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@rucuriousyet, could you dive into the code, learn it architecture and explain it in some text file or inline here? I'm interested in this project too, but I have no much free time. My questions:
What is the overhead (%) of Go layer compared to the pure C call to Vulkan?
Is it full Vulkan API wrapper or it's just a minimal piece of it?
Varies from 0% to 1000%, depends on the overall workflow. It's obviously slower than pure C or Rust, but the idea is to provide much more easier methods to work with Vulkan. Go is simple to write and maintain, C is not.
It's 100% full. Autogenerated from the official headers, the latest version possible. It also covers all vendor extensions
Title says it all. I am a dev who has an interest in this side of things and alot of free time at the moment... how can I help?
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