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feat(server): add ws heartbeat #2404

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merged 4 commits into from
Jan 31, 2020
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knagaitsev
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@knagaitsev knagaitsev commented Jan 29, 2020

  • This is a bugfix
  • This is a feature
  • This is a code refactor
  • This is a test update
  • This is a docs update
  • This is a metadata update

For Bugs and Features; did you add new tests?

Yes, and also restructured the test file for WebsocketServer slightly

Motivation / Use-Case

Add ws heartbeat

#2403 (need investigate client code)

Breaking Changes

None

Additional Info

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codecov bot commented Jan 29, 2020

Codecov Report

Merging #2404 into master will not change coverage.
The diff coverage is n/a.

Impacted file tree graph

@@          Coverage Diff           @@
##           master   #2404   +/-   ##
======================================
  Coverage    93.8%   93.8%           
======================================
  Files          34      34           
  Lines        1307    1307           
  Branches      371     371           
======================================
  Hits         1226    1226           
  Misses         79      79           
  Partials        2       2

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@knagaitsev
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Good job, what about client? Second part of https://github.com/websockets/ws#how-to-detect-and-close-broken-connections

@evilebottnawi Good point. However, we are using a native browser WebSocket (https://developer.mozilla.org/en-US/docs/Web/API/WebSockets_API), not a ws client WebSocket. The browser WebSocket seems to not have a ping method, nor can it listen for pings from the server (https://stackoverflow.com/questions/10585355/sending-websocket-ping-pong-frame-from-browser). Do you think I should just implement a "ping" message which is not a real ping but accomplishes the same task?

@alexander-akait
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Hm, we need investigate that, i will look at that in near future

@alexander-akait
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I looked and tested the solution, it works well, I’m not sure about the client code, but the current code can be merged, a little later I will investigate the client in more detail

@alexander-akait alexander-akait merged commit 1a7c827 into webpack:master Jan 31, 2020
@gamedev8
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@Loonride This is great, but I think you will still eventually get a timeout if you are stepping through your code in the browser dev tools. The browser is holding up the whole application so the client code cannot communicate with the server. You can easily test this by setting a breakpoint and wait until it times out.

If that is true, then maybe the client code needs to be hardened as well. It should be able to reconnect to the server if it detects that the connection is broken.

@knagaitsev
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@Loonride This is great, but I think you will still eventually get a timeout if you are stepping through your code in the browser dev tools. The browser is holding up the whole application so the client code cannot communicate with the server. You can easily test this by setting a breakpoint and wait until it times out.

If that is true, then maybe the client code needs to be hardened as well. It should be able to reconnect to the server if it detects that the connection is broken.

@gamedev8 I tested this and it seems that the WebSocket client can still be pinged by the server even while stepping through your code in dev tools. Could you test this yourself and confirm?

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gamedev8 commented Feb 7, 2020

@Loonride I tested it a few days ago and produced the issue, but it is possible that I did not set up properly. I will try again.

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4 participants