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vulkano-shaders is able to do a lot of introspection into a spirv blob and it would be nice to pull out that information dynamically at runtime rather than being forced to use macros at compile time, although keeping the option to use compile time macros would be great. i find myself writing my own spirv blob parser and having to inspire myself a lot from the vulkano-shaders internals to understand what is actually going on.
The text was updated successfully, but these errors were encountered:
vulkano-shaders is able to do a lot of introspection into a spirv blob and it would be nice to pull out that information dynamically at runtime rather than being forced to use macros at compile time, although keeping the option to use compile time macros would be great. i find myself writing my own spirv blob parser and having to inspire myself a lot from the vulkano-shaders internals to understand what is actually going on.
The text was updated successfully, but these errors were encountered: