You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
Nvidia cards don't allow textures bigger than 512MB. Because this code uses
texture memory, this imposes a limit on the sizes of various buffers. For
example if your layer has too many filters (such that its output size exceeds
512MB), the code will crash.
TODO: add non-texture-using routines to bypass this.
Original issue reported on code.google.com by akrizhev...@gmail.com on 25 Jul 2014 at 1:28
The text was updated successfully, but these errors were encountered:
Original issue reported on code.google.com by
akrizhev...@gmail.com
on 25 Jul 2014 at 1:28The text was updated successfully, but these errors were encountered: