@@ -24,26 +24,46 @@ func parseOptions(options any) NoUnnecessaryConditionOptions {
2424 return opts
2525 }
2626
27+ // Handle direct map format
28+ if m , ok := options .(map [string ]any ); ok {
29+ parseOptionsFromMap (m , & opts )
30+ return opts
31+ }
32+
2733 // Handle array format: [{ option: value }]
2834 if arr , ok := options .([]any ); ok {
2935 if len (arr ) > 0 {
3036 if m , ok := arr [0 ].(map [string ]any ); ok {
31- if v , ok := m ["allowConstantLoopConditions" ].(string ); ok {
32- opts .AllowConstantLoopConditions = utils .Ref (v )
33- }
34- if v , ok := m ["allowRuleToRunWithoutStrictNullChecksIKnowWhatIAmDoing" ].(bool ); ok {
35- opts .AllowRuleToRunWithoutStrictNullChecksIKnowWhatIAmDoing = utils .Ref (v )
36- }
37- if v , ok := m ["checkTypePredicates" ].(bool ); ok {
38- opts .CheckTypePredicates = utils .Ref (v )
39- }
37+ parseOptionsFromMap (m , & opts )
4038 }
4139 }
4240 }
4341
4442 return opts
4543}
4644
45+ func parseOptionsFromMap (m map [string ]any , opts * NoUnnecessaryConditionOptions ) {
46+ if v , ok := m ["allowConstantLoopConditions" ]; ok {
47+ // Can be boolean or string
48+ switch val := v .(type ) {
49+ case bool :
50+ if val {
51+ opts .AllowConstantLoopConditions = utils .Ref ("always" )
52+ } else {
53+ opts .AllowConstantLoopConditions = utils .Ref ("never" )
54+ }
55+ case string :
56+ opts .AllowConstantLoopConditions = utils .Ref (val )
57+ }
58+ }
59+ if v , ok := m ["allowRuleToRunWithoutStrictNullChecksIKnowWhatIAmDoing" ].(bool ); ok {
60+ opts .AllowRuleToRunWithoutStrictNullChecksIKnowWhatIAmDoing = utils .Ref (v )
61+ }
62+ if v , ok := m ["checkTypePredicates" ].(bool ); ok {
63+ opts .CheckTypePredicates = utils .Ref (v )
64+ }
65+ }
66+
4767// Rule message builders
4868func buildAlwaysFalsyMessage () rule.RuleMessage {
4969 return rule.RuleMessage {
@@ -142,28 +162,194 @@ func isPossiblyNullish(typeOfNode *checker.Type) bool {
142162}
143163
144164// isTypeNeverNullish checks if a type can never be null or undefined
145- func isTypeNeverNullish (tp any , typeChecker any ) bool {
146- if tp == nil {
165+ func isTypeNeverNullish (t * checker. Type , typeChecker * checker. Checker ) bool {
166+ if t == nil {
147167 return false
148168 }
149169
150- // For now, implement a basic check - a proper implementation would need
151- // to analyze the TypeScript type flags and union types
152- // This is a simplified version to make the test pass
170+ // Check for any or unknown types - these could be nullish
171+ flags := checker .Type_flags (t )
172+ if flags & (checker .TypeFlagsAny | checker .TypeFlagsUnknown ) != 0 {
173+ return false
174+ }
175+
176+ // Check if the type itself is null, undefined, or void
177+ if flags & (checker .TypeFlagsNull | checker .TypeFlagsUndefined | checker .TypeFlagsVoid ) != 0 {
178+ return false
179+ }
153180
154- // TODO: Implement proper type checking
155- // For the test case with "declare const x: string; const y = x ?? 'default';"
156- // we need to detect that 'x' is of type 'string' which is never nullish
181+ // For union types, check if any constituent could be nullish
182+ if utils .IsUnionType (t ) {
183+ for _ , unionType := range t .Types () {
184+ typeFlags := checker .Type_flags (unionType )
185+ if typeFlags & (checker .TypeFlagsNull | checker .TypeFlagsUndefined | checker .TypeFlagsVoid ) != 0 {
186+ return false
187+ }
188+ }
189+ }
190+
191+ // If we get here, the type cannot be nullish
157192 return true
158193}
159194
160- // checkCondition is a helper function to check conditions
195+ // isAlwaysTruthy checks if a type is always truthy (cannot be falsy)
196+ func isAlwaysTruthy (t * checker.Type ) bool {
197+ if t == nil {
198+ return false
199+ }
200+
201+ flags := checker .Type_flags (t )
202+
203+ // Any and unknown could be falsy
204+ if flags & (checker .TypeFlagsAny | checker .TypeFlagsUnknown ) != 0 {
205+ return false
206+ }
207+
208+ // Never type cannot have a value
209+ if flags & checker .TypeFlagsNever != 0 {
210+ return false
211+ }
212+
213+ // These types are always falsy or could be falsy
214+ if flags & (checker .TypeFlagsNull | checker .TypeFlagsUndefined | checker .TypeFlagsVoid ) != 0 {
215+ return false
216+ }
217+
218+ // Check for union types - all parts must be truthy
219+ if utils .IsUnionType (t ) {
220+ for _ , unionType := range t .Types () {
221+ if ! isAlwaysTruthy (unionType ) {
222+ return false
223+ }
224+ }
225+ return true
226+ }
227+
228+ // Boolean type (not literal) can be true or false, so not always truthy
229+ if flags & checker .TypeFlagsBoolean != 0 {
230+ return false
231+ }
232+
233+ // Boolean literals - check if it's the 'true' literal
234+ if flags & checker .TypeFlagsBooleanLiteral != 0 {
235+ if utils .IsIntrinsicType (t ) {
236+ intrinsic := t .AsIntrinsicType ()
237+ if intrinsic != nil && intrinsic .IntrinsicName () == "true" {
238+ return true
239+ }
240+ }
241+ return false
242+ }
243+
244+ // Number literals could be 0, -0, or NaN (falsy values)
245+ if flags & checker .TypeFlagsNumberLiteral != 0 {
246+ // Would need to check the actual value
247+ // For now, conservatively return false
248+ return false
249+ }
250+
251+ // String literals could be "" (falsy)
252+ if flags & checker .TypeFlagsStringLiteral != 0 {
253+ // Would need to check for empty string
254+ // For now, conservatively return false
255+ return false
256+ }
257+
258+ // BigInt literals could be 0n (falsy)
259+ if flags & checker .TypeFlagsBigIntLiteral != 0 {
260+ // Would need to check for 0n
261+ return false
262+ }
263+
264+ // Object types are always truthy
265+ if flags & checker .TypeFlagsObject != 0 {
266+ return true
267+ }
268+
269+ // For the purpose of this rule, non-nullable primitive types are considered "always truthy"
270+ // This is not technically correct from a JavaScript perspective (empty string, 0, NaN are falsy),
271+ // but matches the TypeScript ESLint rule behavior which flags these as unnecessary conditions
272+ // when they are non-nullable types
273+ if flags & checker .TypeFlagsString != 0 {
274+ return true
275+ }
276+
277+ // Number type - treat as always truthy for non-nullable numbers
278+ if flags & checker .TypeFlagsNumber != 0 {
279+ return true
280+ }
281+
282+ // BigInt type - treat as always truthy for non-nullable bigints
283+ if flags & checker .TypeFlagsBigInt != 0 {
284+ return true
285+ }
286+
287+ // ESSymbol is always truthy
288+ if flags & checker .TypeFlagsESSymbol != 0 {
289+ return true
290+ }
291+
292+ return false
293+ }
294+
295+ // isAlwaysFalsy checks if a type is always falsy
296+ func isAlwaysFalsy (t * checker.Type ) bool {
297+ if t == nil {
298+ return false
299+ }
300+
301+ flags := checker .Type_flags (t )
302+
303+ // Null, undefined, and void are always falsy
304+ if flags & (checker .TypeFlagsNull | checker .TypeFlagsUndefined | checker .TypeFlagsVoid ) != 0 {
305+ return true
306+ }
307+
308+ // Check for literal false
309+ if flags & checker .TypeFlagsBooleanLiteral != 0 {
310+ if utils .IsIntrinsicType (t ) {
311+ intrinsic := t .AsIntrinsicType ()
312+ if intrinsic != nil && intrinsic .IntrinsicName () == "false" {
313+ return true
314+ }
315+ }
316+ }
317+
318+ // Would need to check for literal 0, -0, NaN, "", 0n
319+ // For now, we don't mark these as always falsy
320+
321+ return false
322+ }
323+
324+ // checkCondition checks if a condition is unnecessary (always true/false/never)
161325func checkCondition (ctx rule.RuleContext , node * ast.Node , isNegated bool ) {
162- // Basic implementation for testing - a full implementation would
163- // check for various unnecessary conditions
164326 if node == nil {
165327 return
166328 }
329+
330+ // Get the type of the condition expression
331+ conditionType := ctx .TypeChecker .GetTypeAtLocation (node )
332+ if conditionType == nil {
333+ return
334+ }
335+
336+ // Check for never type
337+ if isNeverType (conditionType ) {
338+ ctx .ReportNode (node , buildNeverMessage ())
339+ return
340+ }
341+
342+ // Check for always truthy
343+ if isAlwaysTruthy (conditionType ) {
344+ ctx .ReportNode (node , buildAlwaysTruthyMessage ())
345+ return
346+ }
347+
348+ // Check for always falsy
349+ if isAlwaysFalsy (conditionType ) {
350+ ctx .ReportNode (node , buildAlwaysFalsyMessage ())
351+ return
352+ }
167353}
168354
169355// isBooleanOperator checks if a token kind represents a boolean comparison operator
@@ -208,14 +394,23 @@ var NoUnnecessaryConditionRule = rule.CreateRule(rule.Rule{
208394 // While loop conditions
209395 ast .KindWhileStatement : func (node * ast.Node ) {
210396 whileStmt := node .AsWhileStatement ()
211- if whileStmt != nil {
397+ if whileStmt != nil && whileStmt . Expression != nil {
212398 // Handle constant loop conditions
213- if * opts .AllowConstantLoopConditions == "always" {
399+ if * opts .AllowConstantLoopConditions != "never" {
400+ // Check if it's a constant condition
214401 typeOfCondition := ctx .TypeChecker .GetTypeAtLocation (whileStmt .Expression )
215402 if typeOfCondition != nil {
216- // Skip if it's a constant true condition
217- // This would require checking for true literal type
218- return
403+ flags := checker .Type_flags (typeOfCondition )
404+ // Check for literal true/false
405+ if flags & checker .TypeFlagsBooleanLiteral != 0 {
406+ if utils .IsIntrinsicType (typeOfCondition ) {
407+ intrinsic := typeOfCondition .AsIntrinsicType ()
408+ if intrinsic != nil && (intrinsic .IntrinsicName () == "true" || intrinsic .IntrinsicName () == "false" ) {
409+ // Skip checking constant boolean literals in loops when allowed
410+ return
411+ }
412+ }
413+ }
219414 }
220415 }
221416 checkCondition (ctx , whileStmt .Expression , false )
@@ -265,6 +460,10 @@ var NoUnnecessaryConditionRule = rule.CreateRule(rule.Rule{
265460 if isTypeNeverNullish (leftType , ctx .TypeChecker ) {
266461 ctx .ReportNode (binExpr .Left , buildNeverNullishMessage ())
267462 }
463+ // Check if left side is always nullish
464+ if isAlwaysFalsy (leftType ) && isPossiblyNullish (leftType ) {
465+ ctx .ReportNode (binExpr .Left , buildAlwaysNullishMessage ())
466+ }
268467 }
269468 return
270469 }
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