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ModuleBreeding.cs
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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Reflection;
using UnityEngine;
using Random = UnityEngine.Random;
namespace KerbalGenomeProject
{
class ModuleBreeding : PartModule
{
[KSPField(guiActive = true, guiActiveEditor = false, guiName = "Breeding: ", guiFormat = "F2", isPersistant = true)]
public string breedingString = "";
int kerbalCount;
bool enoughCrew = false;
bool canBreed = false;
bool hasMale = false;
bool hasFemale = false;
bool isBreeding = false;
ProtoCrewMember female;
ProtoCrewMember male;
Vessel houseVessel;
Part housePart;
double timeOfConception;
double timeOfBirth = -1;
private delegate bool AddCrewMemberToRosterDelegate(ProtoCrewMember pcm);
private AddCrewMemberToRosterDelegate AddCrewMemberToRoster;
public override void OnAwake()
{
DontDestroyOnLoad(this);
base.OnAwake();
}
public override void OnStart(PartModule.StartState state)
{
Debug.Log("OnStart!");
Vessel v = base.vessel;
houseVessel = v;
housePart = base.part;
Debug.Log("Getting crew count");
kerbalCount = base.part.CrewCapacity;
if (kerbalCount <= 1)
{
enoughCrew = false;
}
Debug.Log("Foreaching crew");
foreach (ProtoCrewMember pcm in housePart.protoModuleCrew)
{
if (pcm.gender == ProtoCrewMember.Gender.Male)
{
Debug.Log("Found male");
hasMale = true;
male = pcm;
}
else if (pcm.gender == ProtoCrewMember.Gender.Female)
{
Debug.Log("Found female");
hasFemale = true;
female = pcm;
}
else
{
Debug.Log("No suitable kerbal found???");
}
}
if (hasFemale && hasMale && housePart.CrewCapacity >= 3)
{
Debug.Log("Can breed!");
canBreed = true;
}
Debug.Log("Start has finished");
base.OnStart(state);
}
[KSPEvent(active = true, guiActive = true, guiActiveEditor = false, guiName = "Start Breeding")]
public void StartBreeding()
{
Debug.Log("Breed check");
if(!isBreeding && canBreed)
{
StartBreedingProcess();
}
}
public override void OnUpdate()
{
if (Planetarium.GetUniversalTime() >= timeOfBirth && timeOfBirth != -1)
{
Birth();
Debug.Log("Ending the breeding process");
isBreeding = false;
breedingString = "False";
GameEvents.onVesselChange.Fire(houseVessel);
Debug.Log("Breeding process ended");
timeOfBirth = -1;
}
base.OnUpdate();
}
public override void OnFixedUpdate()
{
Debug.Log("Getting crew count");
kerbalCount = base.part.CrewCapacity;
if (kerbalCount <= 1)
{
enoughCrew = false;
}
Debug.Log("Foreaching crew");
foreach (ProtoCrewMember pcm in housePart.protoModuleCrew)
{
Debug.Log(pcm.name);
if (pcm.gender == ProtoCrewMember.Gender.Male)
{
Debug.Log("Found male");
hasMale = true;
male = pcm;
}
else if (pcm.gender == ProtoCrewMember.Gender.Female)
{
Debug.Log("Found female");
hasFemale = true;
female = pcm;
}
else
{
Debug.Log("No suitable kerbal found???");
}
}
if (hasFemale && hasMale && housePart.CrewCapacity >= 3)
{
Debug.Log("Can breed!");
canBreed = true;
}
base.OnFixedUpdate();
}
public void StartBreedingProcess()
{
Debug.Log("Starting the breeding process");
isBreeding = true;
breedingString = "True";
Breed();
}
public void Breed()
{
Random rnd = new Random();
double BakeTime = 86400;
timeOfConception = Planetarium.GetUniversalTime();
timeOfBirth = timeOfConception + BakeTime;
breedingString = "Making the babby";
}
public static void test()
{
KBKerbal kb = new KBKerbal();
ProtoCrewMember pcm;
Kerbal k = new Kerbal();
if(k.protoCrewMember.type == HeadMaster.Doctor)
{
}
}
public void Birth()
{
ProtoCrewMember babby = new ProtoCrewMember(HeadMaster.Baby);
babby.rosterStatus = ProtoCrewMember.RosterStatus.Assigned;
MethodInfo addMemberToCrewRosterMethod = typeof(KerbalRoster).GetMethod("AddCrewMember", BindingFlags.NonPublic | BindingFlags.Instance);
AddCrewMemberToRoster = (AddCrewMemberToRosterDelegate)Delegate.CreateDelegate(typeof(AddCrewMemberToRosterDelegate), HighLogic.CurrentGame.CrewRoster, addMemberToCrewRosterMethod);
//babby.name = "Babby Kerman";
babby.name = HighLogic.CurrentGame.CrewRoster.GetNewKerbal().name;
Debug.Log("[KGP]: Baby name: " + babby.name);
if (AddCrewMemberToRoster == null)
{
throw new Exception("Failed to load AddCrewMember delegate!");
}
if(!HighLogic.CurrentGame.CrewRoster.Exists(babby.name))
{
if(houseVessel.GetCrewCount() < houseVessel.GetCrewCapacity())
{
housePart.AddCrewmember(babby);
housePart.RegisterCrew();
//KerbalRoster.SetExperienceTrait(babby);
babby.rosterStatus = ProtoCrewMember.RosterStatus.Assigned;
AddCrewMemberToRoster(babby);
}
}
else
{
if (houseVessel.GetCrewCount() < houseVessel.GetCrewCapacity())
{
babby.rosterStatus = ProtoCrewMember.RosterStatus.Assigned;
housePart.AddCrewmember(babby);
housePart.RegisterCrew();
KBKerbal kbKerbal = new KBKerbal();
//set KBKerbal values
kbKerbal.isBabby = true;
kbKerbal.father = male.KerbalRef;
kbKerbal.mother = female.KerbalRef;
kbKerbal.genome = BreedingFunctions.fuseGenomes(HeadMaster.kbKerbalMap[kbKerbal.father].genome, HeadMaster.kbKerbalMap[kbKerbal.mother].genome);
kbKerbal.age = 0;
kbKerbal.isInfertile = true;
//add KBKerbal ref and kerbal ref to maps
HeadMaster.kerbalMap.Add(kbKerbal, babby.KerbalRef);
HeadMaster.kbKerbalMap.Add(babby.KerbalRef, kbKerbal);
}
}
//AddCrewMemberToRoster(babby);
houseVessel.SpawnCrew();
}
}
}