Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Is window.performance enough to enable adaptive quality scaling or should we have a browser level function? #34

Open
Utopiah opened this issue Dec 3, 2017 · 1 comment

Comments

@Utopiah
Copy link

Utopiah commented Dec 3, 2017

Should the browser provide an interface to reduce/increase performance requests on different aspects (e..g level of precision in physics, foveated rendering, level of detail thresholds) relying on user defined callbacks?

What are the security concerns?

PS: there is already window.performance, window.requestIdleCallback (poor support but on-going discussion in the specs), window.requestAnimationFrame and VRDisplay.requestAnimationFrame (then eventually VRSession.requestFrame) or at a higher level https://github.com/mrdoob/stats.js/ but could be generalized to more than WebVR anyway.

@Utopiah
Copy link
Author

Utopiah commented Dec 6, 2017

@tbalouet glTF progressive streaming / LoD cf KhronosGroup/glTF#1045 would be also very useful here

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
None yet
Projects
None yet
Development

No branches or pull requests

1 participant