-
Notifications
You must be signed in to change notification settings - Fork 0
/
Makefile
38 lines (32 loc) · 1.19 KB
/
Makefile
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
TARGET_EXEC:=zelda3
ROM:=tables/zelda3.sfc
SRCS:=$(wildcard src/*.c snes/*.c) third_party/gl_core/gl_core_3_1.c third_party/opus-1.3.1-stripped/opus_decoder_amalgam.c
OBJS:=$(SRCS:%.c=%.o)
PYTHON:=/usr/bin/env python3
CFLAGS:=$(if $(CFLAGS),$(CFLAGS),-O2 -Werror) -I .
CFLAGS:=${CFLAGS} $(shell sdl2-config --cflags) -DSYSTEM_VOLUME_MIXER_AVAILABLE=0
ifeq (${OS},Windows_NT)
WINDRES:=windres
RES:=zelda3.res
SDLFLAGS:=-Wl,-Bstatic $(shell sdl2-config --static-libs)
else
SDLFLAGS:=$(shell sdl2-config --libs) -lm
endif
.PHONY: all clean clean_obj clean_gen
all: $(TARGET_EXEC) zelda3_assets.dat
$(TARGET_EXEC): $(OBJS) $(RES)
$(CC) $^ -o $@ $(LDFLAGS) $(SDLFLAGS)
%.o : %.c
$(CC) -c $(CFLAGS) $< -o $@
$(RES): src/platform/win32/zelda3.rc
@echo "Generating Windows resources"
@$(WINDRES) $< -O coff -o $@
zelda3_assets.dat:
@echo "Extracting game resources"
$(PYTHON) assets/restool.py --extract-from-rom
clean: clean_obj clean_gen
clean_obj:
@$(RM) $(OBJS) $(TARGET_EXEC)
clean_gen:
@$(RM) $(RES) zelda3_assets.dat tables/zelda3_assets.dat tables/*.txt tables/*.png tables/sprites/*.png tables/*.yaml
@rm -rf tables/__pycache__ tables/dungeon tables/img tables/overworld tables/sound