal(float2 x, float2 y) {
return x == y;
}
inline bool3 equal(float3 x, float3 y) {
return x == y;
}
inline bool4 equal(float4 x, float4 y) {
return x == y;
}
inline bool2 notEqual(float2 x, float2 y) {
return x != y;
}
inline bool3 notEqual(float3 x, float3 y) {
return x != y;
}
inline bool4 notEqual(float4 x, float4 y) {
return x != y;
}
// Scalar mod function (float)
inline float mod(float x, float y) {
return fmod(x, y);
}
// Vector mod functions (float2, float3, float4)
inline float2 mod(float2 x, float2 y) {
return fmod(x, y);
}
inline float3 mod(float3 x, float3 y) {
return fmod(x, y);
}
inline float4 mod(float4 x, float4 y) {
return fmod(x, y);
}
// Scalar mod function with scalar divisor (float2, float3, float4)
inline float2 mod(float2 x, float y) {
return fmod(x, float2(y));
}
inline float3 mod(float3 x, float y) {
return fmod(x, float3(y));
}
inline float4 mod(float4 x, float y) {
return fmod(x, float4(y));
}
#endif