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[ 95%] Building CXX object CMakeFiles/VimeoDepthViewer.dir/src/MainWindow.cpp.o
In file included from /home/al/depth-viewer/ext/nanogui/include/nanogui/glcanvas.h:22:0,
from /home/al/depth-viewer/src/VideoView.h:3,
from /home/al/depth-viewer/src/VideoWindow.h:6,
from /home/al/depth-viewer/src/MainWindow.h:37,
from /home/al/depth-viewer/src/MainWindow.cpp:1:
/home/al/depth-viewer/ext/nanogui/include/nanogui/glutil.h: In member function void nanogui::GLShader::setUniform(const string&, bool, bool):
/home/al/depth-viewer/ext/nanogui/include/nanogui/glutil.h:249:9: error: glUniform was not declared in this scope
glUniform1i(uniform(name, warn), (int)value);
^~~~~~~~~~~
/home/al/depth-viewer/ext/nanogui/include/nanogui/glutil.h:249:9: note: suggested alternative: uniform
glUniform1i(uniform(name, warn), (int)value);
^~~~~~~~~~~
uniform
is there any fast fix ?
The text was updated successfully, but these errors were encountered:
tried build it on ubuntu 20.04 and got this:
is there any fast fix ?
The text was updated successfully, but these errors were encountered: