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@Pessimistress thanks for pointing me to that example. Super helpful! I noticed the controllers scrollZoom and doubleClickZoom properties were set to false in the first-person-view example. Interestingly, when using a image (i.e., JPG) as the SimpleMeshLayer's texture if I set the scrollZoom property to true then I try to articulate left/right the image disappears... However, if I scroll zoom in/out first then articulate left/right the image does not disappear... Is this a known issue? |
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Was curious if deck could be used to implement a photosphere/panorama image viewing capability similar to A-Frame or Pannellum? Perhaps using a combination of OrbitView or FirstPersonView and the BitmapLayer?
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