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Should the browser provide an interface to reduce/increase performance requests on different aspects (e..g level of precision in physics, foveated rendering, level of detail thresholds) relying on user defined callbacks?
Should the browser provide an interface to reduce/increase performance requests on different aspects (e..g level of precision in physics, foveated rendering, level of detail thresholds) relying on user defined callbacks?
What are the security concerns?
PS: there is already window.performance, window.requestIdleCallback (poor support but on-going discussion in the specs), window.requestAnimationFrame and VRDisplay.requestAnimationFrame (then eventually VRSession.requestFrame) or at a higher level https://github.com/mrdoob/stats.js/ but could be generalized to more than WebVR anyway.
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