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DetailedCredits.txt
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DetailedCredits.txt
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(NEEDS TO BE UPDATED BY FINAL RELEASE)
Extra rotations for PLAY A - G
John Romero
Brutal Doom Base
Sergeant_Mark_IV
MARN * and MARJ *
Sergeant_Mark_IV
WOUN *
Sergeant_Mark_IV
CAPT *
Sergeant_Mark_IV
PBAR*
Base by Captain Toenail, edited by Sergeant_Mark_IV
MAIS *, MAZS *, and MASS*
Sergeant_Mark_IV
POSSITEM
Realm667
Cheering Marine MWAV A to F
Unknown
Cheering Marine MWAV I to N
Das_M, edited by Sergeant_Mark_IV
MR7S * and MR8S *
Sergeant_Mark_IV
FMW2*, FMW1*, FML1 *,
Sergent_Mark_IV
Player deaths (XPL1*, XPL2*, XPL3*, XPL4*, XPL5*, XPL6*, XPL8*, PLAY I - N, MHEA*, HPLA*, PBUR*, PMET*, PLDHA0)
Sergeant_Mark_IV
Generic Burning Man (BUR2*)
Rogue Entertainment
Marine - No Weapons (PLA1*)
Captain Toenail
Marine - aiming down the sights (MAR2*)
Sergeant_Mark_IV
Marine - kicking animations
Base by Captain Toenail, edited by Sergeant_Mark_IV
Marine - Combat Roll Animation
Sergeant_Mark_IV
Muzzle effects (PLMZ*)
Sergeant_Mark_IV
Pistol (PISR*, PISG*, PISF*)
Base by FreeDoom team, edited by Sergeant_Mark_IV
Chainsaw
Base by Mike12, edited by Sergeant_Mark_IV
Minigun Sprites
Extra animations for barrels by Perkristian and Minigunner, Ammo Belt by Mike12, base by Skulltag Team, animations and muzzle by Sergeant_Mark_IV
Assault Rifle (RIFF*, RIFFR*)
Mike12, animations and muzzle by Sergeant_Mark_IV
Assault Rifle Iron Sights (RI2G*)
Crucux Duo, edited by Sergeant_Mark_IV
Shotgun Pumping (SHTG*)
DoomNukem
Shotgun Base (SHSL*)
Mike12, Foregrip by JoeyTD edited by Mike12, muzzle and animations by Sergeant_Mark_IV
Super Shotgun
Mike12, extra sprites by Perkristian, animation and muzzle by Sergeant_Mark_IV
Rocket Launcher (MISS* MISG* MISR*)
Base by Sergeant_Mark_IV, polished by Minigunner. Ammo barrels from Necrodome.
Rocket MISL*
FreeDoom team
MP40
Apogee Entertainment
BFG9000
Sergeant_mark_IV
Taunt sprites FUCK*
Sergeant_Mark_IV
Mancubus Flame Cannon
Mike12
Salute (SALU*)
Base from Duke Nukem 3D, edited by Mike12
Revenant Missile Launcher (RVCG)
Base from Hacx, edited by Mike12
Plasma Gun
Base by Eriance, edited by Sergeant_Mark_IV
Various Weapons
Bases by Doomnukem, edited by Pa1nki113r, or created by Pa1nki113r
New Fatalities, Deaths, Armless Demon, Slumped Deaths
Frankensprited by Pa1nki113r
Cyber Paladin
Finalizer
Shotgun and Super Grenade Launchers
Created by Doom Nukem for Wild Weasel's ATM mod- edited by PA1NKI113R
Traditional Mode Guns
Amuscaria/Eriance
Extra Gore
Beautiful Doom
SavageImp and Helmet Animation
Merser
Double Jumping
Code by Agent ME
PB BFG 9000 Mark V Sprites
Doom RLArsenal
Freezer, HMG, and various other sprites
Mr. Enchanter
Fatalities, death animations
Kain "Pockgor"
Special thanks to
Loismustdie555 for support, coding, content scouting, etc.
SkyMarshall
Brightmaps, bug fixes, various visual enhancements, extra monsters
Traditional Mode Weaponry
Bases done by Eriance, edited by PA1NKI113R
Pulse Cannon and other works
AnKeburu
Nail Gun inspiration
TheShooter7, Mechadon (Realm667 Nailgun)
Damson
New Chaingunner Sprites
X-Weapon and the Railgunner
Weapon Bases for frankenspriting
Trailblazer
Machete Base Animation, misc sounds
Awesome particle effects, weapon inspirations, base sprites
Russian Overkill
Mantle Climb Code
Parkmore
Background Artwork for title map
Benthedwarf
Overhauled Spawn System and Spritework and Support
Daarkon
Void Spectre
Gez/Yholl
Void Spectre Gibs and other death animations
skeep
New first person burning barrel and various sprite resources
RedAr
Tons of sprite resources
Mryayayify
Tons of sprite resources
Keeper
Various sprite resources
Dox778
Tons of sprite animations
Skeep
Awesome Voxels for Vehicles
D3X1K AXYZ
Running/Shooting Zombiemen
Angel-Neko_X
Various Animations and Spritework
Iamcarrotmaster
Motion Blur Effects / Screen Tilting Options
Pixel Eater
Nash Muhandes
Caligari87
Tormentor667
Amazing sprite animations for weapons
galdoc
======Shotgun Overhaul=====
This thing has been through quite some changes.
Secret
Code Optimizations & rearrangement. (Special thanks to PA1NKI113R for a_setweaponsprite) - Secret
Slug/DB Colored Shells on stock shotgun sprite, Lighting on Pump Firing Frames
Recoil Frames For The Shotgun
Mryayayify
Colored Shell Casings
Jmartinez2098
Colored Shells For Reloading, and ADS Colored Shells, and Colored Shells
on the magazine
Benjamin Zuriel
New Shotgun Reload Shell
Carrot(Iamcarrotmaster)
Muzzleflash for the shotgun firing sprites, ADS Firing Frames
Improved ADS Touchups to be more consistent with stock shotgun
Touchups removing transparent pixels.
TypicalSonicFan / MrTypical
New Slam Fire Animations
Skeep
New Pump Animations, New Chamber Insert Animations, New Shell Insert Positions
New Mag Insert Anims, New Mag Removal Anims
======Shotgun Overhaul END=====
==== Z-Movement ====
Dusk Mmvement is inspired by the game DUSK, developed by David Szymanski and published by New Blood Interactive.
Painkiller movement is inspired by the game Painkiller, developed by People Can Fly and published by THQ Nordic
Player sounds included in this mod come from the aforementioned game.
Credits:
- Ivory Duke: all original coding;
- Nash, Gutawer, Ijon: creators of code that put me on the right track when I started working on this project;
- Michaelis and DoomKrakken: help, support, and answers to my ZScript questions.
==== WeaponWheel ====
[ DrPyspy ]- ZScript code, wheel graphics, etc.
[ m8f ]- Fixed wheel crash
Movement Tilt - Nash