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The idea is to use the async_raft crate in our implementation. This would require the implementation of the following components:
RaftNetwork: Using the gRPC bindings written with tonic.
RaftStorage: Using the RaftLog as the in-memory, consistent data-store. If the system permits, the state could be directly manipulated by the storage mappings(trait).
AppData: Vec<u8> byte stream that is used to perform scheduling within the system.
The text was updated successfully, but these errors were encountered:
The idea is to use the
async_raft
crate in our implementation. This would require the implementation of the following components:RaftNetwork
: Using the gRPC bindings written with tonic.RaftStorage
: Using theRaftLog
as the in-memory, consistent data-store. If the system permits, the state could be directly manipulated by the storage mappings(trait).AppData
:Vec<u8>
byte stream that is used to perform scheduling within the system.The text was updated successfully, but these errors were encountered: