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"Audio device hasn't been opened" - Not clear how to open the device. #148
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I added some missing functions to the package. Could you try the |
In both, C and Go, I'm getting "Mixer not built with MP3 support" when it tries to init the mixer with INIT_MP3. Thanks for the feedback! |
Ah, in that case you need to install SDL2 from source. Not sure if this is a problem on Mac and Windows.
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I am use win10. |
I'm a noob with SDL2, but I've tried several ways to init audio/open device and then play a .mp3, none worked. The sinewave example works fine.
Is this working? Can someone provide a minimum example?
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