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painter.ts
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import { COLOR_BY, get32BitColor, rgbToHexCached } from "@fiftyone/utilities";
import colorString from "color-string";
import { ARRAY_TYPES, OverlayMask, TypedArray } from "../numpy";
import {
getHashLabel,
isRgbMaskTargets,
shouldShowLabelTag,
} from "../overlays/util";
import {
Coloring,
Colorscale,
CustomizeColor,
LabelTagColor,
MaskColorInput,
MaskTargets,
RgbMaskTargets,
} from "../state";
export const PainterFactory = (requestColor) => ({
Detection: async (
field,
label,
coloring: Coloring,
customizeColorSetting: CustomizeColor[],
colorscale: Colorscale,
labelTagColors: LabelTagColor,
selectedLabelTags: string[]
) => {
if (!label?.mask) {
return;
}
const setting = customizeColorSetting?.find((s) => s.path === field);
let color;
const isTagged = shouldShowLabelTag(selectedLabelTags, label.tags);
if (coloring.by === COLOR_BY.INSTANCE) {
color = await requestColor(
coloring.pool,
coloring.seed,
getHashLabel(label)
);
}
if (coloring.by === COLOR_BY.FIELD) {
if (isTagged) {
if (
labelTagColors.fieldColor &&
Boolean(colorString.get(labelTagColors.fieldColor))
) {
color = labelTagColors.fieldColor;
} else {
color = await requestColor(
coloring.pool,
coloring.seed,
"_label_tags"
);
}
} else {
if (setting?.fieldColor) {
color = setting.fieldColor;
} else {
color = await requestColor(coloring.pool, coloring.seed, field);
}
}
}
if (coloring.by === COLOR_BY.VALUE) {
if (setting) {
if (isTagged) {
const tagColor = labelTagColors?.valueColors?.find((pair) =>
label.tags.includes(pair.value)
)?.color;
if (tagColor && Boolean(colorString.get(tagColor))) {
color = tagColor;
} else {
color = await requestColor(
coloring.pool,
coloring.seed,
label.tags.length > 0 ? label.tags[0] : "_label_tags"
);
}
} else {
const key = setting.colorByAttribute
? setting.colorByAttribute === "index"
? ["string", "number"].includes(typeof label.index)
? "index"
: "id"
: setting.colorByAttribute
: "label";
const valueColor = setting?.valueColors?.find((l) => {
if (
["none", "null", "undefined"].includes(l.value?.toLowerCase())
) {
return typeof label[key] === "string"
? l.value?.toLowerCase === label[key]
: !label[key];
}
if (["True", "False"].includes(l.value?.toString())) {
return (
l.value?.toString().toLowerCase() ==
label[key]?.toString().toLowerCase()
);
}
return l.value?.toString() == label[key]?.toString();
})?.color;
color = valueColor
? valueColor
: await requestColor(coloring.pool, coloring.seed, label[key]);
}
} else {
color = await requestColor(coloring.pool, coloring.seed, label.label);
}
}
const overlay = new Uint32Array(label.mask.image);
const targets = new ARRAY_TYPES[label.mask.data.arrayType](
label.mask.data.buffer
);
const bitColor = get32BitColor(color);
// these for loops must be fast. no "in" or "of" syntax
for (let i = 0; i < overlay.length; i++) {
if (targets[i]) {
overlay[i] = bitColor;
}
}
},
Detections: async (
field,
labels,
coloring: Coloring,
customizeColorSetting: CustomizeColor[],
colorscale: Colorscale,
labelTagColors: LabelTagColor,
selectedLabelTags: string[]
) => {
if (!labels?.detections) {
return;
}
const promises = labels.detections.map((label) =>
PainterFactory(requestColor).Detection(
field,
label,
coloring,
customizeColorSetting,
colorscale,
labelTagColors,
selectedLabelTags
)
);
await Promise.all(promises);
},
Heatmap: async (
field,
label,
coloring: Coloring,
customizeColorSetting: CustomizeColor[],
colorscale: Colorscale,
selectedLabelTags: string[],
labelTagColors: LabelTagColor
) => {
if (!label?.map) {
return;
}
const overlay = new Uint32Array(label.map.image);
const mapData = label.map.data;
const targets = new ARRAY_TYPES[label.map.data.arrayType](
label.map.data.buffer
);
const [start, stop] = label.range
? label.range
: isFloatArray(targets)
? [0, 1]
: [0, 255];
const max = Math.max(Math.abs(start), Math.abs(stop));
let color;
const fieldSetting = customizeColorSetting?.find((x) => field === x.path);
// when colorscale is null or doe
let scale;
if (colorscale?.fields?.find((x) => x.path === field)?.rgb) {
scale = colorscale?.fields?.find((x) => x.path === field).rgb;
} else if (colorscale?.default?.rgb) {
scale = colorscale.default.rgb;
} else {
scale = coloring.scale;
}
// these for loops must be fast. no "in" or "of" syntax
for (let i = 0; i < overlay.length; i++) {
let value;
if (mapData.channels > 2) {
// rgb mask
value = getRgbFromMaskData(targets, mapData.channels, i)[0];
} else {
value = targets[i];
}
// 0 is background image
if (value === 0) {
continue;
}
let r: number;
if (coloring.by === COLOR_BY.FIELD) {
color =
fieldSetting?.fieldColor ??
(await requestColor(coloring.pool, coloring.seed, field));
r = get32BitColor(color, Math.min(max, Math.abs(value)) / max);
} else {
const index = clampedIndex(value, start, stop, scale.length);
if (index < 0) {
// values less than range start are background
continue;
}
r = get32BitColor(scale[index]);
}
overlay[i] = r;
}
},
Segmentation: async (
field,
label,
coloring,
customizeColorSetting: CustomizeColor[],
colorscale: Colorscale,
selectedLabelsTags: string[],
labelTagColors: LabelTagColor
) => {
if (!label?.mask) {
return;
}
// the actual overlay that'll be painted, byte-length of width * height * 4 (RGBA channels)
const overlay = new Uint32Array(label.mask.image);
// each field may have its own target map
let maskTargets: MaskTargets = coloring.maskTargets[field];
// or, in the absence of field specific targets, use default mask targets that are dataset scoped
if (!maskTargets) {
maskTargets = coloring.defaultMaskTargets;
}
const maskData: OverlayMask = label.mask.data;
// target map array
const targets = new ARRAY_TYPES[maskData.arrayType](maskData.buffer);
const isMaskTargetsEmpty = Object.keys(maskTargets).length === 0;
const isRgbMaskTargets_ = isRgbMaskTargets(maskTargets);
if (maskData.channels > 2) {
for (let i = 0; i < overlay.length; i++) {
const [r, g, b] = getRgbFromMaskData(targets, maskData.channels, i);
const currentHexCode = rgbToHexCached([r, g, b]);
if (
// #000000 is semantically treated as background
currentHexCode === "#000000" ||
// don't render color if hex is not in mask targets, unless mask targets is completely empty
(!isMaskTargetsEmpty &&
isRgbMaskTargets_ &&
!(currentHexCode in maskTargets))
) {
targets[i] = 0;
continue;
}
overlay[i] = get32BitColor([r, g, b]);
if (isRgbMaskTargets_) {
targets[i] = (maskTargets as RgbMaskTargets)[
currentHexCode
].intTarget;
} else {
// assign an arbitrary uint8 value here; this isn't used anywhere but absence of it affects tooltip behavior
targets[i] = r;
}
}
// discard the buffer values of other channels
maskData.buffer = maskData.buffer.slice(0, overlay.length);
} else {
const cache = {};
let color;
const setting = customizeColorSetting.find((x) => x.path === field);
if (
coloring.by === COLOR_BY.FIELD ||
(maskTargets && Object.keys(maskTargets).length === 1)
) {
let fieldColor;
// if field color has valid custom settings, use the custom field color
// convert the color into hex code, since it could be a color name (e.g. yellowgreen)
fieldColor = setting?.fieldColor
? setting.fieldColor
: await requestColor(coloring.pool, coloring.seed, field);
color = get32BitColor(convertToHex(fieldColor));
}
const getColor = (i: number) => {
if (!(i in cache)) {
cache[i] = get32BitColor(
convertToHex(
coloring.targets[
Math.round(Math.abs(i)) % coloring.targets.length
]
)
);
}
return cache[i];
};
// convert the defaultMaskTargetsColors and fields maskTargetsColors into objects to improve performance
const defaultSetting = convertMaskColorsToObject(
coloring.defaultMaskTargetsColors
);
const fieldSetting = convertMaskColorsToObject(
setting?.maskTargetsColors
);
// these for loops must be fast. no "in" or "of" syntax
for (let i = 0; i < overlay.length; i++) {
if (targets[i] !== 0) {
if (
!(targets[i] in maskTargets) &&
!isMaskTargetsEmpty &&
!isRgbMaskTargets_
) {
targets[i] = 0;
} else {
if (coloring.by == COLOR_BY.VALUE) {
// Attempt to find a color in the fields mask target color settings
// If not found, attempt to find a color in the default mask target colors.
const target = targets[i].toString();
const customColor =
fieldSetting?.[target] || defaultSetting?.[target];
// If a customized color setting is found, get the 32-bit color representation.
if (customColor) {
color = get32BitColor(convertToHex(customColor));
} else {
color = getColor(targets[i]);
}
}
overlay[i] = color ? color : getColor(targets[i]);
}
}
}
}
},
});
const isFloatArray = (arr) =>
arr instanceof Float32Array || arr instanceof Float64Array;
const getRgbFromMaskData = (
maskTypedArray: TypedArray,
channels: number,
index: number
) => {
const r = maskTypedArray[index * channels];
const g = maskTypedArray[index * channels + 1];
const b = maskTypedArray[index * channels + 2];
return [r, g, b] as [number, number, number];
};
export const convertToHex = (color: string) =>
colorString.to.hex(colorString.get.rgb(color));
const convertMaskColorsToObject = (array: MaskColorInput[]) => {
const result = {};
if (!array) return {};
for (const item of array) {
result[item.intTarget.toString()] = item.color;
}
return result;
};
export const clampedIndex = (
value: number,
start: number,
stop: number,
length: number
) => {
if (value < start) {
return -1;
}
const clamped = Math.min(value, stop);
return Math.round(
(Math.max(clamped - start, 0) / (stop - start)) * (length - 1)
);
};