forked from pa1nki113r/Project_Brutality
-
Notifications
You must be signed in to change notification settings - Fork 0
/
CVARINFO
507 lines (388 loc) · 12.8 KB
/
CVARINFO
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
user bool py_weaponwheel_freeze = false;
user int py_weaponwheel_invert = 0;
user bool py_weaponwheel_musicfade = false;
user bool pb_toggle_aim_hold = false;
user int bd_bloodamount = 2;
user int bd_lowgraphicsmode = 0;
server int bd_classicmonsters = 0;
server int bd_TraditionalMode = 0;
server int zdoombrutalblood = 2;
server int zdoombrutaljanitor = 0; //For gibs
server int zdoombrutaljanitorcasings = 0; //For casings & clips
server int isrunningzandronum = 1;
server int bd_nobulletpenetration = 1;// CVar Info
server int pb_knuckleanimationinstart = 0;
server bool pb_fadeonmapexit = false; //Fade Effect on exiting a map
server int bd_disabledecorations = 1;
server int bd_disablemapenhancements = 1;
server int bd_disablenewguns = 0;
server int bd_disablenewenemies = 0;
// Mode (0 = Crop, 1 = Scale)
server noarchive int widemode = 1;
// Title Page
server noarchive string titlemusic = "TM_MUS";
server noarchive string titlepage = "TM_BACK";
server noarchive int titlepage_w = 3840;
server noarchive int titlepage_h = 2160;
server noarchive float titlepage_time = 11;
// Number of credit pages
server noarchive int creditpages = 0;
// Credit page
server noarchive string creditpage1 = "CREDIT";
server noarchive int creditpage1_w = 320;
server noarchive int creditpage1_h = 200;
server noarchive float creditpage1_time = 5;
//Smart Scavenger
server int pb_SmartScavenger = 0;
server int pb_SmartScavengerHealth = 0;
server int pb_HealthPackColor = 0;
server int pb_EnableCarryableHealth = 0;
server int pb_SmartScavengerNoFade = 0;
//Screen Tilting
user int disable_screentilt = 0;
user float qtilt_strength = 1.0;
user bool cl_MoveTilt = true;
//Weapon Sway
user int disable_weaponsway = 0;
// CVar Info
server float fs_volume_mul = 1.0;
server float fs_delay_mul = 1.0;
//Lives Mode for Servers
server int bd_cooplives = 0;
server int bd_numcooplives = 8;
//Fatalities
server float cl_fatalityspeed = 1.0;
//Footsteps
user float cl_step_volmul = 7.0;
user float cl_step_delaymul = 1.0;
//Gameplay Option
server int donotsidestep = 0;
server int donotdoublejump = 0;
server int donotclimb = 0;
server int nodoomguytalk = 0;
server int performancemode = 0;
server int bd_replacemarines = 0;
server bool pb_enemyexplosiondamage = false;
server int bd_restrictedmode = 0; //Nothing
//Rendering
server int noscreensplash = 0;
server int nopaineffect = 0;
//Global Spawn balance. Do NOT touch.
server int BrutalSpawnBalance=671;
//Monster Ability Toggles
server int bd_NoZmanGrenade = 0;
server int bd_NoZmanAdvancedAttacks = 0;
server int bd_GroundImps = 0;
server int bd_HungryPinky = 0;
server int bd_GroundRevenant = 0;
server int bd_NoKnightCharge = 0;
server int bd_NoBaronBarrel = 0;
server int bd_NoArchvileHeal = 0;
server int bd_NoArchvileSummon = 0;
server int bd_NoMancubusFlamer = 0;
////////////////////Monster Spawning Toggles//////////////////////////
//Zombieman
server int bd_NoPistolZman = 0;
server int bd_NoHelmetZman = 0;
server int bd_NoZombieScientist = 0;
server int bd_NoCarbineZombie = 0;
server int bd_NoMinigunZombieman = 0;
server int bd_NoRifleCommando = 0;
//Sergeant
server int bd_NoHelmetSergeant = 0;
server int bd_NoAutoshotgunSergeant = 0;
server int bd_NoZSpecOps = 0;
server int bd_NoQuadSergeant = 0;
server int bd_NoRocketSergeant = 0;
server int bd_NoPyroSergeant = 0;
server int bd_NoDemonTechSoldier = 0;
server int bd_NoRiotShieldGuy = 0;
//Commando
server int bd_NoChaingunMajor = 0;
server int bd_NoPlasmaZombie = 0;
server int bd_NoClassicCommando = 0;
//Imp Variants
server int bd_NoBrownImps = 0;
server int bd_NoDarkImps = 0;
server int bd_NoSavageImps = 0;
//Pinky Demon Variants
server int bd_NoBloodDemon = 0;
server int bd_NoMechDemon = 0;
//Spectre Variants
server int bd_VoidSpectre = 0;
//Cacodemon Variants
server int bd_NoMagCaco = 0;
server int bd_NoAfrit = 0;
//Pain Elemental Variants
server int bd_NoSufferElemental = 0;
server int bd_NoTriteElemental = 0;
server int bd_NoOverlord = 0;
//Lost Soul Variants
server int bd_NoPhantasm = 0;
//Revenant Variants
server int bd_NoBeamRevenant = 0;
server int bd_NoDraugr = 0;
//Arachnotron Variants
server int bd_NoInfernoArachnotron = 0;
server int bd_NoArachnotron2 = 0;
server int bd_NoArachnophyte = 0;
//Hell Knight Variants
server int bd_NoCyberKnight = 0;
server int bd_NoCyberPaladin = 0;
//Baron Variants
server int bd_NoCyberBaron = 0;
server int bd_NoBelphegor = 0;
server int bd_NoInfernus = 0;
//Fatso Variants
server int bd_NoDaedabus = 0;
server int bd_NoVolcabus = 0;
//Archvile Variants
server int bd_NoIceVile = 0;
server int bd_NoFleshwizard = 0;
server int bd_NoHellion = 0;
//Mastermind Variants
server int bd_NoDemolisher = 0;
server int bd_NoJuggernaut = 0;
//Cyber Demon Variants
server int bd_NoAnnihilator = 0;
//Assholes
server int bd_EnableEvilMarines = 0;
//Weapon Toggles
server int bd_NoLMG = 0;
server int bd_NoMinigunUpgrade = 0;
server int bd_NoAutoshotgunUpgrade = 0;
server int bd_NoDBUpgrade = 0;
server int bd_NoUpgrades = 0;
server int bd_NoQuadSSG = 0;
server int bd_NoPulseCannonUpgrade = 0;
server int bd_NoRifleUpgrade = 0;
server int bd_NoUnmakerUpgrade = 0; //Why would you want this disabled???
server int bd_NoM2Upgrade = 0;
user int pb_olddualssgfiresystem = 0; // For Those Who Want The Old DualSSG Firing System
user int bd_UpgradeRevolver = 0;
user int bd_UpgradeCarbine = 0;
user int bd_UpgradeShotgun = 0;
user int bd_UpgradeHMG = 0;
user int bd_UpgradePlasma = 0;
user int bd_UpgradeGL = 0;
user int bd_RestoreCarbines = 0;
user int bd_ADSHoldDown = 0;
user int bd_SGAltAmmoSwap = 0;
user int bd_SGPumpFromHip = 0;
server int bd_UnifiedExplosives = 0;
server int bd_NoSMGWeapon = 0;
server int bd_NoRevolverWeapon = 0;
server int bd_NoASGWeapon = 0;
server int bd_NoCSSGWeapon = 1;
server int bd_NoHMGWeapon = 0;
server int bd_NoCarbineWeapon = 0;
server int bd_NoSuperGLWeapon = 0;
server int bd_NoHeavyGLWeapon = 0;
server int bd_NoM2PlasmaWeapon = 0;
server int bd_NoFreezerWeapon = 0;
server int bd_NoRailgunWeapon = 0;
server int bd_NoBFGBeamWeapon = 0;
server int bd_NoBlackholeWeapon = 0;
//Weapon Skins
user int bd_shotgunskin = 0;
//STFU Marines
server int bd_ShutTheFuckUp = 0;
server int bd_NoHelmetAnimation = 0;
//Motion Blur by Pixel Eater
user bool mblur = false ; //Disabled in response to fan feedback and to prevent possible startup errors on mobile devices or low end PCs.
user int mblur_samples = 5 ;
user float mblur_strength = 64 ;
user float mblur_recovery = 64 ;
user int mblur_blendmode = 1 ;
user bool mblur_autostop = true ;
user float mblur_threshold = 30 ;
user float mblur_recovery2 = 90 ;
// Tilt++ CVars
// Strafe tilting
server bool sv_strafetilt = true;
server bool sv_strafetiltinvert = false;
server float sv_strafetiltspeed = 1.0;
server float sv_strafetiltangle = 0.5;
// Movement tilting
server bool sv_movetilt = false;
server float sv_movetiltspeed = 15.000;
server float sv_movetiltangle = 0.015;
server float sv_movetiltscalar = 0.2;
// Turn tilting
server bool sv_turntilt = true;
server float sv_turntiltscalar = 1.5;
server bool sv_turntiltinvert = false;
// Underwater tilting
server bool sv_underwatertilt = true;
server float sv_underwatertiltspeed = 0.8;
server float sv_underwatertiltangle = 0.2;
server float sv_underwatertiltscalar = 1.0;
// Death tilting
server bool sv_deathtilt = true;
//New Head Hitbox System
server float hs_factor = 2.0;
server bool hs_hitbox = true;
// Max Casings
server int nashgore_maxcasings = 50;
// NashGore CVARs
server int nashgore_maxgore = 1024;
server int nashgore_bloodtype = 0;
server int nashgore_bloodamount = 255;
server bool nashgore_spriteblood = false;
server bool nashgore_bloodspurt = true;
server int nashgore_gibtype = 0;
server int nashgore_gibamount = 255;
server bool nashgore_corpseblood = true;
server bool nashgore_footprints = true;
server bool nashgore_deathflip = true;
server bool nashgore_squish = true;
server bool nashgore_icedeath = true;
server bool nashgore_splat = true;
/////////////////////////////////
//Hard-Coded Movement for Project Brutality
server bool pb_hazardmovement = false;
server int pb_movetype = 0;
server float pb_friction = 1.6;
server float pb_maxgroundspeed = 15.1;
server float pb_maxhopspeed = 28;
server float pb_walkspeed = 0.5;
server float pb_crouchspeed = 0.5;
server float pb_strafemodifier = 1.33;
server bool pb_dropprevention = false;
server float pb_jumpheight = 8.0;
server float pb_setgravity = 1.0;
server bool pb_autojump = true;
server int pb_doublejump = 2;
server float pb_doublejumpheight = 1.0;
server bool pb_wjdoublejumprenew = false;
server bool pb_elevatorjump = false;
server float pb_ejumpmultiplier = 1.0;
server bool pb_landing = true;
server float pb_landingsens = 6.0;
server float pb_landingspeed = 0.25;
server float pb_minlanding = 0.5;
server bool pb_dash = true;
user bool pb_dasheffect = true;
user bool pb_doubletap = false;
user int pb_maxtaptime = 10;
server float pb_dashboost = 1.33;
server float pb_dashheight = 0.5;
server bool pb_airdash = false;
server float pb_adashboost = 10;
server float pb_adashfriction = 1;
server bool pb_wjump = false;
server float pb_wjumpboost = 1.5;
server float pb_multipledashes = 0.0;
server float pb_wjumpheight = 0.75;
server bool pb_wslide = false;
server float pb_wslidevelz = 0.9;
server bool pb_crouchslide = true;
server int pb_cslidetype = 0;
server float pb_cslidestrength = 1.5;
server int pb_cslideduration = 10;
server float pb_qslideaccel = 6.0;
server int pb_qslideduration = 8;
//Ledge Grabbing
server bool pb_ledgegrab = true;
//Grappling Hook
server int pb_hook = 0;
server float pb_hookboost = 1.5;
/////////////////////////////////
//General
server int zm_movetype = 0;
server float zm_friction = 8.0;
server float zm_maxgroundspeed = 12;
server float zm_maxhopspeed = 28;
server float zm_walkspeed = 0.7;
server float zm_crouchspeed = 0.7;
server float zm_strafemodifier = 1.0;
server bool zm_dropprevention = false;
////////////////
//Jumping
server float zm_jumpheight = 5.5;
server float zm_setgravity = 0.56;
server float pk_bhopjumpheight = 0.85;
server bool zm_autojump = true;
//Double Jump
server int zm_doublejump = 0;
server float zm_doublejumpheight = 1.2;
server bool zm_wjdoublejumprenew = false;
//Ramp Jump
server bool zm_rampjump = false;
server float zm_rjumpmulti = 1.0;
//Elevator Jump
server bool zm_elevatorjump = false;
server float zm_ejumpmultiplier = 1.0;
//Jump Landing
server bool zm_landing = false;
server float zm_landingsens = 6.0;
server float zm_landingspeed = 0.25;
server float zm_minlanding = 0.5;
////////////////
//Dashing - WallJumping - WallSliding
server bool zm_dash = false;
user bool zm_doubletap = true;
user int zm_maxtaptime = 10;
server float zm_dashboost = 1.5;
server float zm_dashheight = 0.75;
server bool zm_airdash = false;
server float zm_adashboost = 10;
server float zm_adashfriction = 1;
server bool zm_wjump = false;
server float zm_wjumpboost = 1.5;
server float zm_multipledashes = 0.0;
server float zm_wjumpheight = 0.75;
server bool zm_wslide = false;
server float zm_wslidevelz = 0.9;
//CrouchSliding
server bool zm_crouchslide = false;
server int zm_cslidetype = 0;
server float zm_cslidestrength = 1.5;
server int zm_cslideduration = 13;
server float zm_qslideaccel = 6.0;
server int zm_qslideduration = 8;
//Ledge Grabbing
server bool zm_ledgegrab = false;
//Grappling Hook
server int zm_hook = 0;
server float zm_hookboost = 1.5;
////////////////
//Bobbing
user bool zm_stillbob = false;
user int zm_fullbobspeed = 8;
//Sway
user bool zm_yawsway = true;
user float zm_yawswayspeed = 2;
user float zm_yawswayrange = 2;
user float zm_yawswayfriction = 10;
user bool zm_yawswaydirection = false;
//Y Offset
user int zm_offsetspeed = 75;
user int zm_offsetmaxrange = 30;
user bool zm_offsetdirection = false;
////////////////
//Other
server int zm_speedometer = 0;
/////////////////////////////////
//Dusk
server float dsk_acceleration = 1.5;
/////////////////////////////////
//Painkiller
server float pk_acceleration = 1.0;
/////////////////////////////////
//Build Engine
server float be_jumpanim = 6.0;
/////////////////////////////////
// Quake
server int q_strafetype = 0;
server float q_3airaccel = 0.75;
server float q_1airaccel = 1.5;
///////////////////////////////////////////////////////////////////////////////////////
///////////////////////////////////**Spawner CVARS**///////////////////////////////////
///////////////////////////////////////////////////////////////////////////////////////
// General Spawn CVars
server bool pb_spawner_tiered = false;
//Shotgun Spawn
server int pb_spawner_autoshotgun = 0;
server int pb_spawner_shotgunupgrade = 0;
server int pb_spawner_drum = 0;