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Is your feature request related to a problem? Please describe.
N/A
Describe the solution you'd like
I would like the ability to make it so that the ModOrganizer.ini that Wabbajack uses in the compile is different from the developer's
Describe alternatives you've considered
Manually changing the ModOrganizer.ini before and after compile in order to ship with settings that are more desirable for users.
Additional context
This request stems primarily from the EXPERIMENTAL ARCHIVE PARSING feature of MO2. While this feature is nearly essential for development, especially when working with a large amount of BSAs like I do, it massively slows down MO2's VFS system (increases boot times, game launch times, any refresh, etc). This feature is not essential for most users, and many would benefit from it being disabled on their end.
Looked into this just now and its not as low-hanging fruit as I thought. I thought maybe that modorganizer.ini was handled as a special case by WJ and preserved and recreated, I assumed I could just intercept that case and swap it out with an overrided optional ini instead when it is first accessed.
But no - WJ reads some values from mo2.ini and then just treats it as if its any other file to be hashed, so itd need some special handling thatd feel a bit ugly to replace the modorganizer.ini with the overriden version after installation somehow...
Well this is a relatively low priority feature request. If someone could eventually get around to it that would be nice, but it's not the end of the world.
Marked as stale due to no interactions in the last 90 days. If the issue still exists, please provide any possibly still needed information or excuse the devs for not getting around to addressing this issue yet. If this issue is still considered unsolved a dev will soon remove the stale tag from this issue.
Is your feature request related to a problem? Please describe.
N/A
Describe the solution you'd like
I would like the ability to make it so that the ModOrganizer.ini that Wabbajack uses in the compile is different from the developer's
Describe alternatives you've considered
Manually changing the ModOrganizer.ini before and after compile in order to ship with settings that are more desirable for users.
Additional context
This request stems primarily from the EXPERIMENTAL ARCHIVE PARSING feature of MO2. While this feature is nearly essential for development, especially when working with a large amount of BSAs like I do, it massively slows down MO2's VFS system (increases boot times, game launch times, any refresh, etc). This feature is not essential for most users, and many would benefit from it being disabled on their end.
Discussion in Wabbajack lounge channel that may have additional context:
https://discord.com/channels/605449136870916175/782016989681942538/1260220659762724875
https://discord.com/channels/605449136870916175/782016989681942538/1260223825996681288
https://discord.com/channels/605449136870916175/782016989681942538/1260358390513799219
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