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codegen.rs
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// Copyright (c) 2016 The vulkano developers
// Licensed under the Apache License, Version 2.0
// <LICENSE-APACHE or
// http://www.apache.org/licenses/LICENSE-2.0> or the MIT
// license <LICENSE-MIT or http://opensource.org/licenses/MIT>,
// at your option. All files in the project carrying such
// notice may not be copied, modified, or distributed except
// according to those terms.
use std::io::Error as IoError;
use syn::Ident;
use proc_macro2::{Span, TokenStream};
use shaderc::{Compiler, CompileOptions};
pub use shaderc::{CompilationArtifact, ShaderKind};
pub use parse::ParseError;
use parse::Instruction;
use enums::Capability;
use parse;
use entry_point;
use structs;
use descriptor_sets;
use spec_consts;
pub fn compile(code: &str, ty: ShaderKind) -> Result<CompilationArtifact, String> {
let mut compiler = Compiler::new().ok_or("failed to create GLSL compiler")?;
let compile_options = CompileOptions::new().ok_or("failed to initialize compile option")?;
let content = compiler
.compile_into_spirv(&code, ty, "shader.glsl", "main", Some(&compile_options))
.map_err(|e| e.to_string())?;
Ok(content)
}
pub fn reflect(name: &str, spirv: &[u32], dump: bool) -> Result<TokenStream, Error> {
let struct_name = Ident::new(&name, Span::call_site());
let doc = parse::parse_spirv(spirv)?;
// checking whether each required capability is enabled in the Vulkan device
let mut cap_checks: Vec<TokenStream> = vec!();
for i in doc.instructions.iter() {
if let &Instruction::Capability(ref cap) = i {
if let Some(cap_string) = capability_name(cap) {
let cap = Ident::new(cap_string, Span::call_site());
cap_checks.push(quote!{
if !device.enabled_features().#cap {
panic!("capability {:?} not enabled", #cap_string); // TODO: error
//return Err(CapabilityNotEnabled);
}
});
}
}
}
// writing one method for each entry point of this module
let mut entry_points_inside_impl: Vec<TokenStream> = vec!();
let mut entry_points_outside_impl: Vec<TokenStream> = vec!();
for instruction in doc.instructions.iter() {
if let &Instruction::EntryPoint { .. } = instruction {
let (outside, entry_point) = entry_point::write_entry_point(&doc, instruction);
entry_points_inside_impl.push(entry_point);
entry_points_outside_impl.push(outside);
}
}
let structs = structs::write_structs(&doc);
let descriptor_sets = descriptor_sets::write_descriptor_sets(&doc);
let specialization_constants = spec_consts::write_specialization_constants(&doc);
let ast = quote!{
#[allow(unused_imports)]
use std::sync::Arc;
#[allow(unused_imports)]
use std::vec::IntoIter as VecIntoIter;
#[allow(unused_imports)]
use vulkano::device::Device;
#[allow(unused_imports)]
use vulkano::descriptor::descriptor::DescriptorDesc;
#[allow(unused_imports)]
use vulkano::descriptor::descriptor::DescriptorDescTy;
#[allow(unused_imports)]
use vulkano::descriptor::descriptor::DescriptorBufferDesc;
#[allow(unused_imports)]
use vulkano::descriptor::descriptor::DescriptorImageDesc;
#[allow(unused_imports)]
use vulkano::descriptor::descriptor::DescriptorImageDescDimensions;
#[allow(unused_imports)]
use vulkano::descriptor::descriptor::DescriptorImageDescArray;
#[allow(unused_imports)]
use vulkano::descriptor::descriptor::ShaderStages;
#[allow(unused_imports)]
use vulkano::descriptor::descriptor_set::DescriptorSet;
#[allow(unused_imports)]
use vulkano::descriptor::descriptor_set::UnsafeDescriptorSet;
#[allow(unused_imports)]
use vulkano::descriptor::descriptor_set::UnsafeDescriptorSetLayout;
#[allow(unused_imports)]
use vulkano::descriptor::pipeline_layout::PipelineLayout;
#[allow(unused_imports)]
use vulkano::descriptor::pipeline_layout::PipelineLayoutDesc;
#[allow(unused_imports)]
use vulkano::descriptor::pipeline_layout::PipelineLayoutDescPcRange;
#[allow(unused_imports)]
use vulkano::pipeline::shader::SpecializationConstants as SpecConstsTrait;
#[allow(unused_imports)]
use vulkano::pipeline::shader::SpecializationMapEntry;
pub struct #struct_name {
shader: ::std::sync::Arc<::vulkano::pipeline::shader::ShaderModule>,
}
impl #struct_name {
/// Loads the shader in Vulkan as a `ShaderModule`.
#[inline]
#[allow(unsafe_code)]
pub fn load(device: ::std::sync::Arc<::vulkano::device::Device>)
-> Result<#struct_name, ::vulkano::OomError>
{
#( #cap_checks )*
let words = [ #( #spirv ),* ];
unsafe {
Ok(#struct_name {
shader: try!(::vulkano::pipeline::shader::ShaderModule::from_words(device, &words))
})
}
}
/// Returns the module that was created.
#[allow(dead_code)]
#[inline]
pub fn module(&self) -> &::std::sync::Arc<::vulkano::pipeline::shader::ShaderModule> {
&self.shader
}
#( #entry_points_inside_impl )*
}
#( #entry_points_outside_impl )*
pub mod ty {
#structs
}
#descriptor_sets
#specialization_constants
};
if dump {
println!("{}", ast.to_string());
panic!("`shader!` rust codegen dumped") // TODO: use span from dump
}
Ok(ast)
}
#[derive(Debug)]
pub enum Error {
IoError(IoError),
ParseError(ParseError),
}
impl From<IoError> for Error {
#[inline]
fn from(err: IoError) -> Error {
Error::IoError(err)
}
}
impl From<ParseError> for Error {
#[inline]
fn from(err: ParseError) -> Error {
Error::ParseError(err)
}
}
/// Returns the name of the Vulkan something that corresponds to an `OpCapability`.
///
/// Returns `None` if irrelevant.
// TODO: this function is a draft, as the actual names may not be the same
fn capability_name(cap: &Capability) -> Option<&'static str> {
match *cap {
Capability::CapabilityMatrix => None, // always supported
Capability::CapabilityShader => None, // always supported
Capability::CapabilityGeometry => Some("geometry_shader"),
Capability::CapabilityTessellation => Some("tessellation_shader"),
Capability::CapabilityAddresses => panic!(), // not supported
Capability::CapabilityLinkage => panic!(), // not supported
Capability::CapabilityKernel => panic!(), // not supported
Capability::CapabilityVector16 => panic!(), // not supported
Capability::CapabilityFloat16Buffer => panic!(), // not supported
Capability::CapabilityFloat16 => panic!(), // not supported
Capability::CapabilityFloat64 => Some("shader_f3264"),
Capability::CapabilityInt64 => Some("shader_int64"),
Capability::CapabilityInt64Atomics => panic!(), // not supported
Capability::CapabilityImageBasic => panic!(), // not supported
Capability::CapabilityImageReadWrite => panic!(), // not supported
Capability::CapabilityImageMipmap => panic!(), // not supported
Capability::CapabilityPipes => panic!(), // not supported
Capability::CapabilityGroups => panic!(), // not supported
Capability::CapabilityDeviceEnqueue => panic!(), // not supported
Capability::CapabilityLiteralSampler => panic!(), // not supported
Capability::CapabilityAtomicStorage => panic!(), // not supported
Capability::CapabilityInt16 => Some("shader_int16"),
Capability::CapabilityTessellationPointSize =>
Some("shader_tessellation_and_geometry_point_size"),
Capability::CapabilityGeometryPointSize =>
Some("shader_tessellation_and_geometry_point_size"),
Capability::CapabilityImageGatherExtended => Some("shader_image_gather_extended"),
Capability::CapabilityStorageImageMultisample =>
Some("shader_storage_image_multisample"),
Capability::CapabilityUniformBufferArrayDynamicIndexing =>
Some("shader_uniform_buffer_array_dynamic_indexing"),
Capability::CapabilitySampledImageArrayDynamicIndexing =>
Some("shader_sampled_image_array_dynamic_indexing"),
Capability::CapabilityStorageBufferArrayDynamicIndexing =>
Some("shader_storage_buffer_array_dynamic_indexing"),
Capability::CapabilityStorageImageArrayDynamicIndexing =>
Some("shader_storage_image_array_dynamic_indexing"),
Capability::CapabilityClipDistance => Some("shader_clip_distance"),
Capability::CapabilityCullDistance => Some("shader_cull_distance"),
Capability::CapabilityImageCubeArray => Some("image_cube_array"),
Capability::CapabilitySampleRateShading => Some("sample_rate_shading"),
Capability::CapabilityImageRect => panic!(), // not supported
Capability::CapabilitySampledRect => panic!(), // not supported
Capability::CapabilityGenericPointer => panic!(), // not supported
Capability::CapabilityInt8 => panic!(), // not supported
Capability::CapabilityInputAttachment => None, // always supported
Capability::CapabilitySparseResidency => Some("shader_resource_residency"),
Capability::CapabilityMinLod => Some("shader_resource_min_lod"),
Capability::CapabilitySampled1D => None, // always supported
Capability::CapabilityImage1D => None, // always supported
Capability::CapabilitySampledCubeArray => Some("image_cube_array"),
Capability::CapabilitySampledBuffer => None, // always supported
Capability::CapabilityImageBuffer => None, // always supported
Capability::CapabilityImageMSArray => Some("shader_storage_image_multisample"),
Capability::CapabilityStorageImageExtendedFormats =>
Some("shader_storage_image_extended_formats"),
Capability::CapabilityImageQuery => None, // always supported
Capability::CapabilityDerivativeControl => None, // always supported
Capability::CapabilityInterpolationFunction => Some("sample_rate_shading"),
Capability::CapabilityTransformFeedback => panic!(), // not supported
Capability::CapabilityGeometryStreams => panic!(), // not supported
Capability::CapabilityStorageImageReadWithoutFormat =>
Some("shader_storage_image_read_without_format"),
Capability::CapabilityStorageImageWriteWithoutFormat =>
Some("shader_storage_image_write_without_format"),
Capability::CapabilityMultiViewport => Some("multi_viewport"),
}
}
#[cfg(test)]
mod tests {
use super::*;
#[test]
fn test_bad_alignment() {
// vec3/mat3/mat3x* are problematic in arrays since their rust
// representations don't have the same array stride as the SPIR-V
// ones. E.g. in a vec3[2], the second element starts on the 16th
// byte, but in a rust [[f32;3];2], the second element starts on the
// 12th byte. Since we can't generate code for these types, we should
// create an error instead of generating incorrect code.
let comp = compile("
#version 450
struct MyStruct {
vec3 vs[2];
};
layout(binding=0) uniform UBO {
MyStruct s;
};
void main() {}
", ShaderKind::Vertex).unwrap();
let doc = parse::parse_spirv(comp.as_binary()).unwrap();
let res = std::panic::catch_unwind(|| structs::write_structs(&doc));
assert!(res.is_err());
}
#[test]
fn test_trivial_alignment() {
let comp = compile("
#version 450
struct MyStruct {
vec4 vs[2];
};
layout(binding=0) uniform UBO {
MyStruct s;
};
void main() {}
", ShaderKind::Vertex).unwrap();
let doc = parse::parse_spirv(comp.as_binary()).unwrap();
structs::write_structs(&doc);
}
#[test]
fn test_wrap_alignment() {
// This is a workaround suggested in the case of test_bad_alignment,
// so we should make sure it works.
let comp = compile("
#version 450
struct Vec3Wrap {
vec3 v;
};
struct MyStruct {
Vec3Wrap vs[2];
};
layout(binding=0) uniform UBO {
MyStruct s;
};
void main() {}
", ShaderKind::Vertex).unwrap();
let doc = parse::parse_spirv(comp.as_binary()).unwrap();
structs::write_structs(&doc);
}
}