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Currently, The graphics runs on Debug mode. For example, D3D12 is compiled with the Debug layer on. This is pretty bad for applications using the render system directly -- as they are under the assumption that the RenderSystem is working correctly.
The text was updated successfully, but these errors were encountered:
Currently, The graphics runs on Debug mode. For example, D3D12 is compiled with the Debug layer on. This is pretty bad for applications using the render system directly -- as they are under the assumption that the RenderSystem is working correctly.
The text was updated successfully, but these errors were encountered: