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When leaving the Enter and Exit location of stations empty, the ClientSim auto assigns them to the station transform when entering Play mode. Meanwhile, the reference remains null in VRChat.
This can be checked with linkedStation.stationEnterPlayerLocation == null in U#
Station setup:
The text was updated successfully, but these errors were encountered:
When leaving the Enter and Exit location of stations empty, the ClientSim auto assigns them to the station transform when entering Play mode. Meanwhile, the reference remains null in VRChat.
This can be checked with
linkedStation.stationEnterPlayerLocation == null
in U#Station setup:
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The text was updated successfully, but these errors were encountered: