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facemaker

This application is based on the following publications:

  1. Valentin Schwind, Katrin Wolf, Niels Henze, and Oliver Korn. 2015. Determining the Characteristics of Preferred Virtual Faces Using an Avatar Generator. In Proceedings of the 2015 Annual Symposium on Computer-Human Interaction in Play - CHI PLAY ’15, 221–230. https://doi.org/10.1145/2793107.2793116

  2. Valentin Schwind, Katrin Wolf, and Niels Henze. 2017. FaceMaker—A Procedural Face Generator to Foster Character Design Research. In Game Dynamics. Springer International Publishing, Cham, 95–113. https://doi.org/10.1007/978-3-319-53088-8_6

  3. Valentin Schwind and Niels Henze. 2018. Gender- and Age-related Differences in Designing the Characteristics of Stereotypical Virtual Faces. In Proceedings of the 2018 Annual Symposium on Computer-Human Interaction in Play (CHI PLAY '18). ACM, New York, NY, USA, 463-475. DOI: https://doi.org/10.1145/3242671.3242692