Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Improve vulkano-shaders to actually become runnable at runtime and not just proc macros #1673

Closed
incertia opened this issue Aug 16, 2021 · 2 comments

Comments

@incertia
Copy link
Contributor

vulkano-shaders is able to do a lot of introspection into a spirv blob and it would be nice to pull out that information dynamically at runtime rather than being forced to use macros at compile time, although keeping the option to use compile time macros would be great. i find myself writing my own spirv blob parser and having to inspire myself a lot from the vulkano-shaders internals to understand what is actually going on.

@Rua
Copy link
Contributor

Rua commented Aug 16, 2021

I think you're proposing the same as #1558?

@incertia
Copy link
Contributor Author

Yeah that seems about right. I'll close this.

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
None yet
Projects
None yet
Development

No branches or pull requests

2 participants