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MENUDEF.txt
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OptionMenu "OptionsMenu"
{
Title "OPTIONS"
Submenu "Project Brutality Settings", "BDSettings"
StaticText " "
Submenu "Customize Controls", "CustomizeControls"
Submenu "Mouse options", "MouseOptions"
Submenu "Joystick options", "JoystickOptions"
StaticText " "
Submenu "Player Setup", "PlayerMenu"
Submenu "Gameplay Options", "GameplayOptions"
Submenu "Compatibility Options", "CompatibilityOptions"
Submenu "Automap Options", "AutomapOptions"
Submenu "HUD Options", "HUDOptions"
Submenu "Miscellaneous Options", "MiscOptions"
Submenu "Sound Options", "SoundOptions"
Submenu "Display Options", "VideoOptions"
Submenu "Set video mode", "VideoModeMenu"
StaticText " "
SafeCommand "Reset to defaults", "reset2defaults"
SafeCommand "Reset to last saved", "reset2saved"
Command "Go to console", "menuconsole"
}
OptionMenu "TiltPlusPlusMenu"
{
Class "TiltPlusPlusMenu"
Title "$TILTPLUSPLUSMNU_TITLE"
Position -32
StaticText ""
StaticText "$TILTPLUSPLUSMNU_STRAFETILT_TITLE", 1
TiltPlusPlusOption "$TILTPLUSPLUSMNU_ENABLED", "$TILTPLUSPLUSMNU_HELPTEXT_STRAFETILT", "sv_strafetilt", "YesNo"
TiltPlusPlusOption "$TILTPLUSPLUSMNU_INVERT", "$TILTPLUSPLUSMNU_HELPTEXT_STRAFETILT_INVERT", "sv_strafetiltinvert", "YesNo"
TiltPlusPlusSlider "$TILTPLUSPLUSMNU_SPEED", "$TILTPLUSPLUSMNU_HELPTEXT_STRAFETILT_SPEED", "sv_strafetiltspeed", 0.1, 2.0, 0.01, 2
TiltPlusPlusSlider "$TILTPLUSPLUSMNU_ANGLE", "$TILTPLUSPLUSMNU_HELPTEXT_STRAFETILT_ANGLE", "sv_strafetiltangle", 0.1, 1.0, 0.01, 2
StaticText ""
StaticText "$TILTPLUSPLUSMNU_MOVETILT_TITLE", 1
TiltPlusPlusOption "$TILTPLUSPLUSMNU_ENABLED", "$TILTPLUSPLUSMNU_HELPTEXT_MOVETILT", "sv_movetilt", "YesNo"
TiltPlusPlusSlider "$TILTPLUSPLUSMNU_SPEED", "$TILTPLUSPLUSMNU_HELPTEXT_MOVETILT_SPEED", "sv_movetiltspeed", 0.1, 20.0, 0.1, 2
TiltPlusPlusSlider "$TILTPLUSPLUSMNU_ANGLE", "$TILTPLUSPLUSMNU_HELPTEXT_MOVETILT_ANGLE", "sv_movetiltangle", 0.01, 0.10, 0.01, 2
TiltPlusPlusSlider "$TILTPLUSPLUSMNU_SCALAR", "$TILTPLUSPLUSMNU_HELPTEXT_MOVETILT_SCALAR", "sv_movetiltscalar", 0.0, 1.0, 0.1
StaticText ""
StaticText "$TILTPLUSPLUSMNU_TURNTILT_TITLE", 1
TiltPlusPlusOption "$TILTPLUSPLUSMNU_ENABLED", "$TILTPLUSPLUSMNU_HELPTEXT_TURNTILT", "sv_turntilt", "YesNo"
TiltPlusPlusOption "$TILTPLUSPLUSMNU_INVERT", "$TILTPLUSPLUSMNU_HELPTEXT_TURNTILT_INVERT", "sv_turntiltinvert", "YesNo"
TiltPlusPlusSlider "$TILTPLUSPLUSMNU_SCALAR", "$TILTPLUSPLUSMNU_HELPTEXT_TURNTILT_SCALAR", "sv_turntiltscalar", 0.0, 20.0, 0.1
StaticText ""
StaticText "$TILTPLUSPLUSMNU_UNDERWATERTILT_TITLE", 1
TiltPlusPlusOption "$TILTPLUSPLUSMNU_ENABLED", "$TILTPLUSPLUSMNU_HELPTEXT_UNDERWATERTILT", "sv_underwatertilt", "YesNo"
TiltPlusPlusSlider "$TILTPLUSPLUSMNU_SPEED", "$TILTPLUSPLUSMNU_HELPTEXT_UNDERWATERTILT_SPEED", "sv_underwatertiltspeed", 0.1, 20.0, 0.1, 2
TiltPlusPlusSlider "$TILTPLUSPLUSMNU_ANGLE", "$TILTPLUSPLUSMNU_HELPTEXT_UNDERWATERTILT_ANGLE", "sv_underwatertiltangle", 0.01, 0.5, 0.01, 2
TiltPlusPlusSlider "$TILTPLUSPLUSMNU_SCALAR", "$TILTPLUSPLUSMNU_HELPTEXT_UNDERWATERTILT_SCALAR", "sv_underwatertiltscalar", 0.0, 1.0, 0.1
StaticText ""
StaticText "$TILTPLUSPLUSMNU_DEATHTILT_TITLE", 1
TiltPlusPlusOption "$TILTPLUSPLUSMNU_ENABLED", "$TILTPLUSPLUSMNU_HELPTEXT_DEATHTILT", "sv_deathtilt", "YesNo"
}
OptionValue "BrutalBlood"
{
1, "Realistic"
2, "Brutal (Default)"
3, "Edgy As Fuck"
4, "Japanese Cartoon"
666, "Overdrawn at Blood Bank"
}
OptionValue "YesOrNo"
{
0, "No"
1, "Yes"
}
OptionValue "YesOrNoFalse"
{
1, "No"
0, "Yes"
}
//////////////////////////////////////////////////////////////////////////////////////
OptionMenu "BDSettings"
{
Title "Project Brutality Settings"
StaticText " "
Submenu "Global Settings", "GlobalSettings"
StaticText " "
//StaticText " "
Submenu "Gameplay Settings", "GameplaySettings"
StaticText " "
Submenu "Weapon Settings", "WeaponSettings"
StaticText " "
Submenu "Visual Settings", "RenderingSettings"
StaticText " "
}
OptionMenu "GlobalSettings"
{
Title "--------- Global Settings ---------"
StaticText " "
StaticText " "
Submenu "Spawn Preset Configuration", "SpawnPresets"
StaticText " "
StaticText "Determine what type of weapons and enemies you'll encounter."
StaticText " "
Title "--------- Advanced Preferences ---------"
StaticText " "
Submenu "Advanced Monster Spawns", "MonsterSpawns"
StaticText " "
Submenu "Advanced Weapon Spawns", "WeaponSpawns"
StaticText " "
Submenu "Configure Monster Abilities", "MonsterSettings"
StaticText " "
}
OptionMenu "SpawnPresets"
{
Title "--------- Global Settings ---------"
StaticText " "
Option "Spawn Preset: ", "BrutalSpawnBalance","PBSpawnChoices"
StaticText " "
StaticText "Defines the playstyle, and nature of progression for each preset."
StaticText " "
Title "--------- Spawn Presets ---------"
StaticText " "
Submenu " - Randomized Progression - ", "DefaultSpawnMenu"
StaticText " "
Submenu " - Tier 1 - ", "Tier1SpawnMenu"
StaticText " "
Submenu " - Tier 2 - ", "Tier2SpawnMenu"
StaticText " "
Submenu " - Tier 3 - ", "Tier3SpawnMenu"
StaticText " "
Submenu " - Tier 4 - ", "Tier4SpawnMenu"
StaticText " "
Submenu " - Tiered Progression - ", "TieredProgressSpawnMenu"
StaticText " "
Submenu " - DeathWish - ", "DeathWishSpawnMenu"
StaticText " "
Submenu " - Chaotic Random - ", "ChaoticSpawnMenu"
StaticText " "
Submenu " - Vanilla Doom - ", "VanillaDoomSpawnMenu"
}
OptionMenu "DefaultSpawnMenu"
{
Title "--------- Spawn Presets ---------"
StaticText " - Randomized Progression - "
Option "Spawn Preset: ", "BrutalSpawnBalance","PBSpawnChoices"
StaticText "Balanced variety, with a mild Progression curve."
StaticText " Default recommended experience."
}
OptionMenu "Tier1SpawnMenu"
{
Title "--------- Spawn Presets ---------"
StaticText " - Tier 1 - "
Option "Spawn Preset: ", "BrutalSpawnBalance","PBSpawnChoices"
StaticText "Similar to vanilla Doom."
StaticText "A few Zombie variants, no 'new' Weapons except Dual-Wielding."
}
OptionMenu "Tier2SpawnMenu"
{
Title "--------- Spawn Presets ---------"
StaticText " - Tier 2 - "
Option "Spawn Preset: ", "BrutalSpawnBalance","PBSpawnChoices"
StaticText "Nearly the same as Tier 1."
StaticText "Slightly higher power Weapons and Enemies." //This is actually easier than T1 because of the extra weapons available and pretty much no harder enemy variants.
}
OptionMenu "Tier3SpawnMenu"
{
Title "--------- Spawn Presets ---------"
StaticText " - Tier 3 - "
Option "Spawn Preset: ", "BrutalSpawnBalance","PBSpawnChoices"
StaticText "Medium level of variation."
StaticText "About half of what Project Brutality has to offer."
}
OptionMenu "Tier4SpawnMenu"
{
Title "--------- Spawn Presets ---------"
StaticText " - Tier 4 - "
Option "Spawn Preset: ", "BrutalSpawnBalance","PBSpawnChoices"
StaticText "The 'end-game' preset."
StaticText "The fairest balance of all Weapons and Enemy types."
}
OptionMenu "TieredProgressSpawnMenu"
{
Title "--------- Spawn Presets ---------"
StaticText " - Tiered Progression - "
Option "Spawn Preset: ", "BrutalSpawnBalance","PBSpawnChoices"
StaticText "Fight through each Tier."
StaticText "Each tier is 6 levels long. (Splits at, 7, 13, and 21+)"
}
OptionMenu "DeathWishSpawnMenu"
{
Title "--------- Spawn Presets ---------"
StaticText " - DeathWish - "
Option "Spawn Preset: ", "BrutalSpawnBalance","PBSpawnChoices"
StaticText "Beyond the last Tier."
StaticText "Very difficult Enemies, but better gear available."
}
OptionMenu "ChaoticSpawnMenu"
{
Title "--------- Spawn Presets ---------"
StaticText " - Chaotic Random - "
Option "Spawn Preset: ", "BrutalSpawnBalance","PBSpawnChoices"
StaticText "Intensely Randomized."
StaticText "Equal weighting for all Monster and Enemy variants."
}
OptionMenu "PistolStartSpawnMenu"
{
Title "--------- Spawn Presets ---------"
StaticText " - Pistol Starts - "
Option "Spawn Preset: ", "BrutalSpawnBalance","PBSpawnChoices"
StaticText "Start from Scratch."
StaticText "Lose all weapons each level, but goodies are common. "
}
OptionMenu "WeaponSpawns"
{
Option "No Revolver", "bd_NoRevolverWeapon", "YesOrNo"
StaticText " "
Option "No Submachine Gun", "bd_NoSMGWeapon", "YesOrNo"
StaticText " "
Option "No Autoshotgun", "bd_NoASGWeapon", "YesOrNo"
StaticText " "
Option "No Carbine", "bd_NoCarbineWeapon", "YesOrNo"
StaticText " "
Option "No Heavy Machine Gun", "bd_NoHMGWeapon", "YesOrNo"
StaticText " "
Option "No Excavator Launcher", "bd_NoHeavyGLWeapon", "YesOrNo"
StaticText " "
Option "No Super Grenade Launcher", "bd_NoSuperGLWeapon", "YesOrNo"
StaticText " "
Option "No M2 Plasma Rifle", "bd_NoM2PlasmaWeapon", "YesOrNo"
StaticText " "
Option "No Freezer Rifle", "bd_NoFreezerWeapon", "YesOrNo"
StaticText " "
Option "No Rail Gun", "bd_NoRailgunWeapon", "YesOrNo"
StaticText " "
Option "No BFG 11K Beam", "bd_NoBFGBeamWeapon", "YesOrNo"
StaticText " "
Option "No Blackhole Generator", "bd_NoBlackholeWeapon", "YesOrNo"
StaticText " "
}
OptionMenu "GameplaySettings"
{
Title "---------Game Settings---------"
StaticText " "
Option "Weapon Special Wheel Freezes Time", "py_weaponwheel_freeze", "OnOff"
StaticText "Weapon special wheel freezes time when opened."
StaticText " "
StaticText " "
StaticText "Pump Shot Gun Settings"
StaticText " "
Option "Alternate Ammo Swap Animation", "bd_SGAltAmmoSwap", "OnOff"
StaticText "Ammo Swap is slower and more realistic"
Option "Alternate Pump Animation", "bd_SGPumpFromHip", "OnOff"
StaticText "Pump shotgun from hip when box magazine upgrade is in inventory"
Option "Set aiming mode to hold","pb_toggle_aim_hold", "OnOff" //Looks like we are using this newer line.
StaticText " "
Option "Hazards prevent advanced movement","pb_hazardmovement", "OnOff"
StaticText "Toggles if hazard floors inhabit advanced movement such as jumping and dashing"
StaticText "Leave this off for maps where jumping is not intended!!!"
StaticText " "
StaticText " "
Option "Exploding enemies deal actual damage", "pb_enemyexplosiondamage", "OnOff"
StaticText "Enemies that can explode on death will deal actual damage if turned on"
StaticText "(except Pain Elementals as they will always deal damage)"
StaticText " "
StaticText " "
Submenu " - Smart Scavenger - ", "SmartScavengerMenu"
StaticText "Allows Health and/or Ammo containers to be opened."
StaticText " "
StaticText " "
Option "Level Enhancement System", "bd_disablemapenhancements", "DisabledOption"
StaticText "Improves several maps with better textures,"
StaticText "new decorations and sometimes new enemies."
StaticText " "
StaticText " "
Option "Replace Captured Marines", "bd_replacemarines", "OnOff"
StaticText "Replace captured marines with traditional Blurspheres"
StaticText " "
StaticText " "
Option "Disabled Helmet Animation", "bd_NoHelmetAnimation", "OnOff"
StaticText "Remove animation of putting on your helmet at the start"
StaticText " "
StaticText " "
Option "Doomguy cracks knuckles and loads rifle", "pb_knuckleanimationinstart", "OnOff"
StaticText "Requires Disabled Helmet Animation to be off"
StaticText " "
StaticText " "
Option "Disable Marine Idle Chatter", "bd_ShutTheFuckUp", "OnOff"
StaticText "No longer hear STAY ALERT MARINES every two seconds"
StaticText " "
StaticText " "
Option "Disable Auto-Doomguy Talk", "nodoomguytalk", "OnOff"
StaticText "Disables the chance for automatic taunts to play."
StaticText " "
StaticText " "
Option "Health Regeneration", "cl_regen", "OnOff"
Slider "Health Regeneration Limit", "cl_regenamount", 0, 100, 1
StaticText " "
StaticText " "
Slider "Doomguy Fatalities Speed", "cl_fatalityspeed", 1.0, 3.0, 0.05, 2
StaticText "Increases the speed of Doomguy's fatalities (higher is faster)."
StaticText " "
StaticText " "
}
OptionMenu "SmartScavengerMenu"
{
Title "--------- Smart Scavenger ---------"
StaticText "Allows Health and/or Ammo containers to be opened."
StaticText " "
Option "Smart Ammo Pickups: ", "pb_SmartScavenger","OnOff"
StaticText " "
Option "Smart Health Pickups: ", "pb_SmartScavengerHealth","OnOff"
Option "Health Pack Color: ", "pb_HealthPackColor","HealthPackColor"
StaticText " "
Option "Enable Stimkits and Stimkit Boxes: ", "pb_EnableCarryableHealth","YesOrNo"
StaticText "Usable health kits residing in player's inventory."
StaticText " "
Option "Disable container fade out: ", "pb_SmartScavengerNoFade","YesOrNo"
StaticText "Opened containers no longer disappear after use."
StaticText " "
}
OptionMenu "RenderingSettings"
{
Title "---------Rendering Settings---------"
StaticText " "
Submenu "Gore/Debris Settings", "GoreDebrisMenu"
StaticText " "
Submenu "Motion Blur Settings", "MBlurOpts"
StaticText " "
Submenu "Screen Tilt Settings", "TiltPlusPlusMenu"
StaticText " "
Submenu "Weapon Visual Settings", "WeaponVisuals"
StaticText " "
Slider "Maximum Wall Decals", "cl_maxdecals", 0, 10000, 100
StaticText " "
Option "Show dash screen effect","pb_dasheffect", "OnOff"
StaticText "Toggles the screen effect when performing a dash"
StaticText " "
Option "Enable Performance Mode", "performancemode", "OnOff"
StaticText "This limits, disables, or replaces advanced decorative effects"
StaticText " "
Option "Disable Screen Splash Effects", "noscreensplash", "OnOff"
StaticText "Disables the splashing of liquids on the screen"
StaticText " "
Option "Disable Screen Pain Effects", "nopaineffect", "OnOff"
StaticText "Disables the screen scratches, bullet holes, and cracks"
StaticText " "
Option "Disable Fade out effects when exiting a map", "pb_fadeonmapexit", "YesOrNoFalse"
StaticText "Disables the fade out effects when completing a map"
StaticText " "
}
//Motion Blur Options by Pixel Eater
OptionValue "MBlurBlendModes"
{
0, "Normal"
1, "Lighten"
}
OptionMenu "MBlurAdvOpts"
{
//Position -15
Title "Advanced Settings"
Option "Auto Stop", "mblur_autostop", OnOff
Slider "Stop Recovery", "mblur_recovery2", 0, 100, 5, 2
Slider "Stop Threshold", "mblur_threshold", 0, 100, 10, 2
}
OptionMenu "MBlurOpts"
{
//Position -15
Title "Motion Blur"
Option "Enabled", "mblur", YesNo
Option "Blend Mode", "mblur_blendmode", "MBlurBlendModes"
statictext ""
Slider "Samples", "mblur_samples", 1, 100, 1, 0
Slider "Strength", "mblur_strength", 1, 500, 8, 2
Slider "Recovery", "mblur_recovery", 4, 100, 4, 1
Submenu "Advanced", "MBlurAdvOpts"
}
OptionMenu "WeaponSettings"
{
Title "---------Weapon Settings---------"
StaticText "-----------------Weapon Upgrades-----------------"
Option "Completely Disable Weapon Upgrades", "bd_NoUpgrades", "OnOff"
StaticText " "
Option "Disable UAC349 LMG Upgrade", "bd_NoLMG", "OnOff"
StaticText "Removes the LMG that upgrades the UAC41 Carbine"
StaticText " "
Option "Disable Quad-Barrel Shotgun Upgrade", "bd_NoQuadSSG", "OnOff"
StaticText "Removes the Quad Shotgun that upgrades the super shotgun"
StaticText " "
Option "Disable Auto-Shotgun Upgrade", "bd_NoAutoshotgunUpgrade", "OnOff"
StaticText "Removes the drum magazine upgrade for the automatic shotgun"
StaticText " "
StaticText " "
Option "Disable Triple Minigun Upgrade", "bd_NoMinigunUpgrade", "OnOff"
StaticText "Removes the triple-rotary upgrade for the minigun"
StaticText " "
Option "Disable Pump Shotgun Upgrade", "bd_NoDBUpgrade", "OnOff"
StaticText "Removes the magazine upgrade for the pump shotgun"
StaticText " "
StaticText " "
Option "Disable Pulse Cannon Upgrade", "bd_NoPulseCannonUpgrade", "OnOff"
StaticText "Removes the dark pulse cannon upgrade for the plasma gun"
StaticText " "
StaticText " "
Option "Disable DMR Upgrade", "bd_NoRifleUpgrade", "OnOff"
StaticText "Removes the underbarrel grenade launcher for the DMR"
StaticText " "
StaticText " "
Option "Disable Unmaker Upgrade", "bd_NoUnmakerUpgrade", "OnOff"
StaticText "Removes the Unmaker upgrade for the flame cannon"
StaticText " "
StaticText " "
Option "Disable Lightning Gun Upgrade", "bd_NoM2Upgrade", "OnOff"
StaticText "Removes the lightning upgrade for the m2 plasma rifle"
StaticText " "
StaticText " "
StaticText "-----------------Weapon Progression-----------------"
StaticText " "
Option "Revolver upgrades Pistol", "bd_UpgradeRevolver", "OnOff"
StaticText "No longer use the Pistol once you collect a revolver"
StaticText " "
Option "Carbine upgrades DMR", "bd_UpgradeCarbine", "OnOff"
StaticText "No longer use the DMR once you collect a Carbine"
StaticText " "
Option "Autoshotgun upgrades Pump Shotgun", "bd_UpgradeShotgun", "OnOff"
StaticText "No longer use the Pump Shotgun once you collect a Autoshotgun"
StaticText " "
Option "HMG upgrades Minigun", "bd_UpgradeHMG", "OnOff"
StaticText "No longer use the Minigun once you collect an HMG"
StaticText " "
StaticText "-----------------Weapon Misc-----------------"
Option "Restore Dual Carbine", "bd_RestoreCarbines", "OnOff"
StaticText "Dual wield the carbines instead of selecting firemodes"
StaticText " "
Option "Old Dual SSG Firing System", "pb_olddualssgfiresystem", "OnOff"
StaticText "Fire 2 Shells on The Right SSG Instead of one"
StaticText " "
}
///////////////////////////////////////////////////////////////////////////////////////
OptionMenu "MonsterSettings"
{
Option "No Zombie Grenades", "bd_NoZmanGrenade", "YesOrNo"
StaticText "Zombie men will not throw grenades"
StaticText " "
Option "Normal Zombie Men Attacks", "bd_NoZmanAdvancedAttacks", "YesOrNo"
StaticText "Zombie men will use their original rifle attacks"
StaticText " "
Option "Grounded Imps", "bd_GroundImps", "YesOrNo"
StaticText "Prohibit imps from climbing on the ceiling"
StaticText " "
Option "Hungry Pinky Demons", "bd_HungryPinky", "YesOrNo"
StaticText "Prevent pinky demon variants recovering health by eating monsters"
StaticText " "
Option "Grounded Revenants", "bd_GroundRevenant", "YesOrNo"
StaticText "Prohibit the Revenant's use of his jetpack"
StaticText " "
Option "Normal Hellknights", "bd_NoKnightCharge", "YesOrNo"
StaticText "Prevent the Hellknight from sprinting toward targets"
StaticText " "
Option "Barons Ignore Barrels", "bd_NoBaronBarrel", "YesOrNo"
StaticText "Baron of Hell will not pick up and throw explosive barrels"
StaticText " "
Option "Generic Archvile Heal", "bd_NoArchvileHeal", "YesOrNo"
StaticText "Archvile will not have the chance to area heal surrounding monsters"
StaticText " "
Option "Generic Archvile Attack", "bd_NoArchvileSummon", "YesOrNo"
StaticText "Archvile will not summon additional monsters to fight"
StaticText " "
Option "Simple Mancubus", "bd_NoMancubusFlamer", "YesOrNo"
StaticText "Mancubus will not use flamethrower attack when close"
StaticText " "
}
OptionMenu "MonsterSpawns"
{
StaticText "---------------Zombiemen Variants---------------"
StaticText " "
Option "No Pistol Zombiemen", "bd_NoPistolZman", "YesOrNo"
StaticText " "
StaticText " "
Option "No Helmet Zombiemen", "bd_NoHelmetZman", "YesOrNo"
StaticText " "
Option "No Zombie Scientist", "bd_NoZombieScientist", "YesOrNo"
StaticText " "
Option "No Carbine Zombie", "bd_NoCarbineZombie", "YesOrNo"
StaticText " "
Option "No Minigun Zombieman", "bd_NoMinigunZombieman", "YesOrNo"
StaticText " "
Option "No Rifle Commando", "bd_NoRifleCommando", "YesOrNo"
StaticText " "
StaticText "---------------Sergeant Variants---------------"
StaticText " "
Option "No Helmet Sergeant", "bd_NoHelmetSergeant", "YesOrNo"
StaticText " "
Option "No Autoshotgun Sergeant", "bd_NoAutoshotgunSergeant", "YesOrNo"
StaticText " "
Option "No Z-SpecOps", "bd_NoZSpecOps", "YesOrNo"
StaticText " "
Option "No Quad-Shotgun Sergeant", "bd_NoQuadSergeant", "YesOrNo"
StaticText " "
Option "No Riot Shield Sergeant", "bd_NoRiotShieldGuy", "YesOrNo"
StaticText " "
Option "No Rocket Launcher Sergeant", "bd_NoRocketSergeant", "YesOrNo"
StaticText " "
Option "No Pyro Sergeant", "bd_NoPyroSergeant", "YesOrNo"
StaticText " "
Option "No Demon Tech Soldier", "bd_NoDemonTechSoldier", "YesOrNo"
StaticText " "
StaticText "---------------Commando Variants---------------"
StaticText " "
Option "No Chaingun Major", "bd_NoChaingunMajor", "YesOrNo"
StaticText " "
Option "No Plasma Zombie", "bd_NoPlasmaZombie", "YesOrNo"
StaticText " "
Option "No Classic Chaingun Commando", "bd_NoClassicCommando", "YesOrNo"
StaticText " "
StaticText "---------------Imp Variants---------------"
StaticText " "
Option "No Brown Variants", "bd_NoBrownImps", "YesOrNo"
StaticText " "
Option "No Savage Variants", "bd_NoSavageImps", "YesOrNo"
StaticText " "
Option "No Dark Variants", "bd_NoDarkImps", "YesOrNo"
StaticText " "
StaticText "---------------Pinky Demon Variants---------------"
StaticText " "
Option "No Blood Demons", "bd_NoBloodDemon", "YesOrNo"
StaticText " "
Option "No Mech Demons", "bd_NoMechDemon", "YesOrNo"
StaticText " "
StaticText "---------------Spectre Variants---------------"
StaticText " "
Option "No Void Spectre", "bd_VoidSpectre", "YesOrNo"
StaticText " "
StaticText "---------------Cacodemon Variants---------------"
StaticText " "
Option "No Inferno Caco", "bd_NoMagCaco", "YesOrNo"
StaticText " "
Option "No Afrit", "bd_NoAfrit", "YesOrNo"
StaticText " "
StaticText "---------------Pain Elemental Variants---------------"
StaticText " "
Option "No Suffering Elemental", "bd_NoSufferElemental", "YesOrNo"
StaticText " "
Option "No Trite Elemental", "bd_NoTriteElemental", "YesOrNo"
StaticText " "
Option "No Overlord", "bd_NoOverlord", "YesOrNo"
StaticText " "
StaticText "---------------Lost Soul Variants---------------"
StaticText " "
Option "No Phantasm", "bd_NoPhantasm", "YesOrNo"
StaticText " "
StaticText "---------------Revenant Variants---------------"
StaticText " "
Option "No Beam Revenant", "bd_NoBeamRevenant", "YesOrNo"
StaticText " "
StaticText " "
Option "No Draugr Revenant", "bd_NoDraugr", "YesOrNo"
StaticText " "
StaticText "---------------Arachnotron Variants---------------"
StaticText " "
Option "No Inferno Arachnotron", "bd_NoInfernoArachnotron", "YesOrNo"
StaticText " "
Option "No Arachnophyte", "bd_NoArachnophyte", "YesOrNo"
StaticText " "
StaticText " "
Option "No Elite Arachnotron", "bd_NoArachnotron2", "YesOrNo"
StaticText " "
StaticText "---------------Hell Knight Variants---------------"
StaticText " "
Option "No Cyber Hell Knight", "bd_NoCyberKnight", "YesOrNo"
StaticText " "
Option "No Cyber Hell Paladin", "bd_NoCyberPaladin", "YesOrNo"
StaticText " "
StaticText "---------------Baron of Hell Variants---------------"
StaticText " "
Option "No Cyber Baron", "bd_NoCyberBaron", "YesOrNo"
StaticText " "
Option "No Belphegor", "bd_NoBelphegor", "YesOrNo"
StaticText " "
Option "No Infernus", "bd_NoInfernus", "YesOrNo"
StaticText " "
StaticText "---------------Mancubus Variants---------------"
StaticText " "
Option "No Daedabus", "bd_NoDaedabus", "YesOrNo"
StaticText " "
StaticText " "
Option "No Volcabus", "bd_NoVolcabus", "YesOrNo"
StaticText " "
StaticText "---------------Archvile Variants---------------"
StaticText " "
Option "No Ice Vile", "bd_NoIceVile", "YesOrNo"
StaticText " "
Option "No Fleshwizard", "bd_NoFleshwizard", "YesOrNo"
StaticText " "
Option "No Hellion", "bd_NoHellion", "YesOrNo"
StaticText " "
StaticText "---------------Spider Mastermind Variants---------------"
StaticText " "
Option "No Demolisher", "bd_NoDemolisher", "YesOrNo"
StaticText " "
StaticText " "
Option "No Juggernaut", "bd_NoJuggernaut", "YesOrNo"
StaticText " "
StaticText "---------------Cyber Demon Variants---------------"
StaticText " "
Option "No Annihilator", "bd_NoAnnihilator", "YesOrNo"
StaticText " "
StaticText "---------------Bonus---------------"
StaticText " "
Option "Enable Evil Marines", "bd_EnableEvilMarines", "YesOrNo"
StaticText " "
}
OptionMenu "SpawnSettings"
{
Title "Project Brutality Settings"
StaticText "---Weapon Spawns---"
StaticText "Melee"
StaticText "Small Caliber Firearms"
StaticText "Shotguns"
StaticText "Large Caliber Firearms"
StaticText "Launchers"
StaticText "Plasma Weapons"
StaticText "Special Energy Weapons"
StaticText "Big Guns"
StaticText "Demonic Weapons"
StaticText "Secret Weapons"
}
OptionValue "PBSpawnChoices"
{
666, "Randomized Progression"
667, "Tier 1"
668, "Tier 2"
669, "Tier 3"
670, "Tier 4"
671, "Tiered Progression"
672, "DeathWish" //YE
663, "Chaotic Random"
//674, "Pistol Starts"
675, "Vanilla Doom"
}
OptionValue "HealthPackColor"
{
0, "Green"
1, "White"
}
ListMenu "MainMenu"
{
IfGame(Doom, Chex)
{
StaticPatch 80, -10, "M_DOOMPB"
Position 85, 66
}
IfGame(Doom, Strife, Chex)
{
TextItem "New Game", "n", "PlayerclassMenu"
Selector "M_SKULL1", -30, -8
ifOption(SwapMenu)
{
TextItem "Load Game", "l", "LoadGameMenu"
TextItem "Save Game", "s", "SaveGameMenu"
TextItem "Options", "o", "OptionsMenu"
TextItem "BD Options", "b", "BDSettings"
}
else
{
TextItem "Options", "o", "OptionsMenu"
TextItem "Project Brutality", "b", "BDSettings"
TextItem "Load Game", "l", "LoadGameMenu"
TextItem "Save Game", "s", "SaveGameMenu"
}
ifOption(ReadThis)
{
TextItem "Read This!","r", "ReadThisMenu"
}
TextItem "Quit Game", "q", "QuitMenu"
}
IfGame(Heretic, Hexen)
{
TextItem "$MNU_NEWGAME", "n", "PlayerclassMenu"
TextItem "$MNU_OPTIONS", "o", "OptionsMenu"
TextItem "Project Brutality Settings", "b", "BDSettings"
TextItem "$MNU_GAMEFILES", "g", "GameFilesMenu"
TextItem "$MNU_INFO", "i", "ReadThisMenu"
TextItem "$MNU_QUITGAME", "q", "QuitMenu"
}
}
ListMenu "PlayerclassMenu"
{
StaticTextCentered 160, 15, "Select Game Mode"
Position 71, 50
Selector "M_SKULL1", -30, -8
}
ListMenu "SkillMenu"
{
StaticTextCentered 160, 15, "Select Difficulty"
Position 21, 50
Selector "M_SKULL1", -30, -8
}
OptionValue "DisabledOption"
{
0, "Enabled"
1, "Disabled"
}
OptionValue "maxgibs"
{
1, "0"
64, "64"
100, "100"
500, "500"
1000, "1000"
2000, "2000"
5000, "5000"
10000, "10000"
25000, "25000"
50000, "50000"
}
OptionMenu "WeaponVisuals"
{
Class "ZMoveMenu"
Title "Weapon Visual Options"
Position -32
StaticText "Bobbing", 1
ZMoveSlider "Walk/Run View Bobbing", "Adjust view bobbing's intensity when moving", "movebob", 0.0, 1.0, 0.1
ZMoveSlider "Still View Bobbing", "Adjust view bobbing's intensity when not moving", "stillbob", 0.0, 1.0, 0.1
ZMoveSlider "Walk/Run Weapon Bobbing", "Adjust weapon bobbing's intensity when moving", "wbobspeed", 0.0, 2.0, 0.1
ZMoveOption "Still Weapon Bobbing", "Turn on/off the weapon bobbing when standing still", "zm_stillbob", "OnOff"
ZMoveSlider "Sprite speed to full bob", "How fast weapon sprites transition to their maximum bobbing range", "zm_fullbobspeed", 1, 15, 1, 0
StaticText ""
StaticText "Weapon Sway", Orange
ZMoveOption "Yaw Weapon Sway", "Allow weapons to sway according to your mouse yaw", "zm_yawsway", "OnOff"
ZMoveSlider "Yaw Sway Speed", "How fast weapons sway", "zm_yawswayspeed", 0, 4, 0.5
ZMoveSlider "Yaw Sway Range", "Maximum Distance weapons can sway", "zm_yawswayrange", 0, 8, 0.1
ZMoveSlider "Yaw Sway Friction", "How fast sprites will tend to realign to the center", "zm_yawswayfriction", 5, 14, 0.5
ZMoveOption "Yaw Sway Direction", "Set wherever weapons sway in the direction you turn or the opposite", "zm_yawswaydirection", "SwayDirection"
StaticText ""
StaticText "Vertical Offset", Orange
ZMoveSlider "Offset Speed", "How fast weapons raise and fall depending on your vertical velocity", "zm_offsetspeed", 50, 100, 1, 0
ZMoveSlider "Offset Range", "Maximum Height weapons can fall", "zm_offsetmaxrange", 10, 50, 1, 0
ZMoveOption "Offset Direction", "Set Wherever the sprites are offset according to your vertical direction", "zm_offsetdirection", "OffsetDirection"
StaticText ""
StaticText "Others", 1
ZMoveOption "Speedometer", "Enable SpeedOMeter", "zm_speedometer", "Speedometer"
Control "Reset to default values", "zmove_reset"
}
OptionValue "BobType"
{
0, "Doom"
1, "Build Engine"
2, "Dusk"
3, "Painkiller"
4, "Unreal Tournament"
}
OptionValue "SwayDirection"
{
0, "Opposite Direction"
1, "Same Direction"
}
OptionValue "OffsetDirection"
{
0, "Opposite Direction"
1, "Same Direction"
}
OptionValue "Speedometer"
{
0, "Off"
1, "Doom Units"
2, "Quake Units"
}
OptionMenu "GoreDebrisMenu"
{
Class "NashGoreMenu"
Title "Gore/Debris Visual Options"
Position -32
StaticText ""
StaticText "$NASHGOREMNU_BLOOD_TITLE", 1
NashGoreOption "$NASHGOREMNU_BLOOD_TYPE", "$NASHGOREMNU_HELPTEXT_BLOOD_TYPE", "nashgore_bloodtype", "NashGoreBloodTypes"
NashGoreSlider "$NASHGOREMNU_BLOOD_AMOUNT", "$NASHGOREMNU_HELPTEXT_BLOOD_AMOUNT", "nashgore_bloodamount", 0, 255, 1, 0
NashGoreOption "$NASHGOREMNU_BLOOD_SPRITES", "$NASHGOREMNU_HELPTEXT_BLOOD_SPRITES", "nashgore_spriteblood", "NashGoreBloodSpriteValues"
NashGoreOption "$NASHGOREMNU_BLOOD_SPURTS", "$NASHGOREMNU_HELPTEXT_BLOOD_SPURTS", "nashgore_bloodspurt", "OnOff"
StaticText ""
StaticText "$NASHGOREMNU_GIB_TITLE", 1
NashGoreOption "$NASHGOREMNU_GIB_TYPE", "$NASHGOREMNU_HELPTEXT_GIB_TYPE", "nashgore_gibtype", "NashGoreGibTypes"
NashGoreSlider "$NASHGOREMNU_GIB_AMOUNT", "$NASHGOREMNU_HELPTEXT_GIB_AMOUNT", "nashgore_gibamount", 0, 255, 1, 0
StaticText ""
StaticText "$NASHGOREMNU_MISC_TITLE", 1
SafeCommand "$NASHGOREMNU_MISC_CLEARGORENOW", "netevent EV_ClearGore"
NashGoreSlider "$NASHGOREMNU_MISC_MAXGORE", "$NASHGOREMNU_HELPTEXT_MISC_MAXGORE", "nashgore_maxgore", 0, 2000, 1, 0
NashGoreSlider "$NASHGOREMNU_MISC_MAXCASINGS", "$NASHGOREMNU_HELPTEXT_MISC_MAXCASINGS", "nashgore_maxcasings", 0, 2000, 1, 0
NashGoreOption "$NASHGOREMNU_MISC_CORPSEBLOOD", "$NASHGOREMNU_HELPTEXT_MISC_CORPSEBLOOD", "nashgore_corpseblood", "OnOff"
NashGoreOption "$NASHGOREMNU_MISC_FOOTPRINTS", "$NASHGOREMNU_HELPTEXT_MISC_FOOTPRINTS", "nashgore_footprints", "OnOff"
NashGoreOption "$NASHGOREMNU_MISC_DEATHFLIP", "$NASHGOREMNU_HELPTEXT_MISC_DEATHFLIP", "nashgore_deathflip", "OnOff"
NashGoreOption "$NASHGOREMNU_MISC_SQUISH", "$NASHGOREMNU_HELPTEXT_MISC_SQUISH", "nashgore_squish", "OnOff"
NashGoreOption "$NASHGOREMNU_MISC_ICEDEATH", "$NASHGOREMNU_HELPTEXT_MISC_ICEDEATH", "nashgore_icedeath", "OnOff"
NashGoreOption "$NASHGOREMNU_MISC_SPLAT", "$NASHGOREMNU_HELPTEXT_MISC_SPLAT", "nashgore_splat", "OnOff"
StaticText ""
StaticText "$NASHGOREMNU_CONTROLS_TITLE", 1
NashGoreControl "$NASHGOREMNU_CONTROLS_CLEARGORE", "$NASHGOREMNU_HELPTEXT_CONTROLS_CLEARGORE", "netevent EV_ClearGore"
}
OptionValue "NashGoreBloodTypes"
{
0, "$NASHGOREMNU_DEFAULT"
1, "$NASHGOREMNU_BLOOD_TYPE_CLASSIC"
2, "$NASHGOREMNU_VANILLA"
}
OptionValue "NashGoreBloodSpriteValues"
{
0, "$NASHGOREMNU_BLOOD_SPRITE_DECALS"
1, "$NASHGOREMNU_BLOOD_SPRITE_SPRITES"
}
OptionValue "NashGoreGibTypes"
{
0, "$NASHGOREMNU_DEFAULT"
1, "$NASHGOREMNU_GIB_TYPE_NOSTICKYGIBS"
2, "$NASHGOREMNU_VANILLA"
}