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Shadowgrounds: crashes at start using the GOG version #25
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Hello,
and make full backtrace when the game crashes:
What compiler are you using? Which versions of SDL and mpg123 do you have? Are you building the latest commit (acb80fe) in linux branch? |
I'm using the last commit of the linux branch:
and debug backtrace is here:
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Any updates on this issue? |
I couldn't reproduce this crash yet, but I've found several (other?) errors. Unfortunately, I don't have much time to fix all of them quickly. |
I just tried the last version. I got the same crash. Btw, this is the output in the console:
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I have a similar problem. Is there any information on what game data is actually supported and how it has to be modified/prepared for use with these binaries? I own the games on Steam as well as Humble. |
I run games using HumbleBundle data:
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Can you share the hashes of the data*.fbz files? |
These are mine: e1ee732fee3ba29a8354cef0f32c88b0 data1.fbz |
Shadowgrounds:
Survivor:
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Using the Version from HumbleBundle (same md5sums as the ones above) I actually got the game to start, however it still complains about a few hundred missing files, like:
or
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Hi,
I compiled Shadowgrounds in ArchLinux. I have the GOG version of the game (Windows only) and using innoextract got the data*.fbz files. Then I used the fix-files.sh:
But then, the game crashes at the start:
Regards,
Gustavo
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