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Player.js
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Player.js
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// Player.js
module.exports = function(socket, game, movementHandler){
var self = this;
self.socket = socket;
self.team = null;
self.x = 0;
self.y = 0;
socket.on("move", function(data){
movementHandler(self, data.direction);
});
socket.on("join", function(data){
self.team = game.join(self);
if (typeof self.team !== "string") {
socket.emit("inProgress");
} else {
socket.emit("join", {team:self.team});
}
});
socket.on("disconnect", function(data){
game.leave(self);
});
self.sendStart = function(){
socket.emit("start");
};
self.sendWin = function(){
socket.emit("win");
};
self.sendLose = function(){
socket.emit("lose");
};
self.sendReset = function(){
socket.emit("reset");
};
};