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Native Resolution output for PSTV [$145 awarded] #7
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xerpi already did some digging: typedef struct SceDisplayFbDataCurFbInfo { typedef struct SceDisplayFbData { |
Pretty interesting, I think I'll be supporting. I'm a bit afraid that this would be too niche to atract anybody. Also, I have doubts (sorry, I'm just a scene fan and have no knowledge at all) on how all different resolutions (as seen in VitaGrafix) would work in a 720p output. On the positive side, games that push an internal resolution of 1280x720 would be so sweet! Don't know if I'm mixing concepts, sorry guys. @Rinnegatamante man, you're awesome. Thank you for your hard work. It's pure magic. I'll be helping in different bounties as they go (already contributed to the retroarch and PPSSPP ones -name Hidalgo-). |
@cuevavirus Update: Reason why plugin and VPK didnt work, was due to a corruption on the SD, |
Working solution provided by @cuevavirus - issue closed Sharpscale can be found here: |
The Vita´s original resolution is 960x544.
PSTV outputs: 480p, 720p and 1080i.
This means the internal 960x544 resolution gets downscaled to 720x480, or upscaled to 1280x720 or 1920x1080. Unfortunately this type of scaling has some bad effects especially on pixel based games. It also adds a certain blurryness to the picture.
So what I´m asking for here is a modification that would allow the PSTV to directly output 960x544, or alternatively a 1280x720 picture that contains the 960x544 with black borders.
The $145 bounty on this issue has been claimed at Bountysource.
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