- Window Management SDL
- Drawing with SDL
- Rendering text's with SDL_TTF
- Bomb-timer
- Render thread
- Now using GLFW3
- Implemented ImGui
- Grenades ESP
- C4 timer
- Weapons ESP
- Small optimizations
- Reading all entities in one call
- Better ESP logic
- PAID Chicken ESP
- Improved all ESP logic
- Improved rendering logic
- Performance metrics
- Added Player ESP
- Huge Overlay FPS boost
- Grenade Trajectory EXPERIMENTAL
- Fixed player ESP crash
- Reverted entity_list reading
- Fixed reading
string
crashes - Improved performance on build_type
debug
andrelease
- Added ConfigSystem
- Improved error handling