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heap.js
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heap.js
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/**
* Mnemonist Binary Heap
* ======================
*
* Binary heap implementation.
*/
var comparators = require('./utils/comparators.js'),
iterateOver = require('./utils/iterate.js');
var DEFAULT_COMPARATOR = comparators.DEFAULT_COMPARATOR,
reverseComparator = comparators.reverseComparator;
/**
* Binary Minimum Heap.
*
* @constructor
*/
function Heap(comparator) {
this.clear();
this.comparator = comparator || DEFAULT_COMPARATOR;
if (typeof this.comparator !== 'function')
throw new Error('Heap.constructor: given comparator should be a function.');
}
/**
* Method used to clear the heap.
*
* @return {undefined}
*/
Heap.prototype.clear = function() {
// Properties
this.items = [];
this.size = 0;
};
/**
* Function used to bubble up.
*
* @param {function} compare - Comparator function.
* @param {array} data - Data to edit.
* @param {number} index - Target index.
*/
function bubbleUp(compare, items, index) {
// Item needing to be moved
var item = items[index],
parentIndex = ((index - 1) / 2) | 0;
// Iterating
while (index > 0 && compare(items[parentIndex], item) > 0) {
items[index] = items[parentIndex];
items[parentIndex] = item;
index = parentIndex;
parentIndex = ((index - 1) / 2) | 0;
}
}
/**
* Function used to sink down.
*
* @param {function} compare - Comparator function.
* @param {array} data - Data to edit.
* @param {number} index - Target index.
*/
function sinkDown(compare, items, index) {
var size = items.length,
item = items[index],
left = 2 * index + 1,
right = 2 * index + 2,
min;
if (right >= size) {
if (left >= size)
min = -1;
else
min = left;
}
else if (compare(items[left], items[right]) <= 0) {
min = left;
}
else {
min = right;
}
while (min >= 0 && compare(items[index], items[min]) > 0) {
items[index] = items[min];
items[min] = item;
index = min;
left = 2 * index + 1;
right = 2 * index + 2;
if (right >= size) {
if (left >= size)
min = -1;
else
min = left;
}
else if (compare(items[left], items[right]) <= 0) {
min = left;
}
else {
min = right;
}
}
}
/**
* Method used to push an item into the heap.
*
* @param {any} item - Item to push.
* @return {number}
*/
Heap.prototype.push = function(item) {
this.items.push(item);
bubbleUp(this.comparator, this.items, this.size);
return ++this.size;
};
/**
* Method used to retrieve the "first" item of the heap.
*
* @return {any}
*/
Heap.prototype.peek = function() {
return this.items[0];
};
/**
* Method used to retrieve & remove the "first" item of the heap.
*
* @return {any}
*/
Heap.prototype.pop = function() {
if (!this.size)
return undefined;
var item = this.items[0],
last = this.items.pop();
this.size--;
if (this.size) {
this.items[0] = last;
sinkDown(this.comparator, this.items, 0);
}
return item;
};
/**
* Convenience known methods.
*/
Heap.prototype.inspect = function() {
var proxy = {
size: this.size
};
if (this.items.length)
proxy.top = this.items[0];
// Trick so that node displays the name of the constructor
Object.defineProperty(proxy, 'constructor', {
value: Heap,
enumerable: false
});
return proxy;
};
/**
* Binary Maximum Heap.
*
* @constructor
*/
function MaxHeap(comparator) {
this.clear();
this.comparator = comparator || DEFAULT_COMPARATOR;
if (typeof this.comparator !== 'function')
throw new Error('Heap.constructor: given comparator should be a function.');
this.comparator = reverseComparator(this.comparator);
}
MaxHeap.prototype = Heap.prototype;
/**
* Static @.from function taking an abitrary iterable & converting it into
* a heap.
*
* @param {Iterable} iterable - Target iterable.
* @param {function} comparator - Custom comparator function.
* @return {Heap}
*/
Heap.from = function(iterable, comparator) {
var heap = new Heap(comparator);
iterateOver(iterable, function(value) {
heap.push(value);
});
return heap;
};
MaxHeap.from = function(iterable, comparator) {
var heap = new MaxHeap(comparator);
iterateOver(iterable, function(value) {
heap.push(value);
});
return heap;
};
/**
* Exporting.
*/
Heap.MinHeap = Heap;
Heap.MaxHeap = MaxHeap;
module.exports = Heap;