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Nice report! Font orientation was not taken into account at all in the text rendering design. It's based on (optimised around) rendering to a small rectangle, and processing the pixels. A naive implementation of rotated text would process a much larger bounding rectangle.
I suspect the path forward is to render horizontally, then rotate the image; or to draw rotated, and use some smarts to process a much smaller area (where the text actually drew.)
Text should read "Stuart Clennett"
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