- How to:
- Debugger Features
- Python Scripting
- Alternate LLDB backends
- Rust Language Support
- Workspace Configuration
To start a debugging session you will need to create a launch configuration for your program. Here's a minimal one:
{
"name": "Launch",
"type": "lldb",
"request": "launch",
"program": "${workspaceFolder}/<executable file>",
"args": ["-arg1", "-arg2"],
}
These attributes are common to all CodeLLDB launch configurations:
attribute | type | |
---|---|---|
name | string | Required. Launch configuration name, as you want it to appear in the Run and Debug panel. |
type | string | Required. Set to lldb . |
request | string | Required. Session initiation method:launch to create a new process,attach to attach to an already running process,custom to configure session "manually" using LLDB commands. |
initCommands | [string] | LLDB commands executed upon debugger startup. |
exitCommands | [string] | LLDB commands executed at the end of the debugging session. |
expressions | string | The default expression evaluator type: simple , python or native . See Expressions. |
sourceMap | dictionary | See Source Path Remapping. |
relativePathBase | string | Base directory used for resolution of relative source paths. Defaults to "${workspaceFolder}". |
sourceLanguages | [string] | A list of source languages used in the program. This is used to enable language-specific debugger features. |
reverseDebugging | bool | Enable reverse debugging. |
These attributes are applicable when the "launch" initiation method is selected:
attribute | type | |
---|---|---|
program | string | Path of the executable file. Required, unless using cargo attribute. |
cargo | string | See Cargo support. |
args | string ❘ [string] | Command line parameters. If this is a string, it will be split using shell-like syntax. |
cwd | string | Working directory. |
env | dictionary | Additional environment variables. You may refer to existing environment variables using ${env:NAME} syntax, for example "PATH" : "${env:HOME}/bin:${env:PATH}" . |
stdio | string ❘ [string] ❘ dictionary | See Stdio Redirection. |
terminal | string | Destination for debuggee stdio streams:
|
stopOnEntry | boolean | Whether to stop debuggee immediately after launching. |
preRunCommands | [string] | LLDB commands executed just before launching the debuggee. |
postRunCommands | [string] | LLDB commands executed just after launching the debuggee. |
Flow during a launch sequence:
- The
initCommands
sequence is executed. - The debugging target object is created using launch configuration attributes (
program
,args
,env
,cwd
,stdio
). - Breakpoints are set.
- The
preRunCommands
sequence is executed. These commands may alter debug target configuration (e.g. alter args or env). - The debuggee is launched.
- The
postRunCommands
sequence is executed.
At the end of the debugging session exitCommands
sequence is executed.
The stdio property is a list of redirection targets for each of the debuggee's stdio streams:
null
value will cause redirect to the default debug session terminal (as specified by the terminal launch property),"/some/path"
will cause the stream to be redirected to the specified file, pipe or a TTY device*,- if you provide less than 3 values, the list will be padded to 3 entries using the last provided value,
- you may specify more than three values, in which case additional file descriptors will be created (4, 5, etc.)
Examples:
"stdio": [null, "log.txt", null]
- connect stdin and stderr to the default terminal, while sending stdout to "log.txt","stdio": ["input.txt", "log.txt"]
- connect stdin to "input.txt", while sending both stdout and stderr to "log.txt","stdio": null
- connect all three streams to the default terminal.
* Run tty
command in a terminal window to find out the TTY device name.
These attributes are applicable when the "attach" initiation method is selected:
attribute | type | |
---|---|---|
program | string | Path of the executable file. |
pid | number | Process id to attach to. pid may be omitted, in which case debugger will attempt to locate an already running instance of the program. You may also put ${command:pickProcess} or ${command:pickMyProcess} here to choose a process interactively. |
stopOnEntry | boolean | Whether to stop the debuggee immediately after attaching. |
waitFor | boolean | Wait for the process to launch. |
preRunCommands | [string] | LLDB commands executed just before attaching to the debuggee. |
postRunCommands | [string] | LLDB commands executed just after attaching to the debuggee. |
Flow during an attach sequence:
- The
initCommands
sequence is executed. - The debugging target object is created using the
program
attribute. - Breakpoints are set.
- The
preRunCommands
sequence is executed. These commands may alter debug target configuration. - The debugger attaches to the specified process.
- The
postRunCommands
sequence is executed.
At the end of the debug session exitCommands
sequence is executed.
Note that attaching to a running process may be restricted on some systems. You may need to adjust system configuration to enable it.
The custom launch method allows user to fully specify how the debug session is initiated. The flow of a custom launch is as follows:
- The
targetCreateCommands
command sequence is executed. This sequence is expected to create the debugging target object (seetarget create
command). - Debugger uses the target to insert breakpoints.
- The
processCreateCommands
command sequence is executed. This sequence is expected to create the debuggee process (seeprocess launch
command). - The debugger reports current state of the debuggee to VSCode and starts accepting user commands.
attribute | type | |
---|---|---|
targetCreateCommands | [string] | Commands that create the debug target. |
processCreateCommands | [string] | Commands that create the debuggee process. |
Debugging sessions may also be started from outside of VSCode by invoking a specially formatted URI:
vscode://vadimcn.vscode-lldb/launch?name=<configuration name>,[folder=<path>]
This will start a new debug session using the named launch configuration. The optionalfolder
parameter specifies the workspace folder where the launch configuration is defined. If omitted, all folders in the current workspace will be searched.code --open-url "vscode://vadimcn.vscode-lldb/launch?name=Debug My Project"
vscode://vadimcn.vscode-lldb/launch/command?<env1>=<val1>&<env2>=<val2>&<command-line>
The <command-line> will be split into the program name and arguments array using the usual shell command-line parsing rules.code --open-url "vscode://vadimcn.vscode-lldb/launch/command?/path/filename arg1 \"arg 2\" arg3"
code --open-url "vscode://vadimcn.vscode-lldb/launch/command?RUST_LOG=error&/path/filename arg1 'arg 2' arg3"
vscode://vadimcn.vscode-lldb/launch/config?<yaml>
This endpoint accepts a YAML snippet matching one of the above debug session initiation methods. Thetype
and therequest
attributes may be omitted, and will default to "lldb" and "launch" respectively.- JSON-like YAML (if you are not quoting keys in mappings, remember to insert a space after the colon!):
code --open-url "vscode://vadimcn.vscode-lldb/launch/config?{program: '/path/filename', args: ['arg1','arg 2','arg3']}"
- Line-oriented YAML (
%0A
encodes the 'newline' character):
code --open-url "vscode://vadimcn.vscode-lldb/launch/config?program: /path/filename%0Aargs:%0A- arg1%0A- arg 2%0A- arg3"
- JSON-like YAML (if you are not quoting keys in mappings, remember to insert a space after the colon!):
Notes:
- All URIs above are subject to normal URI encoding rules, therefore all '%' characters must be escaped as '%25'. A more rigorous launcher script would have done that :)
- VSCode URIs may also be invoked using OS-specific tools:
- Linux:
xdg-open <uri>
- MacOS:
open <uri>
- Windows:
start <uri>
- Linux:
Examples:
char command[256];
snprintf(command, sizeof(command), "code --open-url \"vscode://vadimcn.vscode-lldb/launch/config?{'request':'attach','pid':%d}\"", getpid());
system(command);
sleep(1); // Wait for debugger to attach
Ever wanted to debug a build script?
let url = format!("vscode://vadimcn.vscode-lldb/launch/config?{{'request':'attach','pid':{}}}", std::process::id());
std::process::Command::new("code").arg("--open-url").arg(url).output().unwrap();
std::thread::sleep_ms(1000); // Wait for debugger to attach
- Create
.cargo
directory in your project folder containing these two files:config
(see also)[target.<current-target-triple>] runner = ".cargo/codelldb.sh"
codelldb.sh
#!/bin/bash code --open-url "vscode://vadimcn.vscode-lldb/launch/command?LD_LIBRARY_PATH=$LD_LIBRARY_PATH&$*"
chmod +x .cargo/codelldb.sh
- Execute tests as normal.
- Create
codelldb.sh
:#!/bin/bash code --open-url "vscode://vadimcn.vscode-lldb/launch/command?LD_LIBRARY_PATH=$LD_LIBRARY_PATH&$*"
chmod +x codelldb.sh
bazel run --run_under=codelldb.sh //<package>:<target>
Unfortunately, starting debug sessons via the "open-url" interface has two problems:
- It launches debug session in the last active VSCode window.
- It does not work with VSCode remoting.
For these reasons, CodeLLDB offers an alternate method of performing external launches: by adding lldb.rpcServer
setting to a workspace
of folder configuration you can start an RPC server listening for debug configurations on a Unix or a TCP socket:
- The value is the options object of the Node.js network server object.
- As a rudimentary security feature, you may add a "
token
" attribute to the server options above, in which case, the submitted debug configurations must also containtoken
with a matching value. - After writing configuration data, the client must half-close its end of the connection.
- Upon completion, CodeLLDB will respond with
{ "success": true/false, "message": <optional error message> }
- Configuration in settings.json:
"lldb.rpcServer": { "host": "127.0.0.1", "port": 12345, "token": "secret" }
- Launch:
echo "{ program: '/usr/bin/ls', token: 'secret' }" | netcat -N 127.0.0.1 12345
For general information on remote debugging please see LLDB Remote Debugging Guide.
- Run
lldb-server platform --server --listen *:<port>
on the remote machine. - Create launch configuration similar to the one below.
- Start debugging as usual. The executable identified by the
program
property will be automatically copied tolldb-server
's current directory on the remote machine. If you require additional configuration of the remote system, you may usepreRunCommands
sequence to execute commands such asplatform mkdir
,platform put-file
,platform shell
, etc. (Seehelp platform
for a list of available platform commands).
{
"name": "Remote launch",
"type": "lldb",
"request": "launch",
"program": "${workspaceFolder}/build/debuggee", // Local path.
"initCommands": [
"platform select <platform>", // Execute `platform list` for a list of available remote platform plugins.
"platform connect connect://<remote_host>:<port>",
"settings set target.inherit-env false", // See note below.
],
"env": {
"PATH": "...", // See note below.
}
}
Note: By default, debuggee will inherit environment from the debugger. However, this environment will be of your
local machine. In most cases these values will not be suitable on the remote system,
so you should consider disabling environment inheritance with settings set target.inherit-env false
and
initializing them as appropriate, starting with PATH
.
This includes not just gdbserver itself, but also execution environments that implement the gdbserver protocol, such as OpenOCD, QEMU, rr, and others.
- Start remote agent. For example, run
gdbserver *:<port> <debuggee> <debuggee args>
on the remote machine. - Create a custom launch configuration.
- Start debugging.
{
"name": "Remote attach",
"type": "lldb",
"request": "custom",
"targetCreateCommands": ["target create ${workspaceFolder}/build/debuggee"],
"processCreateCommands": ["gdb-remote <remote_host>:<port>"]
}
Please note that depending on protocol features implemented by the remote stub, there may be more setup needed. For example, in the case of "bare-metal" debugging (OpenOCD), the debugger may not be aware of memory locations of the debuggee modules; you may need to specify this manually:
target modules load --file ${workspaceFolder}/build/debuggee -s <base load address>`
Also known as Time travel debugging. Provided you use a debugging backend that supports these commands, CodeLLDB be used to control reverse execution and stepping.
As of this writing, the only backend known to work is Mozilla's rr. The minimum supported version is 5.3.0.
There are others mentioned here and here. QEMU reportedly supports record/replay in full system emulation mode. If you get any of them to work, please let me know!
Record execution trace:
rr record <debuggee> <arg1> ...
Replay execution:
rr replay -s <port>
Launch config:
{
"name": "Replay",
"type": "lldb",
"request": "custom",
"targetCreateCommands": ["target create ${workspaceFolder}/build/debuggee"],
"processCreateCommands": ["gdb-remote 127.0.0.1:<port>"],
"reverseDebugging": true
}
Use custom launch with target create -c <core path>
command:
{
"name": "Core dump",
"type": "lldb",
"request": "custom",
"targetCreateCommands": ["target create -c ${workspaceFolder}/core"],
}
Source path remapping is helpful in cases when program's source code is located in a different directory then it was in at build time (for example, if a build server was used).
A source map consists of pairs of "from" and "to" path prefixes. When the debugger encounters a source file path beginning with one of the "from" prefixes, it will substitute the corresponding "to" prefix instead. Example:
"sourceMap": { "/build/time/source/path" : "/current/source/path" }
Sometimes you'll find yourself adding the same parameters (e.g. a path of a dataset directory)
to multiple launch configurations over and over again. CodeLLDB can help with configuration management
in such cases: you can place common configuration values into lldb.dbgconfig
section of the workspace configuration,
then reference via ${dbgconfig:variable}
in launch configurations.
Example:
// settings.json
...
"lldb.dbgconfig":
{
"dataset": "dataset1",
"datadir": "${env:HOME}/mydata/${dbgconfig:dataset}" // "dbgconfig" properties may reference each other,
// as long as there is no recursion.
}
// launch.json
...
{
"name": "Debug program",
"type": "lldb",
"program": "${workspaceFolder}/build/bin/program",
"cwd": "${dbgconfig:datadir}" // will be expanded to "/home/user/mydata/dataset1"
}
Show Disassembly... | Choose when disassembly is shown. See Disassembly View. |
Toggle Disassembly | Choose when disassembly is shown. See Disassembly View. |
Display Format... | Choose the default variable display format. See Formatting. |
Toggle Pointee Summaries | Choose whether to display pointee's summaries rather than the numeric value of the pointer itself. See Pointers. |
Display Options... | Interactive configuration of the above display options. |
Attach to Process... | Choose a process to attach to from the list of currently running processes. |
Use Alternate Backend... | Choose alternate LLDB instance to be used instead of the bundled one. See Alternate LLDB backends |
Run Diagnostics | Run diagnostic test to make sure that the debugger is functional. |
Generate launch configurations from Cargo.toml | Generate all possible launch configurations (binaries, examples, unit tests) for the current Rust project. The resulting list will be opened in a new text editor, from which you can copy/paste desired sections into launch.json . |
Command Prompt | Open LLDB command prompt in a terminal, for managing installed Python packages and other maintenance tasks. |
View Memory... | View raw memory starting at the specified address. |
Search Symbols... | Search for a substring among the debug target's symbols. |
CodeLLDB also adds in-debugger commands that may be executed in the Debug Console during a debug dession:
debug_info | Provides tools for investigation of debugging information. See debug_info -h for options. |
For more details about each command please use help <command>
.
The VSCode Debug Console panel serves a dual purpose in CodeLLDB:
- Execution of LLDB commands.
- Evaluation of expressions.
By default, console input is interpreted as LLDB commands. If you would like to evaluate an expression instead, prefix it with
'?
', e.g. '?a+2
' (Expression type preffixes are added on top of that, i.e. '?/nat a.size()
').
Console input mode may altered via "lldb.consoleMode": "evaluate" setting: in this case expression evaluation will be the default,
while commands will need to be prefixed with either '/cmd
' or '`' (backtick).
Function breakpoints prefixed with '/re
', are interpreted as regular expressions.
This causes a breakpoint to be set in every function matching the expression.
The list of created breakpoint locations may be examined using the break list
command.
You may use any of the supported expression syntaxes to create breakpoint conditions. When a breakpoint condition evaluates to False, the breakpoint will not be stopped at. Any other value (or expression evaluation error) will cause the debugger to stop.
Data breakpoints (or "watchpoints" in LLDB terms) allow monitoring memory location for changes. You can create data
breakpoints by choosing "Break When Value Changes" from context menu in the Variables panel. (To access advanced features,
such as breaking on memory reads, use LLDB watch
command).
Note that data breakpoints require hardware support, and, as such, may come with restrictions, depending on CPU platform and OS support. For example, on x86_64 the restrictions are as follows:
- The monitored memory region must be 1, 2, 4 or 8 bytes in size.
- There may be at most 4 data watchpoints.
Syntax:
operator :: = '<' | '<=' | '=' | '>=' | '>' | '%'
hit_condition ::= operator number
The '%'
operator causes a stop after every number
of breakpoint hits.
Expressions embedded in log messages via curly brackets may use any of the supported expression syntaxes.
When execution steps into code for which debug info is not available, CodeLLDB will automatically
switch to disassembly view. This behavior may be controlled using Show Disassembly
and Toggle Disassembly commands. The former allows to choose between never
,
auto
(the default) and always
, the latter toggles between auto
and always
.
While is disassembly view, 'step over' and 'step into' debug actions will perform instruction-level stepping rather than source-level stepping.
You may change the default display format of evaluation results using the Display Format
command.
When evaluating expressions in Debug Console or in Watch panel, you may control formatting of individual expressions by adding one of the suffixes listed below:
suffix | format |
---|---|
c | Character |
x | Hex |
o | Octal |
d | Decimal |
u | Unsigned decimal |
b | Binary |
f | Float (reinterprets bits, no casting is done) |
p | Pointer |
s | C string |
y | Bytes |
Y | Bytes with ASCII |
[<num>] | Reinterpret as an array of <num> elements. |
For example, evaluation of var,x
will display the value of var
formatted as hex. It is also possible to combine
number format and array specifiers like this: var,x[10]
.
When displaying pointer and reference variables, CodeLLDB will prefer to display the value of the object pointed to. If you would like to see the raw address value, you may toggle this behavior using Toggle Pointee Summaries command. Another way to display raw pointer address is to add the pointer variable to Watch panel and specify an explicit format, as described in the previous section.
CodeLLDB implements three expression evaluator types: "simple", "python" and "native". These are used
wherever user-entered expression needs to be evaluated: in the Watch panel, in the Debug Console (for input
prefixed with ?
) and in breakpoint conditions.
By default, "simple" is assumed, however you may change this using the expressions launch
configuration property. The default type may also be overridden on a per-expression basis using a prefix.
Prefix: /se
Simple expressions are designed to enable performing basic arithmetic and logical operations on formatted
views of the debuggee variables. For example, things like indexing an
std::vector
or comparing std::string
to a string literal should "just work".
The followng features are supported:
- References to variables: all identifiers are assumed to refer to variables in the debuggee's current stack frame.
The identifiers may be qualified with namespaces and template parameters (e.g.
std::numeric_limits<float>::digits
). - Embedded native expressions: these must be delimited with
${
and}
. - Literals: integers, floats and strings,
True
,False
. - Operators:
()
,**
,*
,/
,//
,%
,<<
,>>
,~
,&
,^
,|
,==
,!=
,>
,>=
,<
,<=
,not
,and
,or
with the same precedence as in Python. - Attribute access:
<expr>.<attr>
. - Indexing:
<expr>[<expr>]
.
Prefix: /py
Python expressions support full Python syntax. In addition to that, any identifier prefixed by $
, will be replaced
with the value of the corresponding debuggee variable. Such values may be mixed with regular Python variables.
For example, /py [math.sqrt(x) for x in $arr]
will evaluate to a list of square roots of the values contained in
the array variable arr
.
The environment in which Python expressions are executed is shared with the internal Python interpreter of the debugger
and is affected by the script ...
command. This may be used to import Python modules you are going to use later.
For example, in order to evaluate math.sqrt(x)
above, you'll need to have imported the math
package via
script import math
. To import Python modules on debug session startup, use "initCommands": ["script import ..."]
.
Technical note
Evaluation of Python expressions is performed as follows:
- First, the expression is preprocessed and all tokens starting with '$' are replaced with calls to the
__expr()
function, For example, the expression[math.sqrt(x) for x in $arr]
will be re-written as[math.sqrt(x) for x in __eval('arr')]
- The resulting string is evaluated by the Python interpreter, with the
__eval()
function performing variable lookups and evaluation of native expressions, returning instances ofValue
.
Prefix: /nat
Native expressions use LLDB's built-in expression evaluators. The specifics depend on source language of the
current debug target (e.g. C, C++ or Swift).
For example, the C++ expression evaluator offers many powerful features including interactive definition
of new data types, instantiation of C++ classes, invocation of functions and class methods, and more.
Note, however, that native evaluators ignore data formatters and operate on "raw" data structures, thus they are often not as convenient as "simple" or "python" expressions.
CodeLLDB provides extended Python API via codelldb
module (which is auto-imported into debugger's main script context).
- evaluate(expression:
str
, unwrap=False) ->Value
|lldb.SBValue
: Performs dynamic evaluation of native expressions returning instances ofValue
.- expression: The expression to evaluate.
- unwrap: Whether to unwrap the result and return it as
lldb.SBValue
.
- unwrap(obj:
Value
) ->lldb.SBValue
: Extracts anlldb.SBValue
fromValue
. - wrap(obj:
lldb.SBValue
) ->Value
: Wrapslldb.SBValue
in aValue
object. - display_html(html:
str
, title:str
= None, position:int
= None, reveal:bool
= False) : Displays content in a VSCode WebView panel:- html: HTML markup to display.
- title: Title of the panel. Defaults to the name of the current launch configuration.
- position: Position (column) of the panel. The allowed range is 1 through 3.
- reveal: Whether to reveal a panel if one already exists.
Value
objects (source) are proxy wrappers around lldb.SBValue
,
which add implementations of standard Python operators.
CodeLLDB bundles its own copy of Python, which may be different from the version of your default Python.
As such, it likely won't be able to use third-party packages you've installed through pip
. In order to install packages
for use in CodeLLDB, you will need to use the LLDB: Command Prompt command in VSCode, followed by pip install --user <package>
.
CodeLLDB can use external LLDB backends instead of the bundled one. For example, when debugging Swift programs, one might want to use a custom LLDB instance that has Swift extensions built in. In order to use an alternate backend, you will need to provide location of the corresponding LLDB dynamic library (which must be v10.0 or later) via lldb.library configuration setting.
Where to find the LLDB dynamic library:
- Linux:
<lldb root>/lib/liblldb.so.<verson>
,
<lldb root>
is wherever you've installed LLDB, or/usr
, if it's a standard distro package. - MacOS:
<lldb framework>/LLDB
if built as Apple framework,<lldb root>/lib/liblldb.<version>.dylib
otherwise.
<lldb framework>
is typically located under/Library/Developer/<toolchain>/.../PrivateFrameworks
. - Windows:
<lldb root>/bin/liblldb.dll
.
Since locating liblldb is not always trivial, CodeLLDB provides the Use Alternate Backend... command to assist with this task. You will be prompted to enter the file name of the main LLDB executable, which CodeLLDB will then use to find the dynamic library.
Note: Debian builds of LLDB have a bug whereby they search for lldb-server
helper binary relative to the current
executable module (which in this case is CodeLLDB), rather than relative to liblldb (as they should). As a result,
you may see the following error after switching to an alternate backend: "Unable to locate lldb-server-<version>".
To fix this, determine where lldb-server
is installed (via which lldb-server-<version>
), then add
this configuration entry: "lldb.adapterEnv": {"LLDB_DEBUGSERVER_PATH": "<lldb-server path>"}
.
CodeLLDB natively supports visualization of most common Rust data types:
- Built-in types: tuples, enums, arrays, array and string slices.
- Standard library types:
Vec
,String
,CString
,OSString
,Path
,Cell
,Rc
,Arc
and more.
To enable this feature, add "sourceLanguages": ["rust"]
into your launch configuration.
Several Rust users had pointed out that debugging tests and benchmarks in Cargo-based projects is somewhat
difficult since names of the output test/bench binary generated by Cargo is not deterministic.
To cope with this problem, CodeLLDB can query Cargo for a list of its compilation outputs. In order
to use this feature, replace program
property in your launch configuration with cargo
:
{
"type": "lldb",
"request": "launch",
"cargo": {
"args": ["test", "--no-run", "--lib"], // Cargo command line to build the debug target
// "args": ["build", "--bin=foo"] is another possibility
// The rest are optional
"env": { "RUSTFLAGS": "-Clinker=ld.mold" }, // Extra environment variables.
"problemMatcher": "$rustc", // Problem matcher(s) to apply to cargo output.
"filter": { // Filter applied to compilation artifacts.
"name": "mylib",
"kind": "lib"
}
}
}
Try to be as specific as possible when specifying the build target, because if there is more than one binary output, CodeLLDB won't know which one you want it to debug!
Normally, Cargo output will be used to set the program
property (but only if it isn't defined).
However, in order to support custom launch and other oddball scenarios, there is also
a substitution variable, which expands to the same thing: ${cargo:program}
.
CodeLLDB will also use Cargo.toml
in the workspace root to generate initial debug
configurations when there is no existing launch.json
.
lldb.launch.initCommands | Commands executed before initCommands of individual launch configurations. |
lldb.launch.preRunCommands | Commands executed before preRunCommands of individual launch configurations. |
lldb.launch.postRunCommands | Commands executed before postRunCommands of individual launch configurations. |
lldb.launch.exitCommands | Commands executed after exitCommands of individual launch configurations. |
lldb.launch.env | Additional environment variables that will be merged with 'env' of individual launch configurations. |
lldb.launch.cwd | Default program working directory. |
lldb.launch.stdio | Default stdio destination. |
lldb.launch.expressions | Default expression evaluator. |
lldb.launch.terminal | Default terminal type. |
lldb.launch.sourceMap | Additional entries that will be merged with 'sourceMap's of individual launch configurations. |
lldb.launch.relativePathBase | Default base directory used for resolution of relative source paths. Defaults to "${workspaceFolder}". |
lldb.launch.sourceLanguages | A list of source languages used in the program. This is used to enable language-specific debugger features. |
lldb.dbgconfig | See Parameterized Launch Configurations. |
lldb.evaluationTimeout | Timeout for expression evaluation, in seconds (default=5s). |
lldb.displayFormat | The default format for variable and expression values. |
lldb.showDisassembly | When to show disassembly:auto - only when source is not available.,never - never show.,always - always show, even if source is available. |
lldb.dereferencePointers | Whether to show the numeric value of pointers, or a summary of the pointee. |
lldb.suppressMissingSourceFiles | Suppress VSCode's messages about missing source files (when debug info refers to files not present on the local machine). |
lldb.consoleMode | Controls whether the debug console input is by default treated as debugger commands or as expressions to evaluate:commands - treat debug console input as debugger commands. In order to evaluate an expression, prefix it with '?' (question mark).",evaluate - treat debug console input as expressions. In order to execute a debugger command, prefix it with '/cmd ' or with '`' (backtick), split - (experimental) use the debug console for evaluation of expressions, open a separate terminal for LLDB console. |
lldb.library | The alternate LLDB library to use. This can be either a file path (recommended) or a directory, in which case platform-specific heuristics will be used to locate the actual library file. |
lldb.cargo | Name of the command to invoke as Cargo. |
lldb.adapterEnv | Extra environment variables passed to the debug adapter. |
lldb.verboseLogging | Enables verbose logging. The log can be viewed in Output/LLDB panel. |
lldb.reproducer | Enable capture of a reproducer. May also contain a path of the directory to save the reproducer in. |
lldb.terminalPromptClear | A sequence of strings sent to the terminal in order to clear its command prompt. Defaults to ["\n"] . To disable prompt clearing, set to null . |
lldb.evaluateForHovers | Enable value preview when cursor is hovering over a variable. |
lldb.commandCompletions | Enable command completions in debug console. |
lldb.rpcServer | See RPC server. |