ColdRuby consists mainly of two distinctive parts: the bytecode compiler, which produces JavaScript code from YARV bytecode and runs on YARV itself, and the Ruby runtime library implemented in plain JavaScript. There is no direct link between parts; it is perfectly possible to pre-compile a bunch of source files and then load them in any ECMAScript capable agent, like Web browser, Flash applet or a standalone runner.
There is also an executable, which incorporates V8 JavaScript engine and allows standalone execution of Ruby scripts. It has its own extension interface, which is used to provide native-depending functionality to the runtime: regular expressions, fibers and more.
The API provided is, by an interesting coincidence, very similar to the
Ruby C API (I, the author of ColdRuby, personally think that it is one
of the best C APIs ever). It still may undergo major changes, so it
won't be documented now; you can look in a generic runtime class
implementation (like runtime/05_hash.js
) or in the Ruby runtime
itself (runtime/01_ruby.js
).
Currently there are two modes of operation: standalone and pure
JavaScript. Both require the Ruby 1.9 installation. As there may be
some differences in internal format of bytecode, which is parsed in
ColdRuby, I should note that everything is currently tested on
1.9.2-p136. The bytecode version used is [1, 2, 1]
.
Standalone interpreter is based on V8 engine; as such, you will need
the developer files for that library. They are contained in package
libv8-dev
on Debian.
The build process is based on standard autoconf utilites.
If you've checked out the git version, you will need to run autoreconf -i
in the root of repository; if you do not want to install it to your system,
but rather use from the build directory, you should pass
--enable-developer-mode
flag to configure script.
To build, just run ./configure && make
.
After the build has finished, you can execute scripts with the binary located
at ./coldruby/coldruby
.
You can use the executable to generate the code for Chrome browser or NodeJS.
To do that, you'll need to pass the -s
option. If you'll specify a filename
(note that getopt expects it to be joined with the option, i.e.
-sfilename.js
), the compiled code will be written to that file. Then, you
can run it in your favorite JavaScript interpreter.
Some examples of code runnable in browser and NodeJS will be provided once the extension API will mature.