(assuming you already have Baritone set up)
Baritone's chat control prefix is #
by default. In Impact, you can also use .b
as a prefix. (for example, .b click
instead of #click
)
Baritone commands can also by default be typed in the chatbox. However if you make a typo, like typing "gola 10000 10000" instead of "goal" it goes into public chat, which is bad, so using #
is suggested.
To disable direct chat control (with no prefix), turn off the chatControl
setting. To disable chat control with the #
prefix, turn off the prefixControl
setting. In Impact, .b
cannot be disabled. Be careful that you don't leave yourself with all control methods disabled (if you do, reset your settings by deleting the file minecraft/baritone/settings.txt
and relaunching).
Lots of the commands have changed, BUT #help
is improved vastly (its clickable! commands have tab completion! oh my!).
Try #help
I promise it won't just send you back here =)
"wtf where is cleararea" -> look at #help sel
"wtf where is goto death, goto waypoint" -> look at #help wp
just look at #help
lmao
Watch this showcase video!
All of these commands may need a prefix before them, as above ^.
help
To toggle a boolean setting, just say its name in chat (for example saying allowBreak
toggles whether Baritone will consider breaking blocks). For a numeric setting, say its name then the new value (like primaryTimeoutMS 250
). It's case insensitive. To reset a setting to its default value, say acceptableThrowawayItems reset
. To reset all settings, say reset
. To see all settings that have been modified from their default values, say modified
.
Commands in Baritone:
thisway 1000
thenpath
to go in the direction you're facing for a thousand blocksgoal x y z
orgoal x z
orgoal y
, thenpath
to set a goal to a certain coordinate then path to itgoto x y z
orgoto x z
orgoto y
to go to a certain coordinate (in a single step, starts going immediately)goal
to set the goal to your player's feetgoal clear
to clear the goalcancel
orstop
to stop everything,forcecancel
is also an optiongoto portal
orgoto ender_chest
orgoto block_type
to go to a block. (in Impact,.goto
is an alias for.b goto
for the most part)mine diamond_ore iron_ore
to mine diamond ore or iron ore (turn on the settinglegitMine
to only mine ores that it can actually see. It will explore randomly around y=11 until it finds them.) An amount of blocks can also be specified, for example,mine 64 diamond_ore
.click
to click your destination on the screen. Right click path to on top of the block, left click to path into it (either at foot level or eye level), and left click and drag to select an area (#help sel
to see what you can do with that selection).follow player playerName
to follow a player.follow players
to follow any players in range (combine with Kill Aura for a fun time).follow entities
to follow any entities.follow entity pig
to follow entities of a specific type.wp
for waypoints. A "tag" is like "home" (created automatically on right clicking a bed) or "death" (created automatically on death) or "user" (has to be created manually). So you might want#wp save user coolbiome
, then to set the goal#wp goal coolbiome
then#path
to path to it. For death,#wp goal death
will list waypoints under the "death" tag (remember stuff is clickable!)build
to build a schematic.build blah.schematic
will loadschematics/blah.schematic
and build it with the origin being your player feet.build blah.schematic x y z
to set the origin. Any of those can be relative to your player (~ 69 ~-420
would build at x=player x, y=69, z=player z-420).schematica
to build the schematic that is currently open in schematicatunnel
to dig and make a tunnel, 1x2. It will only deviate from the straight line if necessary such as to avoid lava. For a dumber tunnel that is really just cleararea, you cantunnel 3 2 100
, to clear an area 3 high, 2 wide, and 100 deep.farm
to automatically harvest, replant, or bone meal crops. Usefarm <range>
orfarm <range> <waypoint>
to limit the max distance from the starting point or a waypoint.axis
to go to an axis or diagonal axis at y=120 (axisHeight
is a configurable setting, defaults to 120).explore x z
to explore the world from the origin of x,z. Leave out x and z to default to player feet. This will continually path towards the closest chunk to the origin that it's never seen before.explorefilter filter.json
with optional invert can be used to load in a list of chunks to load.invert
to invert the current goal and path. This gets as far away from it as possible, instead of as close as possible. For example, dogoal
theninvert
to run as far as possible from where you're standing at the start.come
tells Baritone to head towards your camera, useful when freecam doesn't move your player position.blacklist
will stop baritone from going to the closest block so it won't attempt to get to it.eta
to get information about the estimated time until the next segment and the goal, be aware that the ETA to your goal is really unprecise.proc
to view miscellaneous information about the process currently controlling Baritone.repack
to re-cache the chunks around you.gc
to callSystem.gc()
which may free up some memory.render
to fix glitched chunk rendering without having to reload all of them.reloadall
to reload Baritone's world cache orsaveall
to save Baritone's world cache.find
to search through Baritone's cache and attempt to find the location of the block.surface
ortop
to tell Baritone to head towards the closest surface-like area, this can be the surface or highest available air space.version
to get the version of Baritone you're runningdamn
daniel
All the settings and documentation are here. If you find HTML easier to read than Javadoc, you can look here.
There are about a hundred settings, but here are some fun / interesting / important ones that you might want to look at changing in normal usage of Baritone. The documentation for each can be found at the above links.
allowBreak
allowSprint
allowPlace
allowParkour
allowParkourPlace
blockPlacementPenalty
renderCachedChunks
(andcachedChunksOpacity
) <-- very fun but you need a beefy computeravoidance
(avoidance of mobs / mob spawners)legitMine
followRadius
backfill
(fill in tunnels behind you)buildInLayers
buildRepeatDistance
andbuildRepeatDirection
worldExploringChunkOffset
acceptableThrowawayItems
blocksToAvoidBreaking
mineScanDroppedItems
allowDiagonalAscend
This could be one of many things.
First, make sure it's actually installed. An easy way to check is seeing if it created the folder baritone
in your Minecraft folder.
Second, make sure that you're using the prefix properly, and that chat control is enabled in the way you expect.
For example, Impact disables direct chat control. (i.e. anything typed in chat without a prefix will be ignored and sent publicly). This is a saved setting, so if you run Impact once, chatControl
will be off from then on, even in other clients.
So you'll need to use the #
prefix or edit baritone/settings.txt
in your Minecraft folder to undo that (specifically, remove the line chatControl false
then restart your client).
Why can I do .goto x z
in Impact but nowhere else? Why can I do -path to x z
in KAMI but nowhere else?
These are custom commands that they added; those aren't from Baritone.
The equivalent you're looking for is goto x z
.