-
Notifications
You must be signed in to change notification settings - Fork 14
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
Unity fails to add native library to build #154
Comments
@marvpaul from what I can tell, this happens when you build from Unity and select "Intel + Apple Silicon" as the architecture. If you build with either "Intel" or "Apple Silicon", the Function library gets included in the build. I presume your app targets both? On a somewhat related note, we're considering dropping support for Intel architecture on macOS, given Apple's own aggressive moves to do so. What do you think? |
Also if you'd rather not wait for a release with a fix, there's a simple workaround:
This should build and run properly. EDIT: I just realized that Apple will likely quarantine the library if you download it from your browser. So instead, I recommend using a command line application like |
Let me check when I’m at home.For me it would be mandatory to have the intel support. I have some customers using intel and this would exclude them from using my application, right? - best regards Marvin On 8. Nov 2024, at 15:57, Yusuf Olokoba ***@***.***> wrote:
@marvpaul from what I can tell, this happens when you build from Unity and select "Intel + Apple Silicon" as the architecture. If you build with either "Intel" or "Apple Silicon", the Function library gets included in the build. I presume your app targets both?
On a somewhat related note, we're considering dropping support for Intel architecture on macOS, given Apple's own aggressive moves to do so. What do you think?
—Reply to this email directly, view it on GitHub, or unsubscribe.You are receiving this because you were mentioned.Message ID: ***@***.***>
|
Yes it would, and that's fine. Even if we decided to drop support for Intel, we wouldn't do it immediately. I'm literally typing this on an Intel MacBook Pro 😅 |
@olokobayusuf I just tested. The workaround you mentioned works for now. I was able to built and run on my Mac. |
@olokobayusuf but I uploaded the binary and got the same error as before. So the initial problem is still not fixed I guess. Hello, |
This has been fixed in VideoKit |
After updating to version 0.0.22 I get the following error when building for Mac OS. I didn't got it before when using 0.0.19. Any idea how to fix?
/Users/marvinkruger/Fluids/71/Fluids/Plugins/Function.dylib /Users/marvinkruger/Fluids/71/Fluids/Plugins/Function.dylib: No such file or directory
The text was updated successfully, but these errors were encountered: