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| 1 | +using System.Collections; |
| 2 | +using System.Collections.Generic; |
| 3 | +using UnityEngine; |
| 4 | + |
| 5 | +public class Screens : MonoBehaviour |
| 6 | +{ |
| 7 | + public GameObject Canvas_Insert, Canvas_Search, Canvas_Update, Canvas_Delete; |
| 8 | + // Start is called before the first frame update |
| 9 | + void Start() |
| 10 | + { |
| 11 | + Canvas_Insert.SetActive(true); |
| 12 | + Canvas_Delete.SetActive(false); |
| 13 | + Canvas_Search.SetActive(false); |
| 14 | + Canvas_Update.SetActive(false); |
| 15 | + |
| 16 | + } |
| 17 | + public void insert() |
| 18 | + { |
| 19 | + Canvas_Insert.SetActive(true); |
| 20 | + Canvas_Delete.SetActive(false); |
| 21 | + Canvas_Search.SetActive(false); |
| 22 | + Canvas_Update.SetActive(false); |
| 23 | + } |
| 24 | + public void Delete() |
| 25 | + { |
| 26 | + Canvas_Insert.SetActive(false); |
| 27 | + Canvas_Delete.SetActive(true); |
| 28 | + Canvas_Search.SetActive(false); |
| 29 | + Canvas_Update.SetActive(false); |
| 30 | + } |
| 31 | + public void Search() |
| 32 | + { |
| 33 | + Canvas_Insert.SetActive(false); |
| 34 | + Canvas_Delete.SetActive(false); |
| 35 | + Canvas_Search.SetActive(true); |
| 36 | + Canvas_Update.SetActive(false); |
| 37 | + } |
| 38 | + |
| 39 | + public void Updates() |
| 40 | + { |
| 41 | + Canvas_Insert.SetActive(false); |
| 42 | + Canvas_Delete.SetActive(false); |
| 43 | + Canvas_Search.SetActive(false); |
| 44 | + Canvas_Update.SetActive(true); |
| 45 | + } |
| 46 | + // Update is called once per frame |
| 47 | + void Update() |
| 48 | + { |
| 49 | + |
| 50 | + } |
| 51 | +} |
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