This repository has been archived by the owner on Jul 22, 2019. It is now read-only.
-
Notifications
You must be signed in to change notification settings - Fork 7
/
BirdMain.cpp
64 lines (56 loc) · 2.19 KB
/
BirdMain.cpp
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
/*
* Copyright (c) 2014, Wei Mingzhi <whistler_wmz@users.sf.net>.
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* 3. The name of the author and contributors may not be used to endorse
* or promote products derived from this software without specific prior
* written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE AUTHOR AND CONTRIBUTORS ``AS IS'' AND
* ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
* TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL WASABI SYSTEMS, INC
* BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
* SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
* INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
* CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
* POSSIBILITY OF SUCH DAMAGE.
*/
#include <SDL.h>
#include "BirdMain.h"
#include "Video.h"
int main(int argc, char *argv[])
{
// initialize SDL
if (SDL_Init(SDL_INIT_AUDIO | SDL_INIT_VIDEO) < 0)
{
fprintf(stderr, "SDL_Init() failed: %s\n", SDL_GetError());
return 255;
}
atexit(SDL_Quit);
SDL_SetHint(SDL_HINT_ORIENTATIONS, "Portrait");
// initialize video
if (!VideoInit())
{
fprintf(stderr, "VideoInit() failed: %s\n", SDL_GetError());
return 255;
}
atexit(VideoDestroy);
// initialize audio
if (SOUND_OpenAudio(44100, 2, 1024) < 0)
{
fprintf(stderr, "InitSound() failed: %s\n", SDL_GetError());
return 255;
}
return GameMain();
}