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Coming back to this, I will wait for Inochi2D so I can compare it against Live2D to see what differences and similarities both systems have so I can be able to make abstracted APIs I can start with as a foundation. |
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It has become apparent that we need to support multiple rendering systems in order to reach a wide audience. In order to make this possible, we need to make the puppet implementation abstract and make it modularized for end users to use whatever they see fit for their needs. The following listed below is what we'd want to support initially.
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