This is a modular and extensible tick-based combat system designed for games. The system allows for smooth and flexible combat mechanics, making it easy to expand and integrate into your projects.
- Tick-Based Combat Mechanics: Every action is processed in discrete "ticks," ensuring synchronized gameplay.
- Modular Design Through Interfaces: Easily extend or replace components by implementing standardized interfaces.
- Extensible Base Classes: Provides a solid foundation for creating new combatants, abilities, or mechanics.
- Stats Tracking: Tracks player and enemy stats, such as health, attack, defense, and more.
- Flexible Attack Speed System: Attack speed is calculated dynamically, allowing for diverse gameplay styles.
- Basic Damage and Defense Calculations: Simple but effective calculations for determining combat outcomes.
You can enhance this system by adding more advanced features:
- Status Effects:
- Poison, stun, burn, and other effects.
- Apply buffs or debuffs to stats.
- Different Attack Types:
- Melee, ranged, and magic support.
- Introduce piercing, slashing, crushing, and other attack types.
- Critical Hit System:
- Add critical hit mechanics for extra damage.
- Include factors like luck or skill-based bonuses.
- Equipment System:
- Equip weapons, armor, and accessories.
- Dynamically adjust stats based on equipment.
- Combat Styles:
- Implement different fighting styles (aggressive, defensive, etc.).
- Allow style-specific bonuses.
- More Complex Damage Calculations:
- Introduce armor penetration, elemental damage, or percentage-based damage.
- Range/Magic Combat Support:
- Create distinct systems for ranged and magic attacks.
- Add features like mana usage, ammo requirements, or spell cooldowns.
- Basic understanding of game development and programming.
- Familiarity with object-oriented programming (OOP) concepts.
- Clone the Repository:
git clone https://github.com/valkarinc/combat-system.git
- Integrate into Your Project:
- Copy the core files into your game's codebase.
- Extend the System:
- Use the base classes and interfaces to add your own features.
Here's a quick example of creating a combatant and initiating combat:
Combatant player = new Player("Hero", 100, 15, 10);
Combatant enemy = new Enemy("Goblin", 50, 10, 5);
CombatEngine engine = new CombatEngine();
engine.startCombat(player, enemy);
Contributions are welcome! Please fork the repository and submit a pull request with your improvements.
This project is licensed under the MIT License. See the LICENSE
file for more details.