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Video.cpp
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Video.cpp
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/*
* Copyright (c) 2014, Wei Mingzhi <whistler_wmz@users.sf.net>.
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* 3. The name of the author and contributors may not be used to endorse
* or promote products derived from this software without specific prior
* written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE AUTHOR AND CONTRIBUTORS ``AS IS'' AND
* ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
* TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL WASABI SYSTEMS, INC
* BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
* SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
* INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
* CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
* POSSIBILITY OF SUCH DAMAGE.
*/
#include <SDL.h>
#include "Video.h"
SDL_Window *gpWindow = NULL;
SDL_Renderer *gpRenderer = NULL;
SDL_Texture *gpTexture = NULL;
bool VideoInit()
{
gpWindow = SDL_CreateWindow("Flappy Bird",
SDL_WINDOWPOS_UNDEFINED,
SDL_WINDOWPOS_UNDEFINED,
SCREEN_WIDTH,
SCREEN_HEIGHT,
SDL_WINDOW_SHOWN);
if (gpWindow == NULL)
{
return false;
}
gpRenderer = SDL_CreateRenderer(gpWindow, -1, SDL_RENDERER_ACCELERATED);
if (gpRenderer == NULL)
{
SDL_DestroyWindow(gpWindow);
return false;
}
#if defined (__IPHONEOS__)
SDL_GL_SetAttribute(SDL_GL_DEPTH_SIZE, 0);
SDL_GL_SetAttribute(SDL_GL_RETAINED_BACKING, 1);
#endif
gpTexture = SDL_CreateTexture(gpRenderer, SDL_PIXELFORMAT_ARGB8888,
SDL_TEXTUREACCESS_TARGET, SCREEN_WIDTH, SCREEN_HEIGHT);
if (gpTexture == NULL)
{
SDL_DestroyRenderer(gpRenderer);
SDL_DestroyWindow(gpWindow);
return false;
}
return true;
}
void VideoDestroy()
{
if (gpTexture != NULL)
{
SDL_DestroyTexture(gpTexture);
gpTexture = NULL;
}
if (gpRenderer != NULL)
{
SDL_DestroyRenderer(gpRenderer);
gpRenderer = NULL;
}
if (gpWindow != NULL)
{
SDL_DestroyWindow(gpWindow);
gpWindow = NULL;
}
}
void FrameBegin()
{
SDL_SetRenderTarget(gpRenderer, gpTexture);
}
void FrameEnd()
{
SDL_SetRenderTarget(gpRenderer, NULL);
SDL_RenderCopy(gpRenderer, gpTexture, NULL, NULL);
SDL_RenderPresent(gpRenderer);
}