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Credits.md

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Credits

Heritage

Bagshui started life as a rewrite of EngBags and therefore would not exist without the EngInventory/EngBags developers and maintainers, including (but probably not limited to) Engival, Requital, Hador, UniRing, Lars Kiesow, AHHH_REPTAR, LaYt, and Baroque.

Special Mentions

  • The lack of Arkayenro's ArkInventory on Vanilla catalyzed Bagshui's development (and heavily influenced its look & feel and rules system).

  • balakethelock's SuperWoW inspired Bagshui's native item charges support (and is used if installed instead of parsing tooltips).

  • My long-suffering alpha tester, who put up with me spending more time developing Bagshui than actually playing the game. 🩷

  • Everyone who has reported bugs or provided feedback to make Bagshui better. 💞

Code

Libraries

Reuse

  • Active quest item detection based on QuestItem by Shagoth.
  • Item borders use code from ShaguTweaks AddBorder() by Shagu and ShaguTweaks-Mods AddTexture() by Grylls.
  • Unusable item tinting based on logic from EquipColor by Mr_Rosh.
  • Icon button cooldown completion shine based on code from OmniCC by Tuller & kebabstorm (which in turn adapted it from ABInfo by Ombres)
  • Import/export based on code from pfUI (modules/share.lua) by Shagu.
  • Money string formatting from pfUI (CreateGoldString() in api/api.lua).
  • Guidance for hooking some tooltips taken from aux (core/tooltip.lua) by shirsig and pfUI (libs/libtooltip.lua).
  • Object comparison based on deep_equals by sapphyrus.
  • RGB conversion to hex uses RGBPercToHex.
  • ScrollFrame implementation based on code from Aanson.
  • String splitting based on code from thisisrandy.
  • Table clearing uses a tip from siffiejoe.
  • Table printing based on tprint.

Docs and tools

Assets

Icons

Fonts