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fix: prevent skipping frames on garbage adts data #390

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merged 7 commits into from
Jun 30, 2021

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brandonocasey
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@brandonocasey brandonocasey commented Jun 29, 2021

Right now we run into an issue if adts contains data between sync words that is not part of a frame.

Example
We have an adts file where bytes 0-5 are garbage, and after that the file is like normal. This is what would happen right now:

  1. bytes 0-5 are garbage so they fail the syncword check and i is now incremented up to 5.
  2. We parse that frame successfully as 400 bytes long.
  3. Then we remove those 400 bytes from the front of the buffer using subarray, but we do not reset i to 0
  4. On the next loop we check buffer[i] for a syncword but i is still 5 so we skip everything else in the buffer until the next syncword and further aggravate the problem by incrementing i some more.

}

// remove processed bytes from the buffer.
buffer = buffer.subarray(i);
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remove the bytes that we processed from the buffer.

@@ -64,7 +64,7 @@ AdtsStream = function(handlePartialSegments) {

// Prepend any data in the buffer to the input data so that we can parse
// aac frames the cross a PES packet boundary
if (buffer) {
if (buffer && buffer.length) {
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Buffer is no longer set to undefined if we don't have bytes left, I was torn on initializing it to an empty uint8 array and always concating with buffer to make all of this code simpler.

// we use i + 3 here because we want to be able to parse the frame length
// from the header. If we don't have enough bytes to do that, than we
// definitely won't have a full frame.
while ((i + 3) < buffer.length) {
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Since we use i + 5 in determining frameLength below (and i + 6 below that), wouldn't we require at least that much?

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you're right, I only looked at the first byte that it asks for, I will update this.

lib/codecs/adts.js Show resolved Hide resolved
return;
// If we don't have enough data to actually finish this ADTS frame,
// then we have to wait for more data
if ((buffer.byteLength - i) < frameLength) {
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We should probably move this check up to just after determining the frame length (before the sample count) to prevent errors addressing i + 6

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changed the while loop condition to i + 7 so that we won't even run the loop if we don't have enough bytes. That way and we can keep all the parsing logic together.

lib/codecs/adts.js Show resolved Hide resolved
lib/codecs/adts.js Outdated Show resolved Hide resolved
Co-authored-by: Garrett Singer <gesinger@gmail.com>
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2 participants